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Post by JW% on Aug 10, 2012 19:40:54 GMT -8
www.angelfire.com/mi2/dcuniverse/creeper.htmlThought you'd actually like that character better... in the animated version he was a repeat of Jokers chemical bath, and managed to royally creep out Harley Quinn with his... affection. And yes, adding up his powers he's actually too powerful. Mn rank is Monsterous, or 75, and I'm limiting player characters to Am50 (Amazing).
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lovely corte
Persistent Member
Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
Posts: 1,402
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Post by lovely corte on Aug 10, 2012 22:31:57 GMT -8
Bro, that's fucking amazing.
I fucking love you.
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Post by Penny Royals on Aug 11, 2012 12:52:17 GMT -8
^How did I know Per was going to show off The Creeper. XDDD
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Post by JW% on Aug 11, 2012 15:40:17 GMT -8
Because we already have a character named Creeper, and your attempt to bring in a Harley Quinn-esque character reminded me of the name duplication.
Our Creeper and the DC Creeper are very dissimilar, and I really don't care about name re-use. If you want to play as a canonical character from Marvel or DC, you're more than welcome to it(though you may need to adjust their stats, and you certainly will be required to adjust their history to fit into the timeline/backstory).
It's kinda disturbing how similar they are with outfits they can instantly make appear around themselves, but other than that, different enough that any similarity is entirely co-incidental.
I've already drawn Tick and Aurthur into the RP, and Cap'n Tripps(and his friends) from WildCards is due to make a (re)appearance(he was one of the Triumphants close friends and contacts, despite being a "villain".
Yes, a well meaning, mostly harmless hippie gets branded a villain, and our Creeper is currently wearing the title of Hero. We'll see how long Creeper can hold his title, but it's probably stuck on Cap'n Tripps being a villain by the public(if you meet him you might start to feel otherwise though).
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lovely corte
Persistent Member
Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
Posts: 1,402
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Post by lovely corte on Aug 11, 2012 19:41:35 GMT -8
Give that bitch a Creeper.
Bitches love Creepers.
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Post by Penny Royals on Aug 16, 2012 10:41:52 GMT -8
'Dear Son of Liberty,
All the new heroes in this town are crazy.
Your friend, Karma'
^True story as to what is going on in Karma's head right now. xD
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Post by JW% on Aug 16, 2012 14:51:47 GMT -8
That's implying that all the OLD heroes in town weren't crazy...
Or the heroes of OTHER cities aren't crazy either(remember SkyFall? Could throw lightning from his hands and fly... only he was afraid of heights).
I'm going to have to work out a current roster for the Triumphant, aren't I?
Let's see...
Doctor Starlight(moved in from Seaport, new arrival but currently leading. 'magic' user with beams and energy armor) Johnny Wraith(founding member. Speedster/ghostly powers) Lizardtail(founding member. Martialartist/gadgeteer/regenerator) Stone Serpent(founding member. Earth shaper/wizard/monster) The Gentleman(mysterious gadgeteer) Hornet (insect powers, flight, stingers, etc) Red Vendetta(officially founding member but actually second choice, soldier with high tech munitions) Blue Victim(officially founding member but actually second choice, scarred model with blades and whip) Klockwork(founding member, precog, not regularly appearing)
Members who have left: Charon (founding member, ghostly powers) ZeroGrav (acrobatics and gravity control) Maroon Destruction (Telekinetic) Rook (officially founding member but actually second choice, prize fighter mercenary) Headcase (crazy homeless man, probably dead now...)
Members not recognized: Cesspit (founding member, not recognized, invunerable zombie) Karma (founding member, not recognized, gunslinger) Robo (was wanted for founding, couldn't be contacted at the time, powered armor) Moonlighter (Honorary member only, retired forcefield/energyblaster) Optimus (Honorary member only, not yet a public hero, powered armor) MindWave (telepath/mindcontrol powers, lost control of her powers and turned villainess) Divine Ray (lasers, retired before her joining became official, in therapy for being raped) Aeon (timewalker, honorary membership only until he actually comes into existence) Doctor Evac (powered armor, not an active hero but is an active doctor at the Sacred Hearts Hospital, and a bit of a known face)
I'm missing some on that list I know... I'm also trying to fuse two entirely different RPs into one and it's giving me a headache.
The Triumphant are known for stopping a giant mutant beetle during a football game, combating a demon attack on a school, and stopping a bankrobbery all before they were officially recognized as a team(the Mayoral ball). It was the bank robbery that left Karma wounded and caused her and Cesspit to leave.
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Post by Prime Spinosaur on Aug 16, 2012 16:53:48 GMT -8
Technically, Inferno Witch is an older hero, if you could call her that.
But she's always had issues. Serious issues. Though she did try to be a normal superhero the first few times, but found that killing them was better.
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Post by JW% on Aug 16, 2012 17:13:08 GMT -8
That's not a full list of the older heroes(the city has a good number of heroes... and villains... in it). That's just a list of the ones in the Triumphant.
Most notably as an explaination of why Raven and Susan don't believe that Karma or Cesspit are part of the Triumphant.
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Post by Penny Royals on Aug 16, 2012 22:31:44 GMT -8
Okay seriously though guys. What the hell's going on? It's like you guys are PURPOSELY ignoring our posts. ._.
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Post by JW% on Aug 17, 2012 14:21:07 GMT -8
Too many player characters together. I initially thought that would mean less work for me, since you all could talk it out yourselves, but the scene is just one mass of confusion with no one character actually knowing what the heck is going on and everyone trying to follow their own path without taking the time out to merge them with everyone elses.
I'm not ignoring your posts, I just thought I could let somebody else respond.
As for everyone else, the scene is chaotic. Nobody responded to Karma's question until one of the civilians did, and she should have suitable charisma to draw everyones attention to her if she wanted. Likewise, nobody has responded to Bright Knights requests, Inferno Witch, Cesspit and Creeper are trying to interact but not quite synching themselves up, and damned if I know what's going on with Lady Enigma.
Can we skip to the next morning once we've cleared things up here. Gotten the injured medical care, discovered Darkson's fate, that sort of thing?
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Post by Alkonost Storm on Aug 18, 2012 7:24:24 GMT -8
Character Name: Elektra Farron "Nephilim" Costume/Appearance: A twenty-year-old woman, usually dressed in worn jeans, tank tops and black boots. - tanned skin, mainly due to traveling - Short auburn hair that goes down to her shoulders, straight. The tips have turned a deep blonde color, namely due to the Angelus remnant choosing to manifest itself physically on her body even when she’s not using it. - Golden-brown eyes (Black accents on the armor and black wings) Profile: A drifter, she usually makes a living with odd jobs or even staying for a while in an area until there’s enough money to hit the road again. She came across an Angelus relic while she was employed at a Swarovski store, the relic being a chain with a gold-tinted crystal. Mostly trying to find a permanent job that will satisfy her need for excitement, she's found out about The Triumphant and has arrived to Triumph City to give it a shot. Powersource: A gold-colored swarovski crystal pendant which has come into contact with the Angelus and retained some of its essence. As it's just a relic of the Angelus and not the Angelus artifact itself, Elektra still retains her free will. FASERIP: Fighting: 20. Mostly it has been self-taught from her years of wandering though at one point she did take a few classes in sword fighting to better improve her skill with the light-weapons she can generate. On occasion she does use actual weapons, sometimes even improvised weapons (read: blunt objects that can be repurposed). Agility: 25. She's always been a natural speedster though it helps that the Angelus seems to enhance this a bit. Strength: 27 Endurance: 28. She can last quite a while, whether it comes to walking long distances or fighting for hours. It is enhanced when using the Angelus relic Reason: 27 Intuition: 25 Psyche: 25 Resources: 6 Charisma: 18 Max Health: 100 Starting Karma: 77 Talents/Skills: Due to street smarts, she's learned how to best utilize the layout of cities against her enemies. She also learned some parkour mostly while trying to experiment with her Angelus powers. Powers/Equipment: -Flight -Able to generate weapons and armor of light -Can create angelic minions; usually she sticks to ones like sprites as they require less power to create and can be deployed in great numbers. -Uses light sources to heal; alternatively, she can use objects that create light as mines ...I may need help figuring out the rest...XP
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Post by JW% on Aug 18, 2012 15:02:47 GMT -8
I'm going to assume that the winged female is the one your character is, rather than the armored male or the... squid creature...
Also going to assume that the image is "in costume" with the relic of angelus active while the rest of the appearance describes is for her normal appearance. Either that, or she heroes in the jeans and tanktop and the rest of the outfit only manifests when she's using the relics power.
For your numbers:
Fighting: 20 means that she either has high natural talent or some limited but formal training. A police officers self defense training would be somewhere between 10 and 20. 20 is the minimal Fighting score you can have if you wish to be a generic ninja henchman. You however mention training specifically in swords, where as the Fighting stat is general movement of the body and knowing how to land or avoid a blow without hurting yourself. Which, yes, you could pick up through sword training. Normally one would list sword fighting as one of the Talents/Skills, which would mean when armed with swords(or a sword like object such as a manifest energy blade) your fighting is boosted(generally a "Column shift" or about ten points, unless otherwise noted). It's your call on if her training with a sword gave her generalist abilities, or if she only coorelates the skills she learned with a sword to using a sword.
Agility 25 is quite respectable(it's also not just speed but flexiblity and spacial awareness, believe it or not driving a car is considered a feat of Agility... not that I foresee any car chase scenes in this game). You mention here that the relic enhances her physically, so is the 25 before or after the relics enhancement of her? Is the relics enhancement of her body permenate(like Bright Knights enhancements), or(like Creepers armor) when she isn't using it, does it go away? If the relic enhancements go away when not in use, feel free to list two seperate stats for Agility and anything else it enhances.
Strength and Endurance look fine, keeping in mind my question about the relics ability to enhance her. Also, going back to the comment about "speedster"... running speed is actually determined by either Strength(for short sprints) or Endurance(crosstown marathon runs). Agility is just a check to make sure you don't bump into something while making that run.
For Reasoning it might be best to consider Elektra's educational level. This isn't always a good sign of reasoning ability, but generally somebody who is more book learned would have a higher reasoning score. So, you may wish to expand a little on her profile(in your mind at least), for how much schooling she has managed to aquire, or the most complicated 'odd job' she is able to take while drifting.
If you're going to question why Creeper has an almost inhumanly high reason score, keep in mind that he built deployable powered armor and it with his spine. Possibly with little more equipment than a dumpster of scraps. The character is super smart, that doesn't mean he's sane.
Intuition on this character I think would probably be rather high. She's a drifter, so she probably keeps a sharp look out for useful things or situations, not to mention danger. Intuition is useful for detective work, and is also how quickly you can process "snap decisions" like you have to make in a fight). You mention "street smarts" in her talents which normally I would link to Intuition. Somewhere between 20 to 30 would be suggested(keeping in mind that if you keep the Urban Combat talent/skill, it could be 40 in standard urban settings), possibly more if the Angelus relic somehow boosts her awareness or perceptions.
Psyche is... hard to figure out. How stubborn is your character? If challenged with a seemingly insurmountable problem, how long will they maintain the futile effort? There really is no actual measurable numbers in real life for psyche, since it deals with things like how mentally stable a person is, how magically adept they are, and how resistant to mind control, not things I know of as having measurements in real life.
I'd like to point out here that Creeper having a high psyche is probably more a reflection of the inability to control him rather than him being "mentally stable". Though one could argue that he's found a way to be quite mentally stable, by tipping his mentality on it's side and balancing it that way. The benchmark for a high Psyche in the Marvel universe is Doctor Doom, who I wouldn't call the most sane, but his willpower is indomitable and you can't really unbalance(or force balance) on his mind. Plus, this is the comic book version, Dr. Doom is also a high ranked wizard.
Resources are easy to figure out. They don't include "life savings", just the current liquid assets availible to the player. What they have on hand at any given moment. Since the considerable check being deposited into her account is not a regular occurance, and she probably doesn't draw on it, I'd give her a Resource score of 6 or perhaps 4. 10 would mean she has a regular paying job(which she doesn't) and would always have a little money on hand to pay for things like gas for her car or ammunition for her arsenal(neither of which she has).
Charisma is, again, a tricky one. Particularly since nobody is really playing it out. Karma's Charisma of 30 SHOULD have meant that when she asked a question of the group, everyone could hear her, and suddenly wanted to answer her, but nobody played it out. I'm really not sure how to judge charisma on this character. Is she charming and good looking, or just ignorable?
For the talents, you mentioned elsewhere you wanted this character to be somewhat magical... is that the kind of "study hard and learn/create spells" kind of magic, or "gods blessed/cursed me with these abilities" magic?
Finally, for powers, it would help if I knew a couple of things like how hard/sharp she can make her weapons and armor, how powerful the minions are on average(the ones that drain her significantly I'd consider her to be spending karma on, but how powerful and how great a number are the easy ones?), and of course, for the healing/harming, what kind of damage is that like? Are we talking surface knife wounds, bullet wounds, fatal car crashes, lightning bolts, artillery shells, ballistic missiles, nuclear explosions, what? Please not those last three or four.
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Post by Alkonost Storm on Aug 18, 2012 15:38:16 GMT -8
Such a long...post @_@
It's a bit of both being very talented and having taken some training. The training of course, happened some time after she found she could generate weapons of light with the relic and decided some training was in order.
It's similar to Creeper in that it enhances her physical and mental capabilities while she wears it. That's her natural agility though. In-costume it would be close to 30.
Hmm...I want to say her reasoning would actually be quite high. (27?) She was homeschooled and was very intelligent. However I do see her playing dumb at times. Intuition would also be very high as well, maybe in the same range as Reason.
....Not sure what to say about Psyche so moving on.
Life savings is 6.
I'm tempted to say she's charismatic when she wants to be...
It'd be more like the latter, given the nature of the relic.
Being made of light, I imagine those weapons would hurt quite a bit as for her armor...well it can probably take a few hits given what made it. As for the minions, it's off the top of my head but the most powerful/intelligent might be the ones called Valkyries. They are also the ones that take the most energy to create due to being highly intelligent and adaptable.
Regarding heals and damage, it's possible that in comparison to The Angelus' host dark areas wouldn't affect her as badly (in the Darkness videogame you had to shoot down lightsources or you took DoT). That said the healing factor would likely vary depending on how strong the lightsource is and how much of an area it'd cover...Of those you mentioned, Lightning bolts probably wouldn't affect her in the armor.
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Post by Anya the Purple on Aug 18, 2012 16:21:13 GMT -8
Not exactly on topic for the most recent posts, but I'd be fine skipping ahead a bit.
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lovely corte
Persistent Member
Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
Posts: 1,402
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Post by lovely corte on Aug 18, 2012 17:53:41 GMT -8
I totally ripped Legion's abilities off of the Darkness, and now more Darkness cameos.
FUCK.
YES.
FUCK YOU ALL, ANGELUS IS AMAZING. But yeah, I sorta' saw the scores as a bit low for someone who is smart and funny and has this relic of awesomeness from one of the best games ever.
Ya' feel me cracka'?
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Post by Alkonost Storm on Aug 18, 2012 21:10:06 GMT -8
^Well, I asked Per if such powers would be doable in this rp-verse first before putting her in. Granted, if Elektra had the actual Angelus the scores would be very different...
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Post by JW% on Aug 18, 2012 23:56:05 GMT -8
Yeah, I tend to ramble, and digress, and I didn't go back and trim up that post. So it's a bit long. This one may be as well.
An actual Angelus would probably be ranking into the demi-god levels, which is just a bit beyond the scope of what I wanted this to be.
You're not the Avengers, you don't have Thor on speed dial. You're not the Justice League, you don't have... well, Wonder Woman is probably the nearest on their team being the daughter of Ares, but given some of the other powerhouses they have... You get the point.
You're Spider-Man, Daredevil, Darkhawk, Nightwing. You're the guys who haven't made it onto the big leagues yet, or for some reason left them(Spider-Man had a habit of doing this).
Even so, this character looks to be one of the power houses of the team, Simply armored they're going to be a reasonable match for most any one member of the crew(maybe slightly underpowered, but not noticeably so). Factoring in the healing powers and particularly the minions, and the scale is probably tipped off balance.
Fighting: 20/?? Agility: 25/30 Strength: 17/?? Endurance: 28/?? Reason: 27 Intuition: 25 Psyche: ?? Resources: 6 Charisma: ??
Filling in the blanks... well, we don't really need a second "Fighting" score, unless the relic actually somehow lends her battle experience/training. Which is possible of course.
Strength however, should probably be boosted. Your call on how much, at least a boost of 10 I'd say(since that's what agility is boosted).
Endurance... maybe, maybe not boosted. Does the relic actually physically fuel her in some way? (keeping in mind it's a relic, not an artifact, so as you're trimming off the extra power to make you heroic without being godly, here's a place that could easily be trimmed)
Reason... don't think the relic would enhance her memory or schooling(though maybe it could download knowledge into her, I don't know). Playing dumb is fine(Creeper does it all the time), but I also look at the reason and intuition scores when describing a scene. High reason and I'll give more backstory on the scene as your character would be more likely to remember it, high intuition and I give more details for you to notice. Or at least I try to, sometimes conservation of detail is required.
Speaking of which, would the relic enhance her senses or give her some sort of insight into matters? If so a second Intuition score would be needed, otherwise it looks good where you've got it.
For Psyche, you mentioned that the Artifacts tend to overpower their hosts minds... could the relic be doing something similar? Elecktra may need a reasonably high psyche just to use the relic, like you need reasonably high psyche to use magic(you mentioned that she is not a studying wizard, so all your abilities count like any other powers, rather than how Inferno Witch can cast whatever spell she wants by tapping her psyche(and theoretically that she's studied, which would also call on her Reason score, but I'm going to assume that sleep spells and energy bolts are common enough spells I'm not going to force a ruling on it).
Finally, Charisma... Putting it at 30 would make you equal to Karma, who also has that lonegun(wo)man drifter thing going on. Honestly, I wouldn't put it that high myself(Karma has that much charisma so she could reasonably bluff her actual gender for most of her life, in effect she has Oscar award winning acting talent), but you should probably be above 10, particularly if you want to pull of that costume without looking foolish(Charisma wasn't in the original rules, it's part of the home brew I'm using for these forums, so most all of my benchmarks on this are guesswork, but that sounds about right to me. A normal person wouldn't be able to wear that kind of thing without looking/feeling silly, but if you have someone really good looking or exuding confidence it works).
Now, skipping down...
Powers: -Able to generate weapons and armor of light:
We have two armor users already who haven't worked out the kind of material their armor is. I really don't care if you do either. I'll play it by ear, like I am with Creeper and Bright Knights armor. Which means your weapons are not lightning strike from the heavens powerful, and your armor while able to deflect hand gun bullets, can be overwhelmed by bigger things(don't expect to have a car crash into you and walk away with no damage just because your armored).
-Uses light sources to heal; alternatively, she can use objects that create light as mines
I'm going to say "up to 30 points, depending on light sources present". That basically means, under a flashlights illumination(6 points), she can heal 6 points, or cause the flashlight to explode for 6 points, both of which are your average citizens ability to hurt some one with a single blow. On a bright sunny day, she could heal somebody back from a car accident(which would kill an average citizen), but wouldn't be able to deal damage in that environment because the light source(the sun) is so far away, and so massive her powers couldn't effect it.
-Can create angelic minions; usually she sticks to ones like sprites as they require less power to create and can be deployed in great numbers.
Minions are a pain to work with, because basically you need to do a while write up on them like you did your main character. Here's a quick "sprite" write up.
Fighting: 4 (Fights like a child) Agility: 20 (quite respectable, but not more so than you) Strength: 4 (about as strong as a child) Endurance: 30 (can keep up with you, even while burdened) Reason: 4 (child like mind, give them good instructions) Intuition: 10 (above average ability to spot things, but not better than yours) Psyche: 6 (average willpower, could go lower because you're controlling it, but I didn't want it to accept suggestions from just anyone) Resources: 0 (you just created it, it has nothing) Charisma: 6 (they're kinda cute, but not something that you'd want leading) Health: 48 Karma: 0 (pooled with master) Powers: -Shrinking(always on, already factored into FASE scores) because it's much smaller than a normal person -Flight (10, more than able to keep up with you despite short little legs, but you won't be sending them cross country to deliver messages) -Light blast (10, their own strength score means they punch for only 4 points of damage. An energy blast of 10 means they can do as much damage as somebody with a small gun. Also since it's ranged their fighting score doesn't handicap them as much)
That little sprite there, I could see three or four of them summoned at once.
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Post by Alkonost Storm on Aug 19, 2012 5:18:14 GMT -8
I think it's only the Angelus that takes over the host completely. In the case of the Darkness, it seems to like messing with the host's head (case in point: in the first game it forces you to watch your own girlfriend get shot...THEN you get to kick ass). I can't say much about the other artefacts since I don't know much about them.
Hmm...I'll leave the fighting one as it is. It'd be nice if she did get some help but then it might seem like she relies on the relic too much. +10 to Strength. The relic I think would provide extra energy in its own way (perhaps helped along by lightsources?) but there's only so much "free energy" she can get at a time. Psyche 25 Charisma 18
Given how the relic's power already chooses to manifest some of itself in her hair, tempted to have it provide a near constant running commentary in her mind too. The sprites will likely be talkative, bratty creatures too.
As for the costume...tbh this isn't my favorite artpiece of the Angelus but given how the ones I like the most involve Jackie Estacado and the Angelus Host looking like they're going to get it on...Yeah. XP
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Post by JW% on Aug 19, 2012 23:58:39 GMT -8
Your call on the costume, since the two pictures show it differently. Second one is more chainmail while the first one has pointy bits on it.
Well, I suppose it makes sense that the relic converts some of the light that hits her into energy, making it harder for her to tire, get hungry, get sick, that sort of thing. So a boost in endurance. Not sure how much.
Constant running commentary in her head might actually be distracting and decrease her Intuition... still, your call on how that would work.
Also, given that most of these powers stem from light, I assume that unless otherwise noted(such as the healing/explosive trick), the relic has some kind of "battery" it uses, so just being exposed to darkness won't shut her powers off, but not being able to recharge in light might shut them down.
Oh yeah, just wondering, are those wings for show, or do you intend to fly with them? Your character hasn't been listed as being able to fly, so I'm just checking here.
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Post by Alkonost Storm on Aug 20, 2012 4:26:12 GMT -8
I'll adjust the flight thing on her bio, as they are meant to be used. Was even thinking that something she had been working on prior to her arrival in Triumph city was summoning the wings without the armor. No commentary, it was just an idea really. And yeah, if she stays in the dark long enough while using those powers it will eventually shut down. Alternately, it could shut down in stages with parts of the armor vanishing when they can no longer be sustained.
^Edited the profile
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Post by JW% on Aug 26, 2012 22:27:47 GMT -8
Posting a picture of DarkSon without his robes. Since they got shredded from the bomb blast. Attachments:
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Post by JW% on Aug 27, 2012 23:13:04 GMT -8
Now picturing Dr. Evac, or Eva MacKinzie, PhD. The pictures not quite complete, because she should have two "wings" extending off her shoulders that look like the tail of a helicopter(the kind that has the rotor protected). City of Heroes can only, at best, create a close approximation of what I'm going for, so you'll have to use your imagination a little with these pictures just as a guide, not the final word. She's one of several characters who appear as technological heroes/villains who have their name and most of their appearance taken from Transformers(Starscream being the most obvious one so far). Because I'm lazy. Honestly don't expect to see her much, she's supposed to be an example of someone who could be a super hero, she's registered her powers(all from the suit, flight, strength boost, blades, grappling hook, etc) but dedicates her life more to being a doctor than any other kind of hero. Also to give an exposition dump on super powered steroids that are on the street and you may encounter. Attachments:
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Post by Alkonost Storm on Aug 28, 2012 3:55:17 GMT -8
....She looks like a Gundam/shot
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Post by JW% on Aug 28, 2012 16:47:28 GMT -8
Oh, calculating Karma rewards. Your characters woke up with their stat changed:
This team did not really work together, but Cupid managed to annoy Starscream(who I believe qualifies as a very powerful villain), disable him further, and chase him off without causing any loss of life. Aeon however was less lucky, and after pelting Starscream with roses apparently lost the fight. Cupid: +50 = 100 Aeon: +0 = 23
This was our main team of heroes for the first adventure. They gain rewards for every villain more powerful than themselves that they defeated, and saving the kidnap victims. Additionally it was moved and seconded that Bright Knight get an extra bonus for her roleplaying performance. The group(or at least Creeper, with Inferno Witch suffering to a lesser degree for giving him the gun) is also being penalized for intentionally and ruthlessly killing someone in the process. DarkSon, being an NPC, is not having his rewards/penalties calculated, and it's assumed that next time you see him his karma score will have normalized again. Creeper: +60+100+50-all = 0 Inferno Witch: +60+100+50-50 = 291 Bright Knight: +20+60+100+50= 275
Most of this group just showed up around the end and was mostly unhelpful, but at least showed initiative in investigating the disturbance. Also, Karma tried to organize things and provided a phone to call for the ambulances. Cesspit: +5 = 28 Karma: +10 = 55 Lady Enigma: +5 = 35
Nephilim didn't even show up, so gained no rewards, but had no obligation to show up, so also does not suffer a penalty. Nephilim: +0 = 77
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Post by JW% on Aug 29, 2012 16:40:04 GMT -8
Character Name: Aero-Drone Costume/Appearance: tfu.info/2003/Gobots/Aerobot/aerobot.htm ((Okay, honestly, probably could have come up with better...)) Profile: Whatever mad scientist is outfitting the SkyRaiders thought that their numbers needed to be bolstered not just with powered armor and larger vehicular mecha, but also with support robots. Powersource: Mechanical body Fighting: 10 Agility: 30 Strength: 20 Endurance: 50 Reason: 4 Intuition: 20 Psyche: 6 Resources: 0 Charisma: 2 Max Health: 110 Starting Karma: NA Talents/Skills: None Powers/Equipment:Thrusters in wings, and limbs(10 Flight), programed to utilize in close combat, adding 6 points of burn/thrust to any kicks or punches. Machine gun (12 damage) Plasma missile generators (24 damage, three turn recharge) Grappling claw launchers (15 strength) Robotic body(does not need to eat, sleep, or breath) Radio communications array
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Post by Anya the Purple on Aug 29, 2012 19:38:18 GMT -8
Quick question on the issue of karma: I thought we'd decided that killing wasn't going to cost full karma? Maybe I just misunderstood, but that was my impression...
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Post by JW% on Aug 29, 2012 20:22:57 GMT -8
Oh... I thought we'd agreed that intentionally killing did have the same consequences as the original rules. It doesn't stop anyone of course, but it makes a strong case for Creeper being that nasty anti-hero who doesn't live by a moral code.
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Post by JW% on Sept 1, 2012 17:45:14 GMT -8
Okay, for those who don't know of it, Triumph City is based off of, among numerous other things, the MMORPG City of Heroes.
Now I don't use the City of Heroes rules, since quite frankly I find them to be far to restrictive for freeform like this(the Marvel FASERIP system has everything needed to resolve things). Forcing everyone into archetypes and limiting the powersets... works for a video game but not something like this.
However, I do use some of the setting(Valor Bridge is in the Independence Port city zone, for levels 20-30, and links the mainland to Power Island Hazard Zone with the TerraVolta nuclear power plant end game raid), and the NPCs you meet are(mostly, if they're not cameo's from other IPs like The Tick or Freedom Force or Megaman) characters I've designed in City of Heroes. That's where I'm getting most of the pictures, the CoH costume generator.
I've been a player of City of Heroes, off and on, since beta. Seven years I've invested, and have some 75+ characters. I've a paid subscription to it, even though the game is currently free. Microtransactions for purchasing the new content(in the form of in game items, costume parts, powersets, and storylines, as well as things like options to make your own stories with user generated sections of the game) were, in theory, keeping the game better funded than when it was purely subscription based.
And just yesterday, it was announced that City of Heroes is ending. No reason why was given. The community within the MMO was shocked, saddened, and just a little outraged(some because subscriptions that went over the shut down date apparently aren't being refunded).
So... yeah. No more City of Heroes. I... don't know what more to say.
Triumph City will still continue of course, as long as we have a forum and people who want to play, and I might still have some of my CoH characters show up, since I've got screenshots of all of them, but I won't be able to take new ones.
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Post by Prime Spinosaur on Sept 1, 2012 19:13:28 GMT -8
That is pretty sad.
But there's one thing I've learned from running RPs is that,even when you run out of source material, that isn't the end of the road.
You just have to add onto the road.
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