Heroes of Helgen (OOC)
Mar 23, 2015 2:25:49 GMT -8
Post by lovely corte on Mar 23, 2015 2:25:49 GMT -8
"Helgen's Heroes"
Helgen, an Imperial Fort at the border between Skyrim and Cyrodil, was the site of one of the most historically important events since the last Dragon's Blood closed shut the jaws of Oblivion in the 3rd Era, forever sealing the world from the dangers of Mehrunes Dagon and his War of Ambition and Change.
It was here, at Helgen, that Alduin revealed himself in his true form, bringing about the End Times, where the Last Dragonborn survived the headsmen's axe, where political dissension between the Imperial Legion, the Stormcloaks and the puppeteer ministrations of the Thalmor came to a full, bloody head when Ulfric Stormcloak himself survived his fateful execution at the hands of General Tullius and the Thalmor Justicars.
But what history would never talk about, never know, was that the Last Dragonborn did not fulfill his prophecy on his own. Right from the beginning, when the Elder Scrolls foretold, the Last Dragonborn had men and women from all walks of life, from every province, of every skill fighting with them every step of the way.
And while history may remember the Last Dragonborn in deeds and actions, these Heroes of Helgen did so only that Skyrim, the very planes of the Aedra themselves, may survive. Whether by choice, religion, coin, promises or otherwise, only they will know... but the impact they made on history will go far beyond them.
((We start it off from Helgen, right at the beginning of the game. Include in your bio a reason for you being there in the first place or wait until later to introduce your character, maybe at Riverwood or Whiterun if we make it that far before this dies.))
((Here's the thing: no one is Dragonborn by choice. In fact, once everyone has made their characters, only those present at Helgen, will one be chosen by random dice rolling to be the Dragonborn. That character will only find out once we reach the point in game where the player character would find out.))
NAME: ((To let people know how unique you are.))
AGE: ((Sucks if you're playing an Elf aye))
APPEARANCE: ((Describe your character, what they wear and carry. Or use one of those real pretty Internet pictures.))
BIOGRAPHY: ((Where did you come from, where did you go, where did you come from Cotton Eyed Joe?))
STRENGTH: ((We all know it from John's RPs.))
WEAKNESS: ((Gotta have this to balance it all out.))
(Optional) SIGN: ((The sign under which your character was born, granting them further unique abilities. Some of these signs will affect your character personality or biography wise i.e Shadowscales.))
NAME: Wears-Little-Boots
AGE: 28
APPEARANCE: Built with a silhouette unattractive even by Argonian standards, she is lithe and tall, devoid of fat with trim muscle more reminiscent of a runner or swimmers' build. She has a darker palette of scaling, with a murky green-blue scaling and pale grey underbelly. Her underbelly is lined with scars in crisscrossing patterns. She has two horn stumps where they've obviously been clipped for safety or combat. She has gentle features otherwise, shaky eyes but a warm approach otherwise.
She wears men's clothes, considering it safer to travel that way, warm furs and arguably her most prized possession, a muddied red cape, with a nearly destroyed Imperial Legion symbol, marred by sword slashes, arrow holes and wizard burns. She also carries a quiver of iron arrows and a hunting bow.
BIOGRAPHY: Born under the sign of the Shadow, Wears-Little-Boots was predetermined to be a Shadowscale, the legal Assassin liasons between the King of Argonia and the Dark Brotherhood. From birth, Wears-Little-Boots, whose Argonian birth-name has since been lost, was raised in the art of the shadow.
Growing up, at the tender age of ten however, Wears-Little-Boots was stolen away at the border by opportunistic Dark Elves. For seven years, Wears-Little-Boots was put to task in a myriad of forms: fetishist elves, her talent for combat, her skill in the shadow as a hired blade, house slave.
Saved from a lifetime of illegal servitude, still bearing more than just physical scars, Wears-Little-Boots blended into the followers camp of a passing Imperial Guard Legion, eventually finding herself into the care of the soldiers themselves, who took quite fondly to the girl and named her after a pair of ill-fitting boots loaned from one of the female soldiers and the name stuck for the years she was with them.
Ultimately, however, the Legion would find itself, like many others, destroyed and decimated, reformed and crushed under the boots of the Thalmor. In fact, Wears-Little-Boots was present as a field attendant at the Battle of the Imperial City, where she was given the parting gift of the Legion Banner to carry on the legacy after the Legion fell.
Years later, still carrying the symbol of a dying Empire, Wears-Little-Boots was captured at the border of Skyrim and (X) by Thalmor Justicars, interrogated and later taken in for questioning.
STRENGTH: A thief by predestination, she has a natural affiliation for blades, poisons, shadow and the underworld. She has the biological advantages of an immunity to poison, a resistance to disease, ability to breathe underwater and a quicker healing system from her Histskin. As a person, Wears-Little-Boots is a warm individual, quick to form sentimentality and attractions, reserved, polite and an introverted listener. She is well aware she appears as such and has often used it to her advantage when the situation calls for it. She is an avid runner and swimmer. She has in-depth knowledge of the workings of Argonia, Morrowind, the Imperial Legion, Thalmor and the Dark Brotherhood. She is well versed in the blade and bow.
WEAKNESS: As a straight combatant, she can't hold her own and is prone to fleeing from combat when anything does not tip everything in her favour. She has no skill with large weapons nor magic of any kind. In fact, she is even more disadvantaged when facing frost magic. In terms of her emotions, Wears-Little-Boots is needy, anxious and paranoid, backed into a corner she is known to snap physically, emotionally and socially. She is violently distrustful of Elves, especially those of the Thalmor, as well as Khajiit. She is not socially confident either and appears to be more of a loner than anything, but not entirely out of her depth when working in groups.
SIGN: Shadow.
NAME: Phryx and Thrace.
AGE: 42.
APPEARANCE: Twin-brothers, Phryx and Thrace are distinguishable only in terms of their build. While Thrace is built like a giant, as wide as he is tall and laced in scars, tattoos and burns, Phryx is thin and wiry, more of a runner's build and seperates himself visually from his bald, bearded brother with a clean-shaven face with a top-knot of jet black hair.
Phryx travels light, wearing only leather armor, a fire-enchanted Orsimer axe and steel shield, while Thrace stands head-to-toe in banded iron armour brandishing an Orsimer Warhammer from their native Strongholds.
BIOGRAPHY: Insperable twin brothers, Phryx and Thrace are native to Skyrim, born in their mountain stronghold where they mined, worked and lived in their isolated stronghold until the Imperial Legion and Thalmor came to a head.
Wanderlust setting in, Phryx left the stronghold in his early twenties followed by his brother Thrace, where they used their skills to fight as mercenaries for the Thalmor, Imperial Legion and Stormcloaks, as well as working security for caravans, Lords and Ladies and as manual labour, working themselves from place-to-place, often taking bounties to hunt and destroy dangerous creatures and mythical beings.
It's all come to to meet them again, when Phryx and Thrace moving out of Skyrim began brawling with Imperial Guards at the border, Thrace himself responsible for killing two men and Phryx one before they were put in chains to be executed at Helgen, the closest official Imperial Fort in Skyrim.
STRENGTH: Thrace is a bear of an Orc, strong both physically and mentally with a resounding tenacity and absolute disregard. His skill with his warhammer is unrivaled by most, due to his experience and strength. He is boistrous, loud and aggressive and people generally flock to him in inns and taverns for his stories and his propencity to throw coins at everyone, especially Wood Elves with long legs.
Phryx is considered the 'runt' of the brothers, but is no less meek for it. In fact, it has only forced Phryx to become a better fighter, going into every fight and brawl with his intellectual superiority as his weapon. His skill is as a hunter of men, capable of tracking and finding them across large distances, aiding his mercenary and bounty hunter skill. He has an affinity for animals, an innate skill in the wilderness and is skilled in sword and shield, as well as some affinity for the spear and the bow. Like his brother, Phryx lives every day to the fullest, hoping to meet every challenge and adversity with integrity and honour.
Both brothers have an advanced knowledge of the inner workings of the Thalmor, Imperial Guard and the Thalmor. As Orcs, they are both capable of working themselves into a voluntary or involuntary rage and feeling no pain and unleashing more destruction before the adrenaline wears off. They are both literate. The two brothers are also wanderers, sociable and are looking to 'achieve' their death, hunting monsters, dragons and demons to do so.
WEAKNESS: Thrace is violent and dangerous, and more often those Wood Elves with long legs wind up with a broken nose and black eye. He is a user, his 'sociable' attitude merely an extension to get what he feels he or his brother needs in their effort to achieve death. Outside of his fists or warhammer or some other two-handed weapon, Thrace has no expert skill. He is also an alcoholic and frequently abuses skooma.
Phryx himself is too proud and indignant to refuse a challenge, considering he has a lot to prove due to his standing among the brothers. He is the jealous type, a thief and has a predatory personality that others often mistake for innate interest and curiosity. He'll put others in the way just to achieve his honourable death. He doesn't have the brute strength to effectively use two-handed weapons or wear full-bodied, reinforced heavy armour like his brother.
Both brothers can be considered predators. The type of person the Thalmor, Stormcloaks or Imperial Guard would use to violently hunt and destroy whatever target they feel deserves that punishment. While integrity is important to them, the two only have loyalty to each other. To hurt one is to hurt them both.
SIGN: The Warrior.
Helgen, an Imperial Fort at the border between Skyrim and Cyrodil, was the site of one of the most historically important events since the last Dragon's Blood closed shut the jaws of Oblivion in the 3rd Era, forever sealing the world from the dangers of Mehrunes Dagon and his War of Ambition and Change.
It was here, at Helgen, that Alduin revealed himself in his true form, bringing about the End Times, where the Last Dragonborn survived the headsmen's axe, where political dissension between the Imperial Legion, the Stormcloaks and the puppeteer ministrations of the Thalmor came to a full, bloody head when Ulfric Stormcloak himself survived his fateful execution at the hands of General Tullius and the Thalmor Justicars.
But what history would never talk about, never know, was that the Last Dragonborn did not fulfill his prophecy on his own. Right from the beginning, when the Elder Scrolls foretold, the Last Dragonborn had men and women from all walks of life, from every province, of every skill fighting with them every step of the way.
And while history may remember the Last Dragonborn in deeds and actions, these Heroes of Helgen did so only that Skyrim, the very planes of the Aedra themselves, may survive. Whether by choice, religion, coin, promises or otherwise, only they will know... but the impact they made on history will go far beyond them.
((We start it off from Helgen, right at the beginning of the game. Include in your bio a reason for you being there in the first place or wait until later to introduce your character, maybe at Riverwood or Whiterun if we make it that far before this dies.))
((Here's the thing: no one is Dragonborn by choice. In fact, once everyone has made their characters, only those present at Helgen, will one be chosen by random dice rolling to be the Dragonborn. That character will only find out once we reach the point in game where the player character would find out.))
NAME: ((To let people know how unique you are.))
AGE: ((Sucks if you're playing an Elf aye))
APPEARANCE: ((Describe your character, what they wear and carry. Or use one of those real pretty Internet pictures.))
BIOGRAPHY: ((Where did you come from, where did you go, where did you come from Cotton Eyed Joe?))
STRENGTH: ((We all know it from John's RPs.))
WEAKNESS: ((Gotta have this to balance it all out.))
(Optional) SIGN: ((The sign under which your character was born, granting them further unique abilities. Some of these signs will affect your character personality or biography wise i.e Shadowscales.))
NAME: Wears-Little-Boots
AGE: 28
APPEARANCE: Built with a silhouette unattractive even by Argonian standards, she is lithe and tall, devoid of fat with trim muscle more reminiscent of a runner or swimmers' build. She has a darker palette of scaling, with a murky green-blue scaling and pale grey underbelly. Her underbelly is lined with scars in crisscrossing patterns. She has two horn stumps where they've obviously been clipped for safety or combat. She has gentle features otherwise, shaky eyes but a warm approach otherwise.
She wears men's clothes, considering it safer to travel that way, warm furs and arguably her most prized possession, a muddied red cape, with a nearly destroyed Imperial Legion symbol, marred by sword slashes, arrow holes and wizard burns. She also carries a quiver of iron arrows and a hunting bow.
BIOGRAPHY: Born under the sign of the Shadow, Wears-Little-Boots was predetermined to be a Shadowscale, the legal Assassin liasons between the King of Argonia and the Dark Brotherhood. From birth, Wears-Little-Boots, whose Argonian birth-name has since been lost, was raised in the art of the shadow.
Growing up, at the tender age of ten however, Wears-Little-Boots was stolen away at the border by opportunistic Dark Elves. For seven years, Wears-Little-Boots was put to task in a myriad of forms: fetishist elves, her talent for combat, her skill in the shadow as a hired blade, house slave.
Saved from a lifetime of illegal servitude, still bearing more than just physical scars, Wears-Little-Boots blended into the followers camp of a passing Imperial Guard Legion, eventually finding herself into the care of the soldiers themselves, who took quite fondly to the girl and named her after a pair of ill-fitting boots loaned from one of the female soldiers and the name stuck for the years she was with them.
Ultimately, however, the Legion would find itself, like many others, destroyed and decimated, reformed and crushed under the boots of the Thalmor. In fact, Wears-Little-Boots was present as a field attendant at the Battle of the Imperial City, where she was given the parting gift of the Legion Banner to carry on the legacy after the Legion fell.
Years later, still carrying the symbol of a dying Empire, Wears-Little-Boots was captured at the border of Skyrim and (X) by Thalmor Justicars, interrogated and later taken in for questioning.
STRENGTH: A thief by predestination, she has a natural affiliation for blades, poisons, shadow and the underworld. She has the biological advantages of an immunity to poison, a resistance to disease, ability to breathe underwater and a quicker healing system from her Histskin. As a person, Wears-Little-Boots is a warm individual, quick to form sentimentality and attractions, reserved, polite and an introverted listener. She is well aware she appears as such and has often used it to her advantage when the situation calls for it. She is an avid runner and swimmer. She has in-depth knowledge of the workings of Argonia, Morrowind, the Imperial Legion, Thalmor and the Dark Brotherhood. She is well versed in the blade and bow.
WEAKNESS: As a straight combatant, she can't hold her own and is prone to fleeing from combat when anything does not tip everything in her favour. She has no skill with large weapons nor magic of any kind. In fact, she is even more disadvantaged when facing frost magic. In terms of her emotions, Wears-Little-Boots is needy, anxious and paranoid, backed into a corner she is known to snap physically, emotionally and socially. She is violently distrustful of Elves, especially those of the Thalmor, as well as Khajiit. She is not socially confident either and appears to be more of a loner than anything, but not entirely out of her depth when working in groups.
SIGN: Shadow.
NAME: Phryx and Thrace.
AGE: 42.
APPEARANCE: Twin-brothers, Phryx and Thrace are distinguishable only in terms of their build. While Thrace is built like a giant, as wide as he is tall and laced in scars, tattoos and burns, Phryx is thin and wiry, more of a runner's build and seperates himself visually from his bald, bearded brother with a clean-shaven face with a top-knot of jet black hair.
Phryx travels light, wearing only leather armor, a fire-enchanted Orsimer axe and steel shield, while Thrace stands head-to-toe in banded iron armour brandishing an Orsimer Warhammer from their native Strongholds.
BIOGRAPHY: Insperable twin brothers, Phryx and Thrace are native to Skyrim, born in their mountain stronghold where they mined, worked and lived in their isolated stronghold until the Imperial Legion and Thalmor came to a head.
Wanderlust setting in, Phryx left the stronghold in his early twenties followed by his brother Thrace, where they used their skills to fight as mercenaries for the Thalmor, Imperial Legion and Stormcloaks, as well as working security for caravans, Lords and Ladies and as manual labour, working themselves from place-to-place, often taking bounties to hunt and destroy dangerous creatures and mythical beings.
It's all come to to meet them again, when Phryx and Thrace moving out of Skyrim began brawling with Imperial Guards at the border, Thrace himself responsible for killing two men and Phryx one before they were put in chains to be executed at Helgen, the closest official Imperial Fort in Skyrim.
STRENGTH: Thrace is a bear of an Orc, strong both physically and mentally with a resounding tenacity and absolute disregard. His skill with his warhammer is unrivaled by most, due to his experience and strength. He is boistrous, loud and aggressive and people generally flock to him in inns and taverns for his stories and his propencity to throw coins at everyone, especially Wood Elves with long legs.
Phryx is considered the 'runt' of the brothers, but is no less meek for it. In fact, it has only forced Phryx to become a better fighter, going into every fight and brawl with his intellectual superiority as his weapon. His skill is as a hunter of men, capable of tracking and finding them across large distances, aiding his mercenary and bounty hunter skill. He has an affinity for animals, an innate skill in the wilderness and is skilled in sword and shield, as well as some affinity for the spear and the bow. Like his brother, Phryx lives every day to the fullest, hoping to meet every challenge and adversity with integrity and honour.
Both brothers have an advanced knowledge of the inner workings of the Thalmor, Imperial Guard and the Thalmor. As Orcs, they are both capable of working themselves into a voluntary or involuntary rage and feeling no pain and unleashing more destruction before the adrenaline wears off. They are both literate. The two brothers are also wanderers, sociable and are looking to 'achieve' their death, hunting monsters, dragons and demons to do so.
WEAKNESS: Thrace is violent and dangerous, and more often those Wood Elves with long legs wind up with a broken nose and black eye. He is a user, his 'sociable' attitude merely an extension to get what he feels he or his brother needs in their effort to achieve death. Outside of his fists or warhammer or some other two-handed weapon, Thrace has no expert skill. He is also an alcoholic and frequently abuses skooma.
Phryx himself is too proud and indignant to refuse a challenge, considering he has a lot to prove due to his standing among the brothers. He is the jealous type, a thief and has a predatory personality that others often mistake for innate interest and curiosity. He'll put others in the way just to achieve his honourable death. He doesn't have the brute strength to effectively use two-handed weapons or wear full-bodied, reinforced heavy armour like his brother.
Both brothers can be considered predators. The type of person the Thalmor, Stormcloaks or Imperial Guard would use to violently hunt and destroy whatever target they feel deserves that punishment. While integrity is important to them, the two only have loyalty to each other. To hurt one is to hurt them both.
SIGN: The Warrior.