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Post by JW% on Jun 28, 2014 19:40:06 GMT -8
While checking Boardgamegeeks I came across another game that might work well for forum play. The game's called "Resistance".
You play as a team of Freedom Fighters working against and oppressive government. You're only a few missions away from toppling the government and letting freedom reign... but there might be a spy on your team, and if there is, they could cause your missions to fail! Various backgrounds and stories are built up into it, things like instead of a spy it's a cylon infiltrator or whatever, and if we get some interest I'm sure we could come up with a suitable plotline.
The bare minimal number of players for the game seems to be five. We'd have to go six, since a GM would be manning the randomizer(in this case a deck of cards). Each of the five are given characters(basically "spy" or "resistance"), and one of them is elected(or randomly chosen) as "team leader".
The team leader picks three of the five to go on a mission. All five(including team leader) get a vote on if that's a good group to go on the mission or not(majority carries). If they can't decide(someone refuses to vote), the mission is a failure. Once decided, the three secretly votes as to the mission being a success, or a failure.
Obviously everyone in the Resistance would vote that their mission was a success... but if one of them was a spy, the spy could vote for failure(or they could vote for success and maintain their cover) and ruin the whole thing for everyone. So the key here is to make sure that you exclude the spy from going on missions, keeping them back at base where somebody else can keep an eye on them.
Success or failure, the pattern repeats itself until we have a best out of five. Then everyone reveals if they were loyal to the Resistance or a spy.
Anyone think we could actually get six players(including myself) to play that kind of game?
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Post by JW% on Aug 2, 2014 19:50:10 GMT -8
Hrm... no response about a Game of Thrones, or Resistance... still would like to attempt a diplomacy thing, but not sure we have the crowd for it.
Well, how about I throw Science against the wall and see what sticks...
Okay, I'll stop trying to channel Cave Johnson here.
Anyway, the idea was a sorta "How to Train your Dragon" set up. Only not at all How to Train Your Dragon, since for one I haven't actually seen that series and two you're going to be playing as the Dragon, not as the Trainer so already the perspective is totally switched. Each player plays as a 'giant'(not sure just how big, but smaller than Godzilla size. Probably Gamera or Mothra size) monster that has recently awoken, having been artificially created to be humanity's protector. You imprint and psychically connect to a human trainer and learn from them. This human has some control over your actions, trying to keep you 'heroic' and working as a team, but you have an option to rebel if you feel like it.
I'm not sure if the setting should be scifi, modern, or barbarian to be honest. My INITIAL idea was for it to be a scifi setting, basically RFF but with everyone raising a Kaiju instead of piloting a mecha. Then figured that maybe this could be a prequel, before the Dai Kaiju got out of control, so the setting would be modern-ish(like Brink or Triumph City). An alternate idea however, after rewatching the Gamera trilogy, is that the kaiju our players are playing as were created by "The Ancients" or Atlantis(or Mu, or whatever) and the trainers are a party of adventurers that stumble onto the resting place and awaken them. Which means this could take place in Hyborean age(like Conan or Scorpion King), where Atlantis has just recently fallen.
... thoughts? Anyone?
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Post by Alastor on Aug 6, 2014 20:46:45 GMT -8
Dumping these here; some of these have been rotting in a word doc for months now. Most of these are probably going to happen at some point, but I don't know which would happen first and would like some input. 'Capes' probably isn't going to be ran by me, or at least in its current concept or in the near future. {RP ideas}RP IDEAS: 'LOSWA': Feudal-ish Sci-Fi/Sci-Fantasy. A gleeful mix of Outlaw Star, A Distant Soil, and possibly Dune. Centers around the recovery of a thought-dead princess of an alien planet, whose family was overthrown by the current emperor. The princess is found on Earth, which leads to her and a handful of others being pulled into the conflict as rebellion forces essentially turn the princess into a form of morale boost. Said princess is also a bundle of anxiety and confusion, making matters somewhat more complicated for the rebellion.
Outback City: Surreal(?) Urban Fantasy with elements of Superhero. Concerns a small group of people (potentially highly traumatized in some form) that has their forms of escapism from reality begin to bleed into the real world with great concern. Would be rather hard to run, possibly, do to the two world concept and would likely require a secondary GM. Think a bit less dark version of The Maxx.
'Road Wizards': Post apocalyptic fantasy. Takes place a few centuries after the USSR and US razed most of the planet in an alternate reality's Cold War. Surviving members of humanity have formed feudal-esc societies in an attempt to keep civilization going. Technology is scattered and often broken, and might as well be magical in nature to most people, with most societies warring to reclaim the bits and pieces of it. Sort of a 'Mad Max meets Ralph Bakshi's Wizards' sort of thing. Might be oversaturating the idea of fantasy lately, so I'm not sure on this one especially.
'Capes': Superhero game. Alternate history sorta thing which explores the idea of superheroes being real. Generic setting that uses blatant surrogates for characters like Captain America and Etrigan and Superman appearing. Would take heavy influence from Watchmen, albeit with actual superpowers. Problem with this would be how radically different history would be because of the advent of superheroes- maybe see if I can get another GM for this one?
'Egg of an Angel': Post apocalyptic setting. Surreal, dream-like world with a group of travelers living off the land after a nuclear war. Would take notes from Mamoru Oshii's Angel's Egg and have an experimental twist to it- the players can't write any dialog. Only their actions. Would work best as a chatzy game, probably.
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Post by JW% on Nov 4, 2014 4:18:13 GMT -8
Okay, might as well try dumping these ideas here, see if they're of any interest. If I can get players for any of these I'd start them up but at the moment a majority of the regulars are not posting with any frequency and I don't know if we've drawn enough newcomers to support these.
Nomic Ex Magistra: Play as the professors of a magical school. Teach the children how to perform spells and cantrips, in doing so you yourself(the player/player character) are creating the rules by which magic works(hopefully by collaborating with other players) and when something threatens your students you use your mastery of such powers to defend them.
Emphasis I want to put on this is for players to develop their own working magic system and 'world building', but from a position of authority not seen in most 'magic school' stories(which usually follow a 'chosen one' student, which makes you wonder just how competent the teachers are if they let students go into such dangers).
Parents of the Adept: The players take the role of adventurers ending their last adventure. Coming home after a failure to find anything worth looting in a dangerous dungeon(they may be injured to the point of not being able to adventure again, or just wanting to retire from the fruitlessness of it), they each see a vision of their patron gods, declaring them to be the new guardians of a newborn child. Thus begins a new adventure for them: parenthood. The child is a chosen one who will grow up with a great destiny... but for now they are only a child and need to be raised properly. Following Princess Maker the game will somewhat fast forward through the childs life, and I will be tracking various conditions(IE RPG stats and also various moods and such) as the child advances until they leave home to find their destiny.
Witless Minions: As a minion of a supervillain(fitted the genre, could be scifi, fantasy, superhero, anything 'larger than life') players get into wacky hijinx as they invent heroes who thwart their every turn(making a hefty personal profit from what they don't give over to their boss), leading the supervillain to curse the name of imaginary foes as their plots for world conquest crumble.
Resistance: Player characters have been given the power to change the world and overthrow the current corrupt system... but will they? There is a traitor in their midst(a player character, chosen at random once I know who all is going to be aboard) who likes the world as it is. Each "mission" starts with a secret ballot to see if things will be successful or not, and we can see if the world is actually made a better place, or destroyed in the process.
Both of those have the same theme of working for a supervillain and foiling(either as a team or one traitor ruining it for the rest) your own evil plots, the difference being one is for humor with a 'hands on' villain who you are against despite being on his payroll, the other should be played with a bit more seriousness and even a political edge if you like, with a 'hands off' villain who is only working to bring the team together(accidentally including a traitor) and facilitate your own schemes rather than following his agenda.
StarTrek Janissary: Based on the StarTrekOnline game, players are the crew of a starship with a captain who loves experimenting and adjusting his ship with the latest alien technologies encountered. Have space opera adventures in the familiar Star Trek universe under the command of the excentric but exemplary Captain Jay Wingrave PhD.
StarTrek Foundlings: Based again on StarTrekOnline, players start off as a Federation colony world, and find themselves attacked by outside forces. Fleeing aboard an ancient 'museum piece' ship they have to decide what they want to do now that they're refugees and how they're going to survive in a galaxy they weren't trained for.
Both StarTrek ones are supposed to have the same theme of using the laws of the technobabble established by StarTrek in new and inventive ways. Janissary gives players a direction and a lot of "power" to play with(trying to capture TNG's feel and theme of a bright future and an inspirational but 'hands off' captain of a huge ship with near endless resources) where as Foundlings gives players more freedom of choice and the drama of having limited resources(the Romulan tutorial in STO was inspiration, but ENT and VOY touched on similar themes).
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Post by Madame Celeste on Jan 6, 2015 16:34:35 GMT -8
Name: Dracomerica
Genre: Supernatural/Fantasy
Plot: As part of a highly controversial rite of passage, a group of young dragons is sent to Washington D.C. to kidnap the President's daughter. During the ensuing conflict, ominous prophecies, long-buried tensions, and an ancient grudge will trigger worldwide disasters of apocalyptic proportions and threaten to spark an all-out war, and the fates of humanity and dragonkind alike will ultimately hang in the balance.
Influences: Originally a 1x1 RP on a different site, this RP was originally designed as a satire of the princess-and-dragon fairy tale cliché, and has since evolved into a more serious tone after a couple of (albeit unsuccessful) group runs.
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Post by JW% on Jan 6, 2015 19:34:14 GMT -8
Name: Dracomerica Genre: Supernatural/Fantasy Plot: As part of a highly controversial rite of passage, a group of young dragons is sent to Washington D.C. to kidnap the President's daughter. During the ensuing conflict, ominous prophecies, long-buried tensions, and an ancient grudge will trigger worldwide disasters of apocalyptic proportions and threaten to spark an all-out war, and the fates of humanity and dragonkind alike will ultimately hang in the balance. Influences: Originally a 1x1 RP on a different site, this RP was originally designed as a satire of the princess-and-dragon fairy tale cliché, and has since evolved into a more serious tone after a couple of (albeit unsuccessful) group runs. That sounds... interesting. I'd be up for playing as a dragon... of course if Dragon Wars has taught me anything it's that by this point the dragon will need to be sneaky to kidnap the presidents daughter... hrm... ... Dragon Ninja vrs Bad Dudes... are you bad enough to save the presidents daughter? No, sorry, off on a tangent there. Yeah, start that one up, we'll see what happens for it.
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Post by Madame Celeste on Jan 6, 2015 20:18:38 GMT -8
^Consider it done! I'll go dig up the info from the other site. P.S.: Now that you mention it, I've actually also attempted a Bad Dudes RP on the same site that never managed to get off the ground, so I'd love to try that as well some time.
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Post by JW% on Jan 8, 2015 0:45:54 GMT -8
I'm pretty big on video game stories, mostly because the games themselves, back in the heyday, left so much of the plot to the imagination and gave people the freedom to fill in the story. Explaining the plot line behind Dig Dug or Thexder is a lot harder than actually explaining how to play.
That said, Bad Dudes and the sorta-sequel-I-Think of Two Crude Dudes never seemed to have that much you can imagine on. I mean, other than why Karnov, the russian firebreathing sumo who fights Tyranosaurus bare handed, is working with ninja(I blame it on mascot placement and try to ignore any implication of continuity), there isn't that much of wild fantasy in Bad Dudes. It's a modern day setting that was perfectly normal until the action movie plot happened. Might not be the best choice for drawing the attention of players, but hey, it might work, let's see if we can get things off the ground. The forums haven't had a lot of traffic exactly these days.
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Post by Madame Celeste on Jan 8, 2015 10:26:29 GMT -8
I've noticed as well. Anyways, I've started up Dracomerica, and will have my character profiles up as soon as possible.
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Post by Madame Celeste on Jan 9, 2015 17:23:44 GMT -8
Hmmm... *ponders* ... ... ... ...meh, what the heck? Name: Bad Dudes VS Dragon Ninja Genre: 80's/Retro themed Martial Arts Action/Adventure Plot:Influences: The NES/SNES video game of the same name.
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Post by JW% on Jan 22, 2015 19:19:35 GMT -8
Well, if you're going to start it, I'm up for video game related roleplaying... it's not my favorite game to work with, not having played it very far(and then only arcade version). Nobody else though? The games aren't that much fun if it's just two people. At a minimal three, preferably five to keep things going...
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Post by Madame Celeste on Jan 22, 2015 20:36:34 GMT -8
True. Doesn't look like too many people here are interested in joining RP's, though.
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Post by JW% on Jan 22, 2015 22:27:02 GMT -8
Well... this particular thread is more for discussing suggestions for RP ideas than starting them... Still, I see your point.
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Post by Alkonost Storm on Jan 25, 2015 14:36:13 GMT -8
No clear ideas yet but anyone interested in a Star Wars sith-centric rp?
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Post by Adlai Stevenson on Feb 6, 2015 10:27:32 GMT -8
No clear ideas yet but anyone interested in a Star Wars sith-centric rp? Depends what time period it's set in. Immediately after Knights of the Old Republic II would leave room for us to be the 'Last Sith' as it were, as well as pre-Episode I stuff. I'd rather not have a big bad organized force of evil, like TOR or what have you, but that's just my preference.
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Post by JW% on Jun 11, 2015 23:16:06 GMT -8
Iron Aegis
Basic idea is the same as Velveteen Aegis. People show up in a strange land(based on Dante's Divine Comedy, notably the Inferno chapter) with little memory of how they got there. From there, Velveteen Aegis was meant to be a 'mon story, with stuffed toys being the characters companion and also the thing that helps fight off the monsters, where as Iron Aegis has super robots.
Yes, Super Robot Wars in Hell. Any takers?
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Post by Alastor on Jun 15, 2015 2:24:58 GMT -8
Iron Aegis Basic idea is the same as Velveteen Aegis. People show up in a strange land(based on Dante's Divine Comedy, notably the Inferno chapter) with little memory of how they got there. From there, Velveteen Aegis was meant to be a 'mon story, with stuffed toys being the characters companion and also the thing that helps fight off the monsters, where as Iron Aegis has super robots. Yes, Super Robot Wars in Hell. Any takers? Other than me, because of course I am down for that.
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Post by JW% on Jul 20, 2015 17:17:06 GMT -8
... just had a crazy thought... I know, I know, the forum isn't moving and not picking up anyone who will play... but still had a crazy thought I wanted to voice...
D&D CSI.
Players take the role of crime scene investigators in a traditional swords and sorcery fantasy world. With magical forensics they can learn the stats of those around the crimescene(such as "The blade took only one swing to cleave the guards helm and head... the murderer clearly had Strength of 14 or higher.") as well as interrogating witnesses and suspects(also based on stats for bluffing and sensing motivation).
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Post by Alkonost Storm on Aug 10, 2015 16:31:22 GMT -8
^That sounds interesting. Maybe we could even throw a bit of Ace Attorney in there?
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Post by JW% on Aug 10, 2015 17:48:00 GMT -8
I don't see why not. Ace Attorney already has things like reviewing evidence and interrogatingwitnesses and suspects... would make sense to throw in the heroic investigators speaking with a judge and jury, trying to get a confession out of the guilty party. Charisma checks, with massive bonuses for the evidence presented...
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Post by JW% on Aug 29, 2015 19:43:17 GMT -8
... would anyone be interested in playing as the patrons of a troop of gladiators? The idea being that every player is a prince or duke or something and rich enough that they have several gladiators who go forth and provide entertainment for the masses and if they win, wealth for their masters. The issue will be managing your people, as well as navigating the politics of dealing with each other.
The gladiators in question I'm picturing more as 'Dungeon Runners' so they wouldn't necessarily be fighting against each other. But they would be NPCs with pregenerated stats and such so I can quickly give the results of matches and get back to the roleplaying.
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