Mass Effect Roleplay (OOC/Sign-Ups)
Aug 6, 2012 19:42:40 GMT -8
Post by Adlai Stevenson on Aug 6, 2012 19:42:40 GMT -8
The year is 2184. One year since the climactic Battle of the Citadel. Around half that time since Commander Shepard bought the celestial farm with the rest of the SSV Normandy. While the galactic community rebuilds and recovers, the Council reluctantly accepts humanity's importance after the Systems Alliance 5th Fleet rescued them from the clutches of the Geth menace, and repelled their invasion force.
That amounts to jack shit, however, outside the borders of Alliance space. Through war or peace, the Terminus Systems endure as they always have - through lawless, unhindered chaos, and at its center, the apex of this seedy underworld, Omega.
On this "dark, twisted counterpart to the Citadel", groups of intrepid, enterprising smugglers have arisen, ducking under the Council's imposing trade laws, running everything from weapons and spices to food and medicine in desperately short supply. It is a time of profit for the ones with the biggest guns and the quickest trigger fingers. Our story begins in the deepest, seediest depths of Omega, as one crew of smugglers fight for life, liberty, and the pursuit of cold, hard cash . . .
----
CHARACTER SHEETS
Name: (Do your best to make it science fiction-y. I'm sure you can Google yourself a name generator if you're stuck.)
Age:
Species: (I'll provide a list below, there are quite a few.)
Appearance: (Picture or description, as usual.)
Personality:
Weapons/Equipment:
Biotics: (A yes or no; if yes, go into detail. They'll be explained below.)
Bio:
The MSV Balrog while not an armed military cruiser like the SSV Normandy, was conceived within the same general concept as the famed craft of Commander Shepard in that it was the brainchild of human-alien cooperation. Co-developed by Volus financier Barla Von and Human entrepreneur Donatello di Adessi, less than twelve models of the ship - a Ripley-class light freighter - were produced, whereupon di Adessi was convicted of fraud and jailed. While the business deal fell through, the ships remained, and those that weren't taken in by wealthy collectors were scrapped and melted down.
This one, apparently, escaped such a fate, and after passing through a number of owners - some legitimate, others not so much - the freighter fell into the hands of Val Caligulus, who has owned it for the past four years.
That amounts to jack shit, however, outside the borders of Alliance space. Through war or peace, the Terminus Systems endure as they always have - through lawless, unhindered chaos, and at its center, the apex of this seedy underworld, Omega.
On this "dark, twisted counterpart to the Citadel", groups of intrepid, enterprising smugglers have arisen, ducking under the Council's imposing trade laws, running everything from weapons and spices to food and medicine in desperately short supply. It is a time of profit for the ones with the biggest guns and the quickest trigger fingers. Our story begins in the deepest, seediest depths of Omega, as one crew of smugglers fight for life, liberty, and the pursuit of cold, hard cash . . .
----
CHARACTER SHEETS
Name: (Do your best to make it science fiction-y. I'm sure you can Google yourself a name generator if you're stuck.)
Age:
Species: (I'll provide a list below, there are quite a few.)
Appearance: (Picture or description, as usual.)
Personality:
Weapons/Equipment:
Biotics: (A yes or no; if yes, go into detail. They'll be explained below.)
Bio:
Asari
The Asari, native to the planet Thessia, are often considered the most powerful and respected sentient species in the known galaxy. A mono-gender race - distinctly feminine in appearance and having maternal instincts - the asari are known for their elegance, diplomacy and biotic talent. Their millennia-long lifespan and unique physiology that allows them to reproduce with a partner of any gender or species, gives them a conservative but convivial attitude toward other races.
Drell
The Drell are a reptile-like race that were rescued from their dying homeworld by the Hanar following first contact between the two. The Drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality.
Salarians
Salarians are warm-blooded amphibians native to the planet Sur'Kesh. Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To Salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; Salarians over the age of forty are a rarity. Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.
Turians
Known for their militaristic and disciplined culture, the Turians were the third race to join the Citadel Council. Originally from the planet Palaven, Turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic - it was the turians who first proposed creating C-Sec - but are sometimes seen as imperialistic or rigid by other races. There is some animosity between Turians and Humans, largely due to the Turian role in the First Contact War.
Batarians
A race of four-eyed bipeds native to the world of Khar'shan, the Batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with Batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave Batarian space by their omnipresent and paranoid government.
Krogan
Krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The Krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as Krogan society became more technologically advanced, so did their weaponry. Four thousand years ago, at the dawn of the Krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The Krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the Salarians two thousand years later.
With the help of the Salarians, the Krogan were "uplifted" into galactic society, and lent their numbers and military prowess to bring an end to the Rachni Wars. Ironically, after the Rachni were eradicated, the rapidly-expanding Krogan became a threat to the galaxy in turn, starting the Krogan Rebellions and forcing the Turians to unleash the genophage. This genetic "infection" dramatically reduced fertility in Krogan females, causing a severe drop in births secondary to prenatal and postnatal death and, ultimately, population, eliminating the Krogan numerical advantage.
Quarians
The Quarians are a nomadic species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was conquered, the Quarians live aboard the Migrant Fleet, a huge collection of starships that travel as a single fleet.
Approximately three hundred years ago, the Quarians created the Geth, a species of rudimentary artificial intelligences, to serve as an efficient source of manual labor. However, when the geth gradually became sentient, the Quarians became terrified of possible consequences and tried to destroy their creations. The Geth won the resulting war and forced their creators into exile. Now, the Quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology.
Young Quarians are required to undertake a Pilgrimage outside the fleet in order to pass into full adulthood. The Pilgrimage is an opportunity for Quarians to experience the world outside the Migrant Fleet, interact with other cultures, and learn to appreciate life among their own people.
Oh, and Humans, too. They're pretty neat.
The Asari, native to the planet Thessia, are often considered the most powerful and respected sentient species in the known galaxy. A mono-gender race - distinctly feminine in appearance and having maternal instincts - the asari are known for their elegance, diplomacy and biotic talent. Their millennia-long lifespan and unique physiology that allows them to reproduce with a partner of any gender or species, gives them a conservative but convivial attitude toward other races.
Drell
The Drell are a reptile-like race that were rescued from their dying homeworld by the Hanar following first contact between the two. The Drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality.
Salarians
Salarians are warm-blooded amphibians native to the planet Sur'Kesh. Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To Salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; Salarians over the age of forty are a rarity. Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.
Turians
Known for their militaristic and disciplined culture, the Turians were the third race to join the Citadel Council. Originally from the planet Palaven, Turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic - it was the turians who first proposed creating C-Sec - but are sometimes seen as imperialistic or rigid by other races. There is some animosity between Turians and Humans, largely due to the Turian role in the First Contact War.
Batarians
A race of four-eyed bipeds native to the world of Khar'shan, the Batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with Batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave Batarian space by their omnipresent and paranoid government.
Krogan
Krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The Krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as Krogan society became more technologically advanced, so did their weaponry. Four thousand years ago, at the dawn of the Krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The Krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the Salarians two thousand years later.
With the help of the Salarians, the Krogan were "uplifted" into galactic society, and lent their numbers and military prowess to bring an end to the Rachni Wars. Ironically, after the Rachni were eradicated, the rapidly-expanding Krogan became a threat to the galaxy in turn, starting the Krogan Rebellions and forcing the Turians to unleash the genophage. This genetic "infection" dramatically reduced fertility in Krogan females, causing a severe drop in births secondary to prenatal and postnatal death and, ultimately, population, eliminating the Krogan numerical advantage.
Quarians
The Quarians are a nomadic species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was conquered, the Quarians live aboard the Migrant Fleet, a huge collection of starships that travel as a single fleet.
Approximately three hundred years ago, the Quarians created the Geth, a species of rudimentary artificial intelligences, to serve as an efficient source of manual labor. However, when the geth gradually became sentient, the Quarians became terrified of possible consequences and tried to destroy their creations. The Geth won the resulting war and forced their creators into exile. Now, the Quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology.
Young Quarians are required to undertake a Pilgrimage outside the fleet in order to pass into full adulthood. The Pilgrimage is an opportunity for Quarians to experience the world outside the Migrant Fleet, interact with other cultures, and learn to appreciate life among their own people.
Oh, and Humans, too. They're pretty neat.
The term biotics refers to the ability for some lifeforms to create mass effect fields using Element Zero nodules embedded in body tissues. These powers are accessed and augmented by using bio-amps. All Asari are naturally biotic from birth, though not all choose to develop their abilities. Biotics of other species are individuals who were exposed to dust-form element zero ("eezo") in utero and subsequently developed eezo nodules throughout their bodies. These nodules can generate mass effect fields when energized by electrical impulses from the nervous system.
Once a person has been identified as having biotic ability, they may be outfitted with a surgically implanted amplifier, usually installed around the time of puberty, in order to make their talents strong enough to be useful. Some races have experimented with biotic drugs to stimulate power instead, such as Red Sand. They must then develop conscious control over their nervous system, which is a long, slow, difficult ordeal (except for the Asari, who possess a degree of control naturally). Biofeedback therapy is commonly used to aid in this process. Once trained, a biotic can generate and control dark energy to move objects, generate protective barriers, or restrain enemies. Biotic abilities are activated using a technique called "physical mnemonics", in which the biotic uses a physical gesture to cause neurons to fire in a certain sequence, sending an electrical charge through their eezo nodules and creating the desired effect. A biotic may enhance certain aspects of his or her biotic abilities by installing implant upgrades called bio-amps.
Biotic abilities fall into three general categories: Telekinesis, the use of mass-lowering fields to lift or hurl objects; Kinetic Fields, mass-raising fields to immobilize objects (in combat, usually enemy projectiles or enemies themselves); and Spatial Distortion, the creation of shifting mass-effect fields which rip apart any objects caught within them.
Once a person has been identified as having biotic ability, they may be outfitted with a surgically implanted amplifier, usually installed around the time of puberty, in order to make their talents strong enough to be useful. Some races have experimented with biotic drugs to stimulate power instead, such as Red Sand. They must then develop conscious control over their nervous system, which is a long, slow, difficult ordeal (except for the Asari, who possess a degree of control naturally). Biofeedback therapy is commonly used to aid in this process. Once trained, a biotic can generate and control dark energy to move objects, generate protective barriers, or restrain enemies. Biotic abilities are activated using a technique called "physical mnemonics", in which the biotic uses a physical gesture to cause neurons to fire in a certain sequence, sending an electrical charge through their eezo nodules and creating the desired effect. A biotic may enhance certain aspects of his or her biotic abilities by installing implant upgrades called bio-amps.
Biotic abilities fall into three general categories: Telekinesis, the use of mass-lowering fields to lift or hurl objects; Kinetic Fields, mass-raising fields to immobilize objects (in combat, usually enemy projectiles or enemies themselves); and Spatial Distortion, the creation of shifting mass-effect fields which rip apart any objects caught within them.
The MSV Balrog while not an armed military cruiser like the SSV Normandy, was conceived within the same general concept as the famed craft of Commander Shepard in that it was the brainchild of human-alien cooperation. Co-developed by Volus financier Barla Von and Human entrepreneur Donatello di Adessi, less than twelve models of the ship - a Ripley-class light freighter - were produced, whereupon di Adessi was convicted of fraud and jailed. While the business deal fell through, the ships remained, and those that weren't taken in by wealthy collectors were scrapped and melted down.
This one, apparently, escaped such a fate, and after passing through a number of owners - some legitimate, others not so much - the freighter fell into the hands of Val Caligulus, who has owned it for the past four years.
Name: Val Caligulus
Age: 41
Species: Turian
Appearance:
Personality: Cunning, ruthless, cynical. Prone to dry wit. Like most of his species, Val is prone to flights of arrogance, almost to a pretentious degree. He's a mover and shaker in the smuggling scene, the captain of his own ship. He'll work for anyone with the biggest paycheck, no exceptions; if it means double-crossing a former client to stab them in the back, so be it. Val also has an affinity to pre-Alliance Human curios, a genuine antique aficionado at heart. You can often find him listening to recordings of Human artists from Wagner and Tchaikovsky to Lennon and McCartney.
Weapons/Equipment: Carries a Kessler pistol on his hip, plus three concealed holdout pistols elsewhere on his person
Biotics: N/A
Bio: Captain Val Caligulus was not always 'Captain' Val Caligulus. No, once upon a time, twenty-seven years ago on the Turian colony world of Invictus, he was 'that scrawny grunt' Val Caligulus, just finishing up boot camp on his sixteenth birthday, as all young Turians are required to do. Graduation day, however, was unlike any other; a war had broken out, a conflict between the Turians and the strange, newly-arrived race known as the 'Humans'. His class, or platoon, in military terms, was set to become one of the first infantry units deployed on the front lines, to neutralize this new, alien threat. Val, even as a young Turian, had never been much of a fighter; as soon as he got the chance (after being wounded in action, shot in the hip by enemy crossfire), he went AWOL - an unspeakable crime in the Turian hierarchy.
Bouncing from one criminal enterprise to another throughout the Terminus Systems, Val's arrogance often drove him out of more cooperative ventures that would have gained him more illicit power. Had his arrogance not outweighed his cunning, he could have had the potential to be a crime lord on par with Aria T'Loak.
Val, along with his taste for classified information, has recently developed a connisseurhood of antiquities. Specifically, Human artifacts. He possesses a collection of numerous antiques, one of which dates back to the mid-nineteenth century.
A new bounty has recently been placed on Val's head; very few have attempted to collect. Val has never told all he knows, and what he knows can do great things. Val is well-known (though certainly not respected) in most criminal circles; those who don't know him will probably know of him.
Name: Elam Avon
Age: 25
Species: Human
Appearance:
Personality: Gruff, businesslike, prone to occasional outbursts of dry humor. The Avon family has never been a particularly jovial or friendly one, and Elam sees no reason to break the mold. In classical fashion, however, once you earn his respect, you keep it. At least until you piss him off. He's given to drink, and alcohol tends to make him alternatively giddy and highly aggressive.
Weapons/Equipment: Carries a Lancer assault rifle and Kessler pistol, both from his service in the Systems Alliance Marine Corps.
Biotics: N/A
Bio: Born on Arcturus Station, Elam was the only son in a prestigious, revered, and decorated military family, one that could find its roots since the American war in Vietnam nearly two centuries ago. With great expectations and few options to choose otherwise, Elam enlisted in the Alliance Marine Corps at the age of eighteen, and served for a grand total of two and a half years before being dishonorably discharged, after an incident involving an airlock and a gratuitous amount of Batarian alcohol.
Eventually, he found himself on Omega, in the employ of a Captain Val Caligulus, a Turian smuggler. Not the first of his kind (and surely not the last), he became the Captain's unofficial first mate and second banana, as it were. The bite to the Captain's overwhelming bark.
Name: Kryseis T'Sandros
Age: 99
Species: Asari
Appearance: Teal skintone, with small teal-blue dots beneath the eyes. Eyes are a light-brown hazel and her headfringe is tattooed in black wave/swirl patterns.
Personality: Excitable, and leaning towards the perky end of the spectrum. Also tends to exhibit Blood Knight tendencies during combat.
Weapons/Equipment: Heavy Pistols, Assault Rifles, Shotguns (occasionally she will use sniper rifles); Currently carrying heavy pistol and assault rifle
Biotics: Yes (Vanguard); Being an Asari she has little problem in all three ability types, but her specialization lies in Telekinesis (since that seems to be what Biotic Charge, Pull, Shockwave, etc fall into)
Bio: A fairly young commando, like most Asari Kryseis is in her maiden stage and simply wants to roam the universe in search of action and adventure alongside her pet Varren Pistachio, which sometimes fights alongside her in battle.
Name: Wyn'Renza nar Qwib Qwib
Species: Quarian
Age: 24
Appearance: No one on the crew is entirely sure for obvious reasons. From what can be seen, she is rather short and "underdeveloped" for her age, but with her suit on, thats all that anyone can tell.
Personality: Very sarcastic and loves to tease everyone. Quite foul-mouthed. She's not particularly good at reading people (mostly because she grew up never actually being able to read people's faces) and often says the wrong thing at the wrong time, and gets people pissed off at her.Like all Quarians she loves to work with technology, and tinker with things. Because she's not particularly strong or threatening, she is not one to rush out into a fight, preffering to deal with them from a distance. She does get a rush from danger, which is part of her reason for getting into the smuggling business.
Weapons and Equipment: Combat drones, Sniper Rifles and Assault Rifles are her weapons of choice. If she's forced to fight in close quarters, she is semi-competent with a shot gun.
Biotics: None
Bio: Born on the Qwib Qwib in the Migrant Fleet, to two doctors. Wyn was obsessed with going on her Pilgramage from the minute she learned what it was. She felt trapped living in a bubble for most of her life, and even when she got her enviorement suit, she still wanted to get off of her ship and see the world. She has been on her Pilgramage for several years now, and enjoying every second of being in the outside world, and has no plans to finish it up anytime soon. She's confident in her ability to eventually get something of worth, when she feels the need to go back. She has been working under Val Caligulus for 2 years.
Name: Bryci Wicker
Age: 27-28.
Species: Human.
Appearance: Average height, the woman barely has an intimidating presence. She stands only half a head above most, and rarely carries an intimidating personage on her round, homely face.
She is a dark, tanned woman with curvy features, and a pair of breasts larger than most. Her hair goes to her chin, to keep in regulations with her army requirements, and it just looks better.
She has an N7 tattoo on her neck.
Personality: Jovial, funny and humorous, the girl prefers to see the upside of things in life. No matter how dark a situation, there is always someway someone or something can make it better.
She is, however, prone to feeling emotionally attached to things or people, and is quite nervous in new situations, but adapts quickly.
Weapons/Equipment: Usually wears the lower-half of an N7's Fury BDU, with a black hoodie over a white t-shirt. She is fairly unarmored, due to it weighing her down, so she prefers to wear elbow pads, knee pads and an armor plated vest, preferring to rely on her biotics.
She wears a Recon Hood from her old army days as a reminder of what she should never go back to.
Biotics: Yes. She relies heavily on using N7 Fury's abilities, such as Dark Channel, and Annihilation Fields. She is also capable of Throw, but that is all she was trained to use. However, these are fine-tuned to an art through practice, military situations.
Bio: Born and raised to an Army officer mother, and a Veteran father, she was exposed to eezo during their visit to a Turian planet.
Very little happened in her life, save for public education, slight mishaps with the law, child and teenage problems, until she turned fourteen.
It was at this point she was placed under for biotic amplification under the joint consent of her two parents.
She excelled with her capabilities, and had become fluent with Throw and Advance Throw techniques at the age of eighteen, when she signed up for voluntary service in the Army. She completed it under the necessary time, and served as a part of Defense Forces on Turian-Human joint planets, both as Peacekeepers and a Militant Distraction.
At the age of twenty, she qualified for advanced training in her biotic capabilities, and her ability to exhert more in the field of aggressive biotics qualified her for N7 Fury status.
It is not shown how many years they serve, or train, only that they're one of the most deadly of biotics. Save for Asari, mind you, but they're born like that.
She completed training at the age of twenty-five, in which she went on to join larger, more tactic based units and squads in the fight against the reapers.
Now, she has become a smuggler, after the acts she committed in the name of the Alliance caused her to question her abilities and the very meaning of the Alliance. She joined the crew only recently, and is still getting to just know everyone. This, really, is the only way to avoid N7 Officials attempting to regain their 'prized' assets.
Name: Liam Madigan
Age: 54
Species: Human
Appearance: Liam has thick, curly red hair with a widows peak that falls rather low- about chest length. It is typically seen either down fully or in a ponytail along the back. He has a mustache, though no beard. He has grey-blue eyes that seem rather intense, though they go along with his happy face rather well. He's got a large nose, high cheekbones and a boxy jawline. He stands 5'8, with a strong build, and is typically seen wearing a longcoat and smoking an ancient pipe.
Personality: Liam is rather quick to anger, bloodthirsty and a valiant fighter who seems lost by the centuries, always stuck in the past. When not raging, he's a pretty nice enough guy- cracks jokes, knows his shit pretty well, but has a tendency to think about things differently than most. He's forever the dreamer, when it comes down to it, and even now on a space ship for cryin' out loud, he sometimes looks out at the stars faraway and thinks, 'What could they really be?'
Also he likes the whiskey, the food, and the ladyfolk.
...And the tobacco and the dogs.
...Mostly the dogs.
Weapons/Equipment: Has on his person at all times dual Kessler pistols, and is kicking it old school by having an ancient revolver with him as well, and a knife in his right boot.
Biotics: N/A.
Bio: Liam was born on Earth, in the Dublin metropolis. He was poor- living with his mother, a prostitute, in the slums of the glorious city. As the poor were, they were mistreated and ignored by the government- and his mother died of a disease when he was ten. As of such, he grew up fast, learning how to fight, handle guns and swords easily by the age of thirteen. He joined several less-than-savory missions in his youth, gaining wealth before returning home at the age of 23, rich enough to be in the lower sects of the wealthy class, entering into politics immediately. He'd grown up to be a rather handsome man, and as such several young women from the lower class began trying to get his attentions as he was standing up for their rights. Only one caught his hair- a woman slightly older than he with long dark hair and grey eyes. He fell in love with her, seeking her out and romancing her at every opportunity. His affections did not go unnoticed by the young woman, a young mother named Aofie. Her child, a boy, was very small, not even a toddler yet. She had been kicked out from higher society thanks to having a child out of wedlock. He would certainly have tried to take care of them, but there was a page of her story she hadn't told him in their single romantic encounter at his house- that she was very sick with the same disease plaguing the lower class that his mother had. Though it was curable with money for doctor's visits, before he had time to speak to her a second time, she had died, leaving her son an orphan. He took the boy in, giving him the name Quinn. He took care of the boy, making sure he grew up healthy, lived a good life- he raised him right at the expense of most other things, seeing in him his mother. Quinn grew up to love his father, but always was yearning for the visions of a woman who plagued his dreams. At the age of seventeen, while Liam was drinking one night, Quinn ran away through the city, attempting to find out SOMETHING about his mother. Terrified that something horrible happened to him, Liam attempted to find him. After a month of searching to no avail, Liam's terror grew to rage, alcoholism and depression. He threw away everything he owned, gambling it away one particularly bad night. Now with only the clothes he had on his back, a few guns, his favorite old sword and his trusty pipe, he fell back into the slums of the Dublin metropolis. Determined to do SOMETHING with his life now that he'd hit rock bottom, he joined the crew, ready to risk everything. After all, as far as he knows, his son is dead, so what does he have to lose?
Name: Waylon Underhill
Age: 26
Species: Human
Appearance: Waylon has a muscular, but not bulky, frame and build, with lightly tanned skin and is about average height for a human male. His hair is blonde, and kept very short (but not QUITE a full on buzzcut) to keep it from being grabbed during a fight and he keeps well shaven for mostly the same reason. For a man who's been in more than his fair share of fights, he seems relatively unscarred at first glance, but they're definately there. You just have to be looking for them.
Personality: For one, Waylon really likes to fight. While he isn't overly violent or aggresive, situations he's end tend not to have diplomatic solutions. Let's just call him punchy. His track record as a fighter has also given him an amaing sense of determination. It might not take a lot to knock him down, but it takes a whole hell of a lot more to keep him down.
Despite being way too fond of getting in fights, Waylon's actually rather amicable. He's supportive, friendly, and a bit of joker, if a bit soft spoken. He also loves to cook just about as much as he loves to fight.
Weapons/Equipment: Prefers fighting with his fists, but carries a heavy pistol and a large, almost bowie style knife around just in case.
Biotics: nope.avi
Bio: Waylon grew up on the mean streets of some Earth city he probablly wouldn't care to tell you the name of. After getting into a few street fights, Waylon realized he was pretty damn good at fighting and decided to take advantage of his gift and became a prizefighter. His career on Earth went pretty well, all things considered. But it was short lived, since the local mafia didn't quite appreciate him not throwing a few fights. And they REALLY didn't like when he tossed one of their hired thugs out a window...and tossed a knife into another's neck. It was about then that Waylon figured getting the hell out of dodge and skipped town for somewhere else. Omega was that somewhere else, and while it'll do for now, Waylon had a feeling he'd be better off not sticking around for too long and oughta keep moving...
Age: 41
Species: Turian
Appearance:
Personality: Cunning, ruthless, cynical. Prone to dry wit. Like most of his species, Val is prone to flights of arrogance, almost to a pretentious degree. He's a mover and shaker in the smuggling scene, the captain of his own ship. He'll work for anyone with the biggest paycheck, no exceptions; if it means double-crossing a former client to stab them in the back, so be it. Val also has an affinity to pre-Alliance Human curios, a genuine antique aficionado at heart. You can often find him listening to recordings of Human artists from Wagner and Tchaikovsky to Lennon and McCartney.
Weapons/Equipment: Carries a Kessler pistol on his hip, plus three concealed holdout pistols elsewhere on his person
Biotics: N/A
Bio: Captain Val Caligulus was not always 'Captain' Val Caligulus. No, once upon a time, twenty-seven years ago on the Turian colony world of Invictus, he was 'that scrawny grunt' Val Caligulus, just finishing up boot camp on his sixteenth birthday, as all young Turians are required to do. Graduation day, however, was unlike any other; a war had broken out, a conflict between the Turians and the strange, newly-arrived race known as the 'Humans'. His class, or platoon, in military terms, was set to become one of the first infantry units deployed on the front lines, to neutralize this new, alien threat. Val, even as a young Turian, had never been much of a fighter; as soon as he got the chance (after being wounded in action, shot in the hip by enemy crossfire), he went AWOL - an unspeakable crime in the Turian hierarchy.
Bouncing from one criminal enterprise to another throughout the Terminus Systems, Val's arrogance often drove him out of more cooperative ventures that would have gained him more illicit power. Had his arrogance not outweighed his cunning, he could have had the potential to be a crime lord on par with Aria T'Loak.
Val, along with his taste for classified information, has recently developed a connisseurhood of antiquities. Specifically, Human artifacts. He possesses a collection of numerous antiques, one of which dates back to the mid-nineteenth century.
A new bounty has recently been placed on Val's head; very few have attempted to collect. Val has never told all he knows, and what he knows can do great things. Val is well-known (though certainly not respected) in most criminal circles; those who don't know him will probably know of him.
Name: Elam Avon
Age: 25
Species: Human
Appearance:
Personality: Gruff, businesslike, prone to occasional outbursts of dry humor. The Avon family has never been a particularly jovial or friendly one, and Elam sees no reason to break the mold. In classical fashion, however, once you earn his respect, you keep it. At least until you piss him off. He's given to drink, and alcohol tends to make him alternatively giddy and highly aggressive.
Weapons/Equipment: Carries a Lancer assault rifle and Kessler pistol, both from his service in the Systems Alliance Marine Corps.
Biotics: N/A
Bio: Born on Arcturus Station, Elam was the only son in a prestigious, revered, and decorated military family, one that could find its roots since the American war in Vietnam nearly two centuries ago. With great expectations and few options to choose otherwise, Elam enlisted in the Alliance Marine Corps at the age of eighteen, and served for a grand total of two and a half years before being dishonorably discharged, after an incident involving an airlock and a gratuitous amount of Batarian alcohol.
Eventually, he found himself on Omega, in the employ of a Captain Val Caligulus, a Turian smuggler. Not the first of his kind (and surely not the last), he became the Captain's unofficial first mate and second banana, as it were. The bite to the Captain's overwhelming bark.
Name: Kryseis T'Sandros
Age: 99
Species: Asari
Appearance: Teal skintone, with small teal-blue dots beneath the eyes. Eyes are a light-brown hazel and her headfringe is tattooed in black wave/swirl patterns.
Personality: Excitable, and leaning towards the perky end of the spectrum. Also tends to exhibit Blood Knight tendencies during combat.
Weapons/Equipment: Heavy Pistols, Assault Rifles, Shotguns (occasionally she will use sniper rifles); Currently carrying heavy pistol and assault rifle
Biotics: Yes (Vanguard); Being an Asari she has little problem in all three ability types, but her specialization lies in Telekinesis (since that seems to be what Biotic Charge, Pull, Shockwave, etc fall into)
Bio: A fairly young commando, like most Asari Kryseis is in her maiden stage and simply wants to roam the universe in search of action and adventure alongside her pet Varren Pistachio, which sometimes fights alongside her in battle.
Name: Wyn'Renza nar Qwib Qwib
Species: Quarian
Age: 24
Appearance: No one on the crew is entirely sure for obvious reasons. From what can be seen, she is rather short and "underdeveloped" for her age, but with her suit on, thats all that anyone can tell.
Personality: Very sarcastic and loves to tease everyone. Quite foul-mouthed. She's not particularly good at reading people (mostly because she grew up never actually being able to read people's faces) and often says the wrong thing at the wrong time, and gets people pissed off at her.Like all Quarians she loves to work with technology, and tinker with things. Because she's not particularly strong or threatening, she is not one to rush out into a fight, preffering to deal with them from a distance. She does get a rush from danger, which is part of her reason for getting into the smuggling business.
Weapons and Equipment: Combat drones, Sniper Rifles and Assault Rifles are her weapons of choice. If she's forced to fight in close quarters, she is semi-competent with a shot gun.
Biotics: None
Bio: Born on the Qwib Qwib in the Migrant Fleet, to two doctors. Wyn was obsessed with going on her Pilgramage from the minute she learned what it was. She felt trapped living in a bubble for most of her life, and even when she got her enviorement suit, she still wanted to get off of her ship and see the world. She has been on her Pilgramage for several years now, and enjoying every second of being in the outside world, and has no plans to finish it up anytime soon. She's confident in her ability to eventually get something of worth, when she feels the need to go back. She has been working under Val Caligulus for 2 years.
Name: Bryci Wicker
Age: 27-28.
Species: Human.
Appearance: Average height, the woman barely has an intimidating presence. She stands only half a head above most, and rarely carries an intimidating personage on her round, homely face.
She is a dark, tanned woman with curvy features, and a pair of breasts larger than most. Her hair goes to her chin, to keep in regulations with her army requirements, and it just looks better.
She has an N7 tattoo on her neck.
Personality: Jovial, funny and humorous, the girl prefers to see the upside of things in life. No matter how dark a situation, there is always someway someone or something can make it better.
She is, however, prone to feeling emotionally attached to things or people, and is quite nervous in new situations, but adapts quickly.
Weapons/Equipment: Usually wears the lower-half of an N7's Fury BDU, with a black hoodie over a white t-shirt. She is fairly unarmored, due to it weighing her down, so she prefers to wear elbow pads, knee pads and an armor plated vest, preferring to rely on her biotics.
She wears a Recon Hood from her old army days as a reminder of what she should never go back to.
Biotics: Yes. She relies heavily on using N7 Fury's abilities, such as Dark Channel, and Annihilation Fields. She is also capable of Throw, but that is all she was trained to use. However, these are fine-tuned to an art through practice, military situations.
Bio: Born and raised to an Army officer mother, and a Veteran father, she was exposed to eezo during their visit to a Turian planet.
Very little happened in her life, save for public education, slight mishaps with the law, child and teenage problems, until she turned fourteen.
It was at this point she was placed under for biotic amplification under the joint consent of her two parents.
She excelled with her capabilities, and had become fluent with Throw and Advance Throw techniques at the age of eighteen, when she signed up for voluntary service in the Army. She completed it under the necessary time, and served as a part of Defense Forces on Turian-Human joint planets, both as Peacekeepers and a Militant Distraction.
At the age of twenty, she qualified for advanced training in her biotic capabilities, and her ability to exhert more in the field of aggressive biotics qualified her for N7 Fury status.
It is not shown how many years they serve, or train, only that they're one of the most deadly of biotics. Save for Asari, mind you, but they're born like that.
She completed training at the age of twenty-five, in which she went on to join larger, more tactic based units and squads in the fight against the reapers.
Now, she has become a smuggler, after the acts she committed in the name of the Alliance caused her to question her abilities and the very meaning of the Alliance. She joined the crew only recently, and is still getting to just know everyone. This, really, is the only way to avoid N7 Officials attempting to regain their 'prized' assets.
Name: Liam Madigan
Age: 54
Species: Human
Appearance: Liam has thick, curly red hair with a widows peak that falls rather low- about chest length. It is typically seen either down fully or in a ponytail along the back. He has a mustache, though no beard. He has grey-blue eyes that seem rather intense, though they go along with his happy face rather well. He's got a large nose, high cheekbones and a boxy jawline. He stands 5'8, with a strong build, and is typically seen wearing a longcoat and smoking an ancient pipe.
Personality: Liam is rather quick to anger, bloodthirsty and a valiant fighter who seems lost by the centuries, always stuck in the past. When not raging, he's a pretty nice enough guy- cracks jokes, knows his shit pretty well, but has a tendency to think about things differently than most. He's forever the dreamer, when it comes down to it, and even now on a space ship for cryin' out loud, he sometimes looks out at the stars faraway and thinks, 'What could they really be?'
Also he likes the whiskey, the food, and the ladyfolk.
...And the tobacco and the dogs.
...Mostly the dogs.
Weapons/Equipment: Has on his person at all times dual Kessler pistols, and is kicking it old school by having an ancient revolver with him as well, and a knife in his right boot.
Biotics: N/A.
Bio: Liam was born on Earth, in the Dublin metropolis. He was poor- living with his mother, a prostitute, in the slums of the glorious city. As the poor were, they were mistreated and ignored by the government- and his mother died of a disease when he was ten. As of such, he grew up fast, learning how to fight, handle guns and swords easily by the age of thirteen. He joined several less-than-savory missions in his youth, gaining wealth before returning home at the age of 23, rich enough to be in the lower sects of the wealthy class, entering into politics immediately. He'd grown up to be a rather handsome man, and as such several young women from the lower class began trying to get his attentions as he was standing up for their rights. Only one caught his hair- a woman slightly older than he with long dark hair and grey eyes. He fell in love with her, seeking her out and romancing her at every opportunity. His affections did not go unnoticed by the young woman, a young mother named Aofie. Her child, a boy, was very small, not even a toddler yet. She had been kicked out from higher society thanks to having a child out of wedlock. He would certainly have tried to take care of them, but there was a page of her story she hadn't told him in their single romantic encounter at his house- that she was very sick with the same disease plaguing the lower class that his mother had. Though it was curable with money for doctor's visits, before he had time to speak to her a second time, she had died, leaving her son an orphan. He took the boy in, giving him the name Quinn. He took care of the boy, making sure he grew up healthy, lived a good life- he raised him right at the expense of most other things, seeing in him his mother. Quinn grew up to love his father, but always was yearning for the visions of a woman who plagued his dreams. At the age of seventeen, while Liam was drinking one night, Quinn ran away through the city, attempting to find out SOMETHING about his mother. Terrified that something horrible happened to him, Liam attempted to find him. After a month of searching to no avail, Liam's terror grew to rage, alcoholism and depression. He threw away everything he owned, gambling it away one particularly bad night. Now with only the clothes he had on his back, a few guns, his favorite old sword and his trusty pipe, he fell back into the slums of the Dublin metropolis. Determined to do SOMETHING with his life now that he'd hit rock bottom, he joined the crew, ready to risk everything. After all, as far as he knows, his son is dead, so what does he have to lose?
Name: Waylon Underhill
Age: 26
Species: Human
Appearance: Waylon has a muscular, but not bulky, frame and build, with lightly tanned skin and is about average height for a human male. His hair is blonde, and kept very short (but not QUITE a full on buzzcut) to keep it from being grabbed during a fight and he keeps well shaven for mostly the same reason. For a man who's been in more than his fair share of fights, he seems relatively unscarred at first glance, but they're definately there. You just have to be looking for them.
Personality: For one, Waylon really likes to fight. While he isn't overly violent or aggresive, situations he's end tend not to have diplomatic solutions. Let's just call him punchy. His track record as a fighter has also given him an amaing sense of determination. It might not take a lot to knock him down, but it takes a whole hell of a lot more to keep him down.
Despite being way too fond of getting in fights, Waylon's actually rather amicable. He's supportive, friendly, and a bit of joker, if a bit soft spoken. He also loves to cook just about as much as he loves to fight.
Weapons/Equipment: Prefers fighting with his fists, but carries a heavy pistol and a large, almost bowie style knife around just in case.
Biotics: nope.avi
Bio: Waylon grew up on the mean streets of some Earth city he probablly wouldn't care to tell you the name of. After getting into a few street fights, Waylon realized he was pretty damn good at fighting and decided to take advantage of his gift and became a prizefighter. His career on Earth went pretty well, all things considered. But it was short lived, since the local mafia didn't quite appreciate him not throwing a few fights. And they REALLY didn't like when he tossed one of their hired thugs out a window...and tossed a knife into another's neck. It was about then that Waylon figured getting the hell out of dodge and skipped town for somewhere else. Omega was that somewhere else, and while it'll do for now, Waylon had a feeling he'd be better off not sticking around for too long and oughta keep moving...