|
Post by JW% on Sept 6, 2012 13:08:44 GMT -8
Check the Attachment first. Take your time. Done? Sorry it didn't show up full sized. I may tinker with it to make it appear larger. Now, obviously I can't do this entirely in comics, but I'm going to try. If there are details I can't get across in the comic, then I'll write them out in the post. You don't need to play as "yourself" if you don't want to, use your favorite 'puppet' if you want, but your character shouldn't be anything besides normal. You're starting out as you would start out in most of the old adventure games, notably like the first Legend of Zelda(where you need to visit the old man just to get your first sword). You have no abilities and no items. You'll collect them as you progress. I'm also open to suggestions on what games you'd like to see involved in this(though obviously a version of Legend of Zelda and Mario Brothers are intended for inclusion), or what items/abilities you'd like your character to aquire. Attachments:
|
|
|
Post by Penny Royals on Sept 6, 2012 15:00:53 GMT -8
She's from E4. Name's either Avion or mine. since she's technically me only in 8Bit (and cuter /shot). Attachments:
|
|
|
Post by JW% on Sept 8, 2012 14:37:46 GMT -8
Yes, old joke is old. Also poorly done for two reasons: I didn't want to animate Edward and I couldn't find a proper van(apologies to Ninja Turtles fans who think the Battlevan could take Edward in a fair fight). I also didn't want to animate Bella, but that's not really an issue. Warrior of lights characters cameos. You'll note that she went above and beyond the standard "Pick an outline, tell me colors" but doesn't go all the way into doing everything from scratch. Which is fully acceptable for this. Also cameoing another poster who probably doesn't show up on here anymore, and probably doesn't actually ship Vanella anyway. I just wanted one more to round out the crowd that was, otherwise, part of the fighting game background Anyway, testing to see if four frames is better than three...Probably still too big though... 'Edward' is C10("Rockman: Battle and Fighters" character Forte) with a custom head, and 'Bella' is E10("Krion Conquest" character Francesca). Attachments:
|
|
casandraelf
New Member
This sums up my feelings on the Twilight 'Saga'[Mo0:0]
Posts: 54
|
Post by casandraelf on Sept 8, 2012 19:49:19 GMT -8
I LIVE! AGAIN! HI JAGGIE!
|
|
|
Post by JW% on Sept 9, 2012 13:01:24 GMT -8
'lo 'lo! I'm not sure that's an "I LIVE" as in, you want in as a player, or you want to appear as more cameos should I pick on things like shirtless werewolves who like 'em young(pre-natal even!) or a "Have you collected enough missiles to defeat SiniStar?" sorta "I LIVE!" I suppose I should take no chances on it... *Transfers over the sprites into a proper sheet* *goes to collect more missiles* Attachments:
|
|
|
Post by JW% on Sept 13, 2012 16:51:30 GMT -8
|
|
mekasoundwave
Persistent Member
King of Braves
Filthy acts, at a reasonable price
Posts: 4,711
|
Post by mekasoundwave on Sept 16, 2012 21:18:28 GMT -8
You already know what I want, but for reference Just call him Meka, F10, Orange Shirt, blue pants, dark hair covering part of one eye.
|
|
|
Post by JW% on Sept 16, 2012 21:22:53 GMT -8
'kay. You're in. We'll have to wait for Warrior of light to post something. Doesn't have to be much, just her getting up and looking around. We'll have Meka falling in and bouncing off the lounge chair right behind her(don't want the two of you colliding and hurting each other in our second strip after all).
|
|
|
Post by JW% on Sept 21, 2012 13:11:49 GMT -8
Okay, In case anyone is wondering, I actually did Meka's character with dark blue, but showed it to him via Chatzy and he said he prefered the orange and 'black'(actually a dark grey on my screen, but.. yeah) Also... this. Attachments:
|
|
|
Post by JW% on Sept 30, 2012 12:03:43 GMT -8
Yes, I'm going to keep doing these when I get bored/inspired. Old joke is old, just shown in a new media. Attachments:
|
|
|
Post by Alastor on Nov 1, 2012 22:24:58 GMT -8
You already know what I want, but to keep it official, just call him Al, : Base is F4. Black hair in a moppy/curly-ish style, if possible. Grey shoes, black jeans, and a red undershirt under a jacket of sorts. Go wild with the jacket, I've got no ideas for it.
|
|
|
Post by JW% on Nov 2, 2012 12:32:36 GMT -8
Hows that look for Al? Attachments:
|
|
|
Post by JW% on Nov 5, 2012 12:17:56 GMT -8
Oh, sure, I'm OCD enough that it bothers me AFTER I've screwed up, but that doesn't seem to help me getting it right the FIRST time, now does it? Attachments:
|
|
|
Post by Alkonost Storm on Dec 9, 2012 12:23:31 GMT -8
B6 Character name: Nocturnal Pale skin, dark clothing with maroon accents, black longcoat, long white hair, and wide-brimmed hat (Think Vampire Hunter D).
...I have no idea how to make a sprite D:
|
|
|
Post by JW% on Dec 13, 2012 1:48:20 GMT -8
Expanded 200% to be easier to see. Long hair doesn't quite show while standing still, would have some secondary motion, along with the duster jacket. Not sure if the colors are right though. Attachments:
|
|
|
Post by Alkonost Storm on Dec 13, 2012 5:02:14 GMT -8
Actually...Might be better if the color was more like a dark magenta...also I'm thinking she'd go hatless
|
|
|
Post by Fiery Firefly on Apr 20, 2013 0:00:32 GMT -8
I'll take B6, her name shall be Firefly, umm... I'd like my hair to be in a ponytail and possibly have a purple hair ribbon in it... and it must be blonde and I'd like a simple purple shirt and some blue jeans.
|
|
|
Post by JW% on Apr 20, 2013 0:33:03 GMT -8
How's that look? I had actually done some Gerudo sprites with that hair style, using the head of Din from the Oracle series to get the hair. Color swaps, then a few changes to attire, and that's what came up. I'm not sure if the purple is too pink... Attachments:
|
|
|
Post by Fiery Firefly on Apr 20, 2013 0:38:50 GMT -8
...I look like Megan from My Little Pony, lol. Like just like her,lol.
If you can change the shirt and ribbon to like a... Lavender color to get rid of that resemblance, then it'll be good
|
|
|
Post by JW% on Apr 20, 2013 13:21:48 GMT -8
Hrm... My Little Pony... well, can't say that was what I was going for when I did it... but now that you mention it... How's that for a color change. Ignore the pink pony beside you. Also, Nocturnal/Nocturne color change and hat removal... thoughts? Attachments:
|
|
|
Post by JW% on Apr 20, 2013 13:42:04 GMT -8
The B6 base seems rather popular. I need to thank .EXE for making it(again, since I already thanked him once for the use of it as a "base", since he modified SplashWoman from Megaman9 to have legs... Attachments:
|
|
|
Post by Alkonost Storm on Apr 20, 2013 14:58:04 GMT -8
Hrm... My Little Pony... well, can't say that was what I was going for when I did it... but now that you mention it... How's that for a color change. Ignore the pink pony beside you. Also, Nocturnal/Nocturne color change and hat removal... thoughts? ... ... ... Is it bad I got used to the original one?
|
|
|
Post by Fiery Firefly on Apr 20, 2013 16:39:59 GMT -8
Pffffft.... Okay that's good. XD
|
|
|
Post by firegirl26 on May 1, 2013 7:00:40 GMT -8
i would like to join . this sounds fun. just need to get a avatar frist
|
|
|
Post by JW% on May 1, 2013 18:04:40 GMT -8
I could try designing one for you, if you can give me some basics to it. Colors, which 'base'(I have a collection of pre-made outlines up in the first post, so I don't have to do animations, such as walking, from scratch)... and anything else you'd want. Things like hair style, clothing style that sort of stuff. Post it here or send it private message and I'll see what I can do.
Or you could make your own of course. Always an option.
|
|
|
Post by firegirl26 on May 5, 2013 20:08:02 GMT -8
|
|
|
Post by JW% on May 5, 2013 21:20:25 GMT -8
Your link there is somewhat inexact, but gives me a good enough idea. The sprite base I'm going to say is B4, though technically it's not. B4 base is from the very little known game Squashed(it plays like a simplified Mario Bros 1) and is the second player "Sakura" in her space suit(the powered up version). What I actually based this on is Sakura out of her space suit and in normal... uh... ninja gi. Anyway, that doesn't matter. Just tell me if you think it looks good enough. If not, some suggestions would be nice. If so, I'll see about giving you an intro comic. Attachments:
|
|
|
Post by JW% on May 25, 2013 13:43:24 GMT -8
Hrm... No further comment from Firegirl26 aye or nay on this matter... pity, but I guess these things happen. Oh, since we've seen the last of the Skull Knight, here's all the frames of animation it had. Skull knight was the first boss from Castlevania III that Trevor Belmont faces, and the background Nocturne was fighting it on was the same as the Skull Knights arena. That said, the Skull Knight originally looked kinda different. You may notice that the left foot forward frame of animation is actually still the original Skull Knight... in the comic I never had the Skull Knight take a full step, it was always right foot forward or traversing. Note that the skull is more of a cows head or demon shape, less human than my version. The armor is also different(and the limb placement is but since I use the same limbs it's hard to tell without a direct comparison). Also notice that I gave the Skull Knight a few additional moves. Blocking with it's shield both medium and low, and swinging it's sword in an upwards stroke(after what looks like a shoulder charge) rather than always bashing downward. Both of these were done for plot reasons that didn't really pan out. The upwards stroke was done to give a reason why Nocturne was sent flying back from her first hit. This made the first hit cheap, but also moved her out to an optimal range. The Skull Knight in Casltevania III actually does come out of the background and can very easily give you a cheap opening hit if you're not expecting it(it appears in the middle of the arena just as you're at the middle of the arena) The shield blocking movements were added to, hopefully, make the fight seem more desperate. In Castlevania III the game most everything in the first level dies with one hit. And your whip can actually hit multiple times with one stroke/keypress, meaning you're whipping down candles(for powerups, they're not enemies), skeletons, bats, medusa heads(yeah, I know, kinda early to bring them in...), zombies, and hunchbacks("flea men"? Really? I mean yeah they jump but...) by the droves, each strike making them explode into a tiny fireball. Then you come onto the dragon pillar, two draconic skulls stacked facing opposite directions that spit fire bolts. You hit them with your whip you get a "plink" sound and a little burst of flame where the impact was but otherwise nothing. You can whip the firebolts and destroy them, but the dragon pillar would seem invincible on first inspection. Four whip cracks later and it bursts like anything else. The Skull Knight is very similar, all you get is a "plink" sound, a little spark of flame, and he just keeps advancing on you(or if you're too close, he just keeps bashing you with his sword). If you didn't see his health meter, you'd be afraid you weren't doing any damage. When you see your attack blocked by a shield, you should be afraid you aren't doing any damage, even if, in this case, the shield actually offers no protection to the Skull Knight. Each impact of the blessed whip weakens the curse animating it. But that doesn't matter, since the Skull Knight deals notably more damage to you than you do to it. You can't just hit it and hit it and hit it and expect to win(at least not without a special weapon... the holy water takes it out pretty fast actually). The trick to beating it is to stay at optimal range(something I ignored in comic as the whips range varies), in range of your whip, out of range of the sword. Hit it a few times, fall back, hit it again, fall back, jump up onto the blocks and jump over it, let it chase you or spin around(depending on how fast you moved), and repeat. Done correctly the Skull Knight will never be able to touch you: It moves too slowly and follows too predictable a pattern. Encouraging Nocturne take advantage of this and think tactically was... difficult. I finally decided to accept thinking creatively as a solution(the diving between the things admittably long legs... in game any contact is the same as a sword stroke). That works too, so my solution and the in-game solution are not the only solutions that will work. Creativity is encouraged in this game! Oh yeah, also note that I sprited, but didn't actually get to USE a frame of the Skull Knight jumping. And the only frame of him crouching is used for his low block(in game the crouch is part of the jump, showing him flexing his legs to absorb landing impact). Just replayed the game for some numbers(both life bars are 16 blocks long, the Skull Knight deals 3 blocks of damage on contact, your whip deals... hrm... 1 block of life each hit, with a chance of 2 if the whip strikes multiple hit boxes). Found out that the Skull Knight actually DOES have a shield block animation(that Spriters-resource.com missed! Sprites-inc.co.uk had it but in tile only form so I didn't realize how it was to be put together), even if it does nothing useful, and was reminded just how narrow a margin you have in the speed(moves about as fast as Trevor, it's just that as Trevor you can take the 'corners' a little sharper) and range department(trying to hit multiple boxes with your whip means you're going to take a sword blow, sometimes before your whip can even land the hit, thus cancelling your attack) and that often enough the Skull Knight would simply charge through you rather than use it's sword. So... yeah, my version of the Skull Knight is a total whimp compared to the real deal. This bodes ill for our heroes ever meeting with Ranay(the hero of Holy Diver) and learning his holy magics(or at least that weak little bolt he starts out with). Attachments:
|
|
|
Post by JW% on May 31, 2013 13:18:24 GMT -8
Posting to note that, yes, I screwed up again in that last comic. Nocturne should have her hat knocked off at least until she touched the crystal heart, preferably after that. That's basically one frame error, unless I went with my plan of giving her the option to alter her sprite set to hatless by having Simon pick up the hat(it was knocked off at the entrance to the arena and knocked around a bit. Meh, oh well. EDIT: Yeah, did it again. I'm just going to say she grabs her hat and holds it to her chest when she's doing those rolls, okay? Also, I got a touch bored and played around with the designs for the individual pause/inventory screen. Given that the pause screen needs to have the right hand empty for a map and additional party members, up to three individuals inventory screens need to be shown. So I'm working on a pixel budget. Top down, left then right, these are: The original(inspired by Legend of Zelda), used currently by Meka, Avion, and Al. Slight problem with the magic and life meters being too many colors for a NES game, and the word "Inventory" taking up space(which will be used if they ever pick up arrows or bombs or other consumables) Inspired by Adventure of Link, currently not used. Inspired by Castlevania, currently used by Nocturne... has a few things about it I don't like, such as the magic meter not having room to expand(I'll have to make the potion jugs smaller) and the name plate being too many colors. Inspired by Legend of Zelda(opening screen narration), used currently by Firefly. Inspired by Faxanadu Inspired by Willow Inspired by Final Fantasy(mostly I but a little of II snuck in. The HP/MP things could be an issue) Inspired by Wizards and Warriors III(the first two were drawn on a little, but the third was most graphically inspirational for me) Inspired by Holy Diver(the magic counter could be an issue) Inspired by Legacy of a Wizard(the Life/Magic bars could be annoying, as they are in the game. They're in base 10, the number of hitpoints you see presented here is 12... 1 "tens" and 2 "ones") Inspired by Willow(again, this time the full screen character sheet, rather than the ingame interaction screens) And finally what was supposed to be inspired by Guantlet, only to find out that Gauntlet uses the same heart icon as Legend of Zelda, but with a numeric counter) so I mixed in some Gargoyles Quest 2 and made it monochromatic "stone". Inspired by Teenage Mutant Ninja Turtles(the first one) Inspired by Tetris Inspired by Shantae Inspired by Megaman 1 and 2 (The color choice came from Bubbleman's level, each level had a different color scheme to the border of the menu) Does anyone have any suggestions? I'd like to do something that looks sci-fi like(wireframes or computer monitor inspired frames), but I can't think of any suitable NES(or GBC/GBA) games that would work. If anyone else would like to try their hand at making one of these, be my guest. I worked out the space needed is something like 160 by 72 pixels(my works may go a bit over that since I did them free hand... I'm going to have to tighten those things up I guess). Each inventory screen should have the following six things(as described in comic by "Old Man Link"): 1: A health bar. Must have a capacity for up to 48 units. Generally speaking that's 12 units that are easily divided into 4 parts(the least amount of damage you can take is 1/4th a heart). 2: A magic bar. Same features as the health bar. 3: A "Triforce". This represents, roughly, the characters role in the party. The bottom is red, for "Power", and melee. The left is blue, for "Wisdom" and magic. The right is green, for "Courage" and non-magical non-melee items(mostly ranged and requiring ammunition). There are basically 4 levels of all three, and at max level the three colors turn yellow. 4: At least two circles representing elemental affinities. Just what the elements are hasn't been worked out completely. At least the ones seen in OoT: Light, Forest, Fire, Water, Dark, Spirit. May include more(since it's implied Nocturne is working with the DSS system from Castlevania. That gives Holy, Wind, Earth, Stone, Lightning, Fire, Ice, Life, Poison, Unholy). Just leave me the circles, I'll figure out the symbols. 5: a 32x32 area for the characters sprite PLUS room for the name(which has no letter limit at the moment, please don't make me regret that). Artistically I use a frame smaller than 32x32 and let the characters "spill out" over it, since nobody has picked a character that uses all 32x32 pixels(heck, Meka is 16x24 give or take). 6: Inventory space for up to 10 items. Each item is a 16x16 tile ideally(Avion's fishing pole is two items combined, but even then I'm not sure if the fishing line item fits the tile size... I'll have to check and maybe fix that). A "selected item" marker should also be included to show which items are currently equipped or in use(yes, players can use more than one item at a time... somehow Firefly has her flute in one hand, and throwing knives in another... how she's going to play the flute one handed it anyones guess... maybe she'll throw knives in between playing notes?). 7: Finally, there needs to be the potential for at least two(optimally four) "pouches" that hold items like money, keys, bullets, etc. These pouches need to be marked(I prefer symbols, but "G" for gold to show money or "K" for keys to show keys, and so forth also works), and also have at least two digits(three optimally). Fit them in there, along with dividers to keep everything separate, however you want, so long as it's easily readable. I know I'm trying to put them in visually interesting places so they're not always THAT readable at a glance, but maybe somebody will like it... Attachments:
|
|
|
Post by JW% on Apr 9, 2014 20:22:07 GMT -8
Just a note here, got word from Firefly that she wants to pull out of the game.
I had intended to have her character head to the Great Fairy(the western one, by level 7). Getting past the moblins would have been no major issue(moblins are easily tricked and Toby could have rained pointy knifey death on them).
At the Great Fairy, Rayjack would have been healed(regaining that 'razor wind' move he had with his sword in Kings Knight), and Firefly would have learned a song that would recover health and remove curses. Then she would have learned a transport song, and the whirlwind would have swept her away to meet with Avion, Al, and Meka.
But since she's bowing out, it doesn't look like that's going to happen. She'll just vanish from the pause screen, her fate left nebulous.
|
|