(72HOUR) Operation: Loose Hotel
Jan 12, 2013 6:29:58 GMT -8
Post by lovely corte on Jan 12, 2013 6:29:58 GMT -8
Mankind had always been afraid of what was in the dark, what was so foreign and alien to them that they could barely comprehend their nature, let alone their place in a world that had created them to be as such and to live as such. When the darkness fell, civilisations bolted doors, crowded around fires and waited until the light would allow them to draw out, and decimate the world.
But, as it goes, the decimation of their kind lead to their regression, back into the pits and caves from whence they came, and fading into obscurity, remembered only in the myths and legends of a civilisation long gone by, their nature lost to the modern world, and only so few remain, so far and in-between, regression tending them to their roots, making them feral, loose and hateful towards Mankind.
But, at the apex of World War Two, when the Allied cause seemed so right and so purposeful, and the tide of green and united flags pushed the Krautz back, did the foray into desperation and hopeful strategy begin. Leading academics and soldiers drilled into the Earth, into the crevices and cracks that Mankind had dared not to go. Things that were only written in time-etched parchments and the scribblings on cave walls came to life, and their presence in the world was made known.
Yet, for all their hulking monsters and feral myths, the War couldn't have ended less in their court. What was once regressed, hidden from the world, now came into fruition, the light, and for all their efforts, a united government could not keep them down and hidden from the world for long, and specially as the world came into the digital age. As a ploy, they no-longer completely hid their existence – they welcomed it.
Less feral 'Monsters' were adopted back into civilisation, and as the scrutiny, hate and racism fell away and gave into the advancement of all kind, humanity learned to intermingle and adapt to them in a way that their ancestors never could in their fear. However, there was always that foot-note, always that 'someone' who ruined it for everyone, who killed someone on the street in cold blood.
Things like a Vampire, in a fit of bloodied rage, feasting upon a subway dweller, or a Werewolf and a Gargoyle start brawling in a bar. That reflects badly on everyone, sure – it has come to be expected that any civilisation, especially one as 'feral' as there's would have trouble makers. But there are some who take joy and pleasure, sick, sick pleasure in their regression to their feral ways, returning to a time where they would prey upon Humanity.
But this is no mere Red Riding Hood tale. Collections of resistance hit back at Humanity, and the call is made. A joint collection of a U.N Initiate run between Local Police and Para-Military evolved into the formulation of Operation: Loose Hotel, an endeavour to contain and secure 'Foxtrots'.
The role-play takes off in the year 2014, 68 years after 'Monsters' were first brought into the public eye and the light. It will track the following of qualified individuals, Human and Non-Human, in 115th Regiment, 7th Squad, code-named 'Soul and the Funky Bunch', comprised of experts, soldiers, academics, doctors, intellects and your everyday, run of the mill citizens.
Name:
Gender:
Age:
Race/Species: (Any myth, any legend, any creature, but within reason, and with substantial evidence).
Personality:
History:
Other shit:
Favorite Friends Character:
But, as it goes, the decimation of their kind lead to their regression, back into the pits and caves from whence they came, and fading into obscurity, remembered only in the myths and legends of a civilisation long gone by, their nature lost to the modern world, and only so few remain, so far and in-between, regression tending them to their roots, making them feral, loose and hateful towards Mankind.
But, at the apex of World War Two, when the Allied cause seemed so right and so purposeful, and the tide of green and united flags pushed the Krautz back, did the foray into desperation and hopeful strategy begin. Leading academics and soldiers drilled into the Earth, into the crevices and cracks that Mankind had dared not to go. Things that were only written in time-etched parchments and the scribblings on cave walls came to life, and their presence in the world was made known.
Yet, for all their hulking monsters and feral myths, the War couldn't have ended less in their court. What was once regressed, hidden from the world, now came into fruition, the light, and for all their efforts, a united government could not keep them down and hidden from the world for long, and specially as the world came into the digital age. As a ploy, they no-longer completely hid their existence – they welcomed it.
Less feral 'Monsters' were adopted back into civilisation, and as the scrutiny, hate and racism fell away and gave into the advancement of all kind, humanity learned to intermingle and adapt to them in a way that their ancestors never could in their fear. However, there was always that foot-note, always that 'someone' who ruined it for everyone, who killed someone on the street in cold blood.
Things like a Vampire, in a fit of bloodied rage, feasting upon a subway dweller, or a Werewolf and a Gargoyle start brawling in a bar. That reflects badly on everyone, sure – it has come to be expected that any civilisation, especially one as 'feral' as there's would have trouble makers. But there are some who take joy and pleasure, sick, sick pleasure in their regression to their feral ways, returning to a time where they would prey upon Humanity.
But this is no mere Red Riding Hood tale. Collections of resistance hit back at Humanity, and the call is made. A joint collection of a U.N Initiate run between Local Police and Para-Military evolved into the formulation of Operation: Loose Hotel, an endeavour to contain and secure 'Foxtrots'.
The role-play takes off in the year 2014, 68 years after 'Monsters' were first brought into the public eye and the light. It will track the following of qualified individuals, Human and Non-Human, in 115th Regiment, 7th Squad, code-named 'Soul and the Funky Bunch', comprised of experts, soldiers, academics, doctors, intellects and your everyday, run of the mill citizens.
Name:
Gender:
Age:
Race/Species: (Any myth, any legend, any creature, but within reason, and with substantial evidence).
Personality:
History:
Other shit:
Favorite Friends Character: