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Post by arcanius on Sept 19, 2013 11:05:57 GMT -8
Notice of a know-it-all: Tau despise Orkz and tend to directly butcher them without much talking, Ork mercenaries among Tau are impossible. Other things that you should note: Tau have no psykers and sorcerer type characters are not allowed for that race
Due to the fact that they don't have psykers Tau are incapable of Warp Travel and generally all they know about sorcery or the warp is near nothing, since their spaceships can't use a Warp Drive instead they employ a rather primitive form of that technology called Phased Warp-Drive that is a great deal slower and more unreliable than the superluminal technology used by the Imperium of Man's starships. This is because the Phased Warp-Drive does not allow a starship to remain continually in Warpspace while travelling to its destination but instead only allows it to make briefer "Warp dives" during which it journeys for a short time in the Warp before it must return to realspace to recharge the drive meaning it Tau ships move with about 1/5 of Imperial Ships.
On the Necron Diplomat - you should just go for "We offer you the peace of death as friends, if you won't accept it we'll kill you."
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Post by Alastor on Sept 19, 2013 12:26:01 GMT -8
It'd probably help to phase most of us into 40k, since next to none of us are into it. Just out of curiosity, how do you intend to do that, I mean it's not really an easy job to integrate people into a fictional universe(Technicaly speaking galaxy but it's still quite a tough one) Well, the trick would be to start with relatively small games or missions in the setting- ease the players into getting the setting and build up to the scale you're wanting for. 40k is a huge setting, with massive amounts of lore to it (though you can sum it up pretty easy- Eldar are space elves, the IoM is essentially the medieval Catholic church complete with holy wars and purgings, Orks are... orks, etc). Would help to get to know the group through RP and out before doing something on this scale, too. A good RPG usually starts with a group friends, rather than strangers, after all.
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Post by JW% on Sept 19, 2013 15:38:21 GMT -8
Notice of a know-it-all: Tau despise Orkz and tend to directly butcher them without much talking, Ork mercenaries among Tau are impossible. Which, technically, would give the Orkz a reason to ally with the Imperium against the Tau. Of course... Orkz and reason don't really belong in the same sentence together. I actually have conflicting reports on this... there's some indication that the high rulers of the Tau have some psyker, or psyker like abilities to them with which they control the lower castes. This might be due to use of drugs instead of psychic ability. I also read somewhere, and now I can't remember where, that the Tau actually allied themselves with an alien species that has reasonably powerful psykers in it. This species is utterly unsuited for combat(something about being teddy bears? I'm not sure) but is instead used to power their ships. Which still are only about 1/5th as fast because they only skim the surface of the Warp, rather than punching through it. What confuses me is that the Necrons, who have no souls(thus no Psykers), and with technology specifically designed to remove the Warp, somehow have a FTL drive that's FASTER than the Imperial ships. Never did wrap my head around that one... Yeah... there's some massive contraditions in Necron behavior... I've read where they give "Chivalrous warning" for all life to vacate their territory before a purge comes, and other statements where Necrons never communicate with others. The only major thing I see is that the Necrons have a strong hate of the Warp(and thus the Eldar and Daemons) but also very much want to destroy the Tyranid. The Necrons themselves seem to see all the other races as potential slaves, assuming they're not too annoying. They might get along with the Tau, or maybe even the Orkz(not so much the humans, but that's more the humans fault). But like I said, the Necron Diplomat idea was intended for silliness. "If you'd like, I could save you the trouble. I could kill you now. It wouldn't be that difficult. No? Very well, suit yourself. You're going to die sometime anyway you know. It happens. And things are only going to get worse..." None of this is helping though.
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lovely corte
Persistent Member
Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
Posts: 1,402
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Post by lovely corte on Sept 20, 2013 1:09:29 GMT -8
They have souls and at some point in the future may be considered Psykers, but Tau are too young. Ethereal Caste usually only use technology, albeit more powerful than what your everyday Imperial is used to. Also, that thing about the Psykers, It's true. Tau aren't Psykers, but they employ them, just like the Kroot. Necron usually tend to be able to make larger jumps because they have the testament of a greater age of technology to back them up. They also hate the Orkz, because they're the genetic descendants of Old One footsoldiers. Blah blah blah, it's all useless lore. Really, all you need to do is give them baby-steps into the Warhammer 40K lore. It's not like they need an exact rundown of the Horus Heresy or why the Leman Russ is called a Leman Russ. {WURHUMUR FURTEH KEH.}In a time of political and societal regression and ignorance to the outside world, Humanity has begun a 'Holy War' in the name of their Messiah, the God-Emperor of Mankind, against all Xenos.
This just so happens to include the Tau, who are considered to be one of the less grimdark and more open factions.
They have an idealized outlook on 'The Greater Good' and unity, almost fanatically so. They have go on a 'Sphere of Expansion', which is a fancy Human term for how far they have expanded past their own worlds.
This just so happens to draw them into conflict with the Imperium of Mankind. This is because they are:
A) Aliens. B) Attempting to indoctrinate (and in the process help and stop the oppression of) outer colony Humans. C) Are actively fighting back against the Humans.
Orkz are your typical fantasy Orkz. They are a plague, number in the thousands and can make anything work from anything. They are natural enemies of both the Tau and the Imperial Empire, due to their nature of bloodshed, which they were bred for in an age gone by...
Eldar are another race that can be played. They are all 'Psykers', a term derived for anyone (including Humans) who has almost 'psychic' ability, i.e shooting lightning, fire, reading minds, lifting shit with their minds.
They resemble Elves and tend to follow a monastic path of choice.
Space Marines are considered a genetic 'enhancement' of the standard Human. They are enhanced for war, with a stronger skeleton, muscle mass, ability to spit acid, resist radiation and read the thoughts of animals by consuming their brain.
It's all cool shit, but the real badass part is that they have giant suits of armor that make them nearly indestructible.
There are multiple 'chapters' of Space Marines, usually each one being more historically different from one another.
And then there's Chaos.
There are five Chaos Gods: Malice (Freedom and unified hatred. Follows of Malice hate everyone but their own).
Khorne (God of Blood, War and Skulls. Followers of Khorne tend to only use melee weapons and despise 'sorcery' or Psykers).
Nurgle (The God of Disease and Plague. Followers of his tend to be full of noxious diseases. He is considered the 'warmest' and most loving of the Gods, referred to as 'Papa Nurgle' by his kin).
Slaanesh. (The God of Excess and Pleasure. Followers of Slaanesh tend to wear clashing colors and engage in acts of violence and bloodshed for the sexual thrill of it and the experience of it).
Chaos are considered the natural enemy of everything, even the Tyranids, due to their corruption and hatred of anything that isn't them.
Pretty much, if you're Chaos, you have no allies. They are also especially hateful of the Imperium of Man, as the God-Emperor of Mankind represents Order. He is constantly residing on the Golden Throne, a mechanical life-support system that allows him to project an 'Astronomicon', which is pretty much a light house for ships that go through 'The Warp', the domain of Chaos and an alternative universe were the laws of psychics do not apply.
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Post by arcanius on Sept 20, 2013 4:55:57 GMT -8
Ethereals have some not really much understandable way of controling other tau. There exists the possibility they may in fact never get to be psykers because of a weird substance in their heads that works like anti-magi thing, basicaly invulnerable to temptations of chaos, mind reading and stuff but you can still blast them with lightning bolts out of your hands. They do have souls but for some reason they are very little presense in the warp, I tend to go for the weird substance in the head theory because otherwise since the soul is your mind it would mean their minds are too primitive to develop all the advanced tech they have. They do employ psykers but from other races, a tau can't be a psyker.
P.S that "useless" lore won me 3 books and a t-shirt. So don't you dare to call it like this again P.P.S The Leman Russ is named after Leman Russ(What a shock)
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lovely corte
Persistent Member
Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
Posts: 1,402
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Post by lovely corte on Sept 20, 2013 5:22:33 GMT -8
Yeah, but we don't need it now. It's just going to over-power the actual RP. It'd literally be just drowning:
"We can shoot aliens in a holy war, or be the equivalent good guys."
You'd just drown something like that under "KRJGRKGLKASJFASHNBFASFAJSFNEHRSEAJNASHDIHAUSDJNSAD HORUS HERESY!"
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Post by arcanius on Sept 20, 2013 5:26:41 GMT -8
Actually I'd drown it under "KRJGRKGLKASJFASHNBFASFAJSFNEHRSEAJNASHDIHAUSDJNSAD PURGE THE EVIL XENOS" And really I think it's sorta balanced cause imperials have a limited time, for the Tau it would be a "Hold until" type of a task
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