Twilights Star(crew sign up)
Jan 5, 2012 23:42:22 GMT -8
Post by JW% on Jan 5, 2012 23:42:22 GMT -8
This is intended to be more of a Traditional RP... I don't exactly have a storyline so much as a world to explore and random encounters.
In the year 2020 shifting political climate led to finally returning to space exploration, and once more technological wonders that gave us the technological boom that launched us into the twenty first century were created to resolve problems that hadn't even been encountered in our earthly confines. One major technological advancement actually managed to save the space exploration program, as it once more drew criticism from opponent who saw it as a waste of resources. Faster than light "worm gate" technology was finally devised that would open the gateway to the stars for mankind.
Colony worlds were declared and teraforming and eugenic projects were set in motion. Things did not go entirely smoothly, and often colonies were simply "lost", abandoned by their mother planet to succeed or go extinct on their own merits and planning.
As such, by the time the "worm gate" was replaced with a more portable "Fold Drive" that could be installed on a starship allowing for transit both there AND back again, there were a number of colonies of humanity that were... not human anymore. In fact, at least five "alien races" were discovered, only to find out they were simply lost colonies that had diverged quite extensively to adapt to their new home planet.
One such 'colony' claimed that it had been established, not by humanity, but by a race of 'vampires' that had used the colonization to leave Earth and establish their own kingdom. They called themselves the Twilighters. These people resembled humans superficially, but excessive mineral content of their skin provided them with a tendency to sparkle in standard daylight, not to mention additional augmentation that placed them quite above normal humanity physically. They met with(among other things) adoration from many sources, and quickly gained political power, creating a star spanning empire, mostly of adoring fans, or Twihards, as the race of Twilighters(themselves divided into various clans of shifting political power) while immortal, seem to have difficulty reproducing as rapidly as a baseline human.
That's where you come in. A collection of rebels against the Twilight Empire, seeking either to flee to the free colonies, or to drive a stake into the heart of this Empire. Together you rebels launched a daring raid on a prototype starshipyard, stealing the Twilights Star that was to be the Empires flagship, and scuttling the shipyard so that the Empire's production of new ships would be dramatically slowed.
Now space pirates, you seek your fortune in the stars, with a massive phased radiation burst ready for anything that sparkles...
~~~~~~~~~~~~~~~~~~
Player Name:
Character Name:
Position on the ship:
Character Appearance:
Basic Biography: (you've been with the crew for some time so you should know them and have had at least one adventure prior to stealing the ship)
Additional Notes: (include descriptions of your worldly possessions here, particularly if you use a powered armor space suit)
Positions to be filled aboard the ship: Captain, Engineer, Navigation, and whatever seems appropriate(Gunner or Fighter pilots suggested) for a ragtag bunch of misfit pirates.
~~~~~~
The Twilights Star itself is rather modular. To help simplify ship to ship combat envision a 10 by 10 grid(10 by J).
Ship needs a minimum of:
1 Main Bridge and Computer Core (three adjacent cyan hexes, the placement is chosen by the Captain)
1 Engine (six adjacent Green hexes, chosen by the Engineer)
1 Warp Drive (four adjacent yellow hexes, chosen by the Navigator)
1 Phaser (two adjacent bright red hexes) OR 1 Fighter Port(two adjacent dark red hexes)
Additional amenities(and back up systems! A second phaser or warp drive in case the first is shot off would be suggestions) such as sublight thrusters or cargo holds can be added as desired by the crew at GMs discretion(tech level is rather low compared to most other space opera so you don't get things like a "time travel devise"). Also pick a hex to represent your living quarters. This should let you build your ship as you like it without being too complex.
Oh, and the Captain can re-name the ship if Twilights Star isn't to their liking.
Also, while I don't intend it to be that bloody, your character can potentially be killed at the GM's judgement.
Yes, you can have multiple characters, but try to let other players have the main "bridge crew" positions with your secondary characters having less prominent positions. At least until they get a promotion(should your main character end up blown up in ship combat or torn in half in hand to hand against a sparklepire).
In the year 2020 shifting political climate led to finally returning to space exploration, and once more technological wonders that gave us the technological boom that launched us into the twenty first century were created to resolve problems that hadn't even been encountered in our earthly confines. One major technological advancement actually managed to save the space exploration program, as it once more drew criticism from opponent who saw it as a waste of resources. Faster than light "worm gate" technology was finally devised that would open the gateway to the stars for mankind.
Colony worlds were declared and teraforming and eugenic projects were set in motion. Things did not go entirely smoothly, and often colonies were simply "lost", abandoned by their mother planet to succeed or go extinct on their own merits and planning.
As such, by the time the "worm gate" was replaced with a more portable "Fold Drive" that could be installed on a starship allowing for transit both there AND back again, there were a number of colonies of humanity that were... not human anymore. In fact, at least five "alien races" were discovered, only to find out they were simply lost colonies that had diverged quite extensively to adapt to their new home planet.
One such 'colony' claimed that it had been established, not by humanity, but by a race of 'vampires' that had used the colonization to leave Earth and establish their own kingdom. They called themselves the Twilighters. These people resembled humans superficially, but excessive mineral content of their skin provided them with a tendency to sparkle in standard daylight, not to mention additional augmentation that placed them quite above normal humanity physically. They met with(among other things) adoration from many sources, and quickly gained political power, creating a star spanning empire, mostly of adoring fans, or Twihards, as the race of Twilighters(themselves divided into various clans of shifting political power) while immortal, seem to have difficulty reproducing as rapidly as a baseline human.
That's where you come in. A collection of rebels against the Twilight Empire, seeking either to flee to the free colonies, or to drive a stake into the heart of this Empire. Together you rebels launched a daring raid on a prototype starshipyard, stealing the Twilights Star that was to be the Empires flagship, and scuttling the shipyard so that the Empire's production of new ships would be dramatically slowed.
Now space pirates, you seek your fortune in the stars, with a massive phased radiation burst ready for anything that sparkles...
~~~~~~~~~~~~~~~~~~
Player Name:
Character Name:
Position on the ship:
Character Appearance:
Basic Biography: (you've been with the crew for some time so you should know them and have had at least one adventure prior to stealing the ship)
Additional Notes: (include descriptions of your worldly possessions here, particularly if you use a powered armor space suit)
Positions to be filled aboard the ship: Captain, Engineer, Navigation, and whatever seems appropriate(Gunner or Fighter pilots suggested) for a ragtag bunch of misfit pirates.
~~~~~~
The Twilights Star itself is rather modular. To help simplify ship to ship combat envision a 10 by 10 grid(10 by J).
Ship needs a minimum of:
1 Main Bridge and Computer Core (three adjacent cyan hexes, the placement is chosen by the Captain)
1 Engine (six adjacent Green hexes, chosen by the Engineer)
1 Warp Drive (four adjacent yellow hexes, chosen by the Navigator)
1 Phaser (two adjacent bright red hexes) OR 1 Fighter Port(two adjacent dark red hexes)
Additional amenities(and back up systems! A second phaser or warp drive in case the first is shot off would be suggestions) such as sublight thrusters or cargo holds can be added as desired by the crew at GMs discretion(tech level is rather low compared to most other space opera so you don't get things like a "time travel devise"). Also pick a hex to represent your living quarters. This should let you build your ship as you like it without being too complex.
Oh, and the Captain can re-name the ship if Twilights Star isn't to their liking.
Also, while I don't intend it to be that bloody, your character can potentially be killed at the GM's judgement.
Yes, you can have multiple characters, but try to let other players have the main "bridge crew" positions with your secondary characters having less prominent positions. At least until they get a promotion(should your main character end up blown up in ship combat or torn in half in hand to hand against a sparklepire).