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Post by Alastor on Mar 21, 2012 23:21:08 GMT -8
As a question to the users, should we get rid of the Ask sub-board? It's not really active nor is it really... needed, to be honest. If they had another burst in popularity, we could request that it gets a sub-board again, but until then? I feel it's taking up space.
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Post by WolfBloodRei on Mar 21, 2012 23:34:50 GMT -8
I was directed here to share my thoughts once more, having been referenced already in the thread already. I do disagree, though, with rping being like a game (it really isn't). A game can be turned on and off. A muse, unfortunately, cannot and a muse is the most important aspect of roleplaying. Without muse, there is no creativity and without creativity there's nothing to write. You can't just look at a random roleplay and turn the creative juices on. If it doesn't interest you, then your muse leaves you for greener pastures. Mine has done it frequently. -Headdesk- If I could respectfully disagree with that, well, disagreement: Role Playing in any kind of organized setting is a game. What you're thinking of as role playing, in which a muse is required and can easily be lost, is a writing exercise. The line can easily blur, particularly on this forum, but roleplaying shouldn't require you to seek out a muse and force your creativity, all you need to do is put yourself in the role or roles you've taken on for the game/thread, and play it/them out. You're not trying to create literature, if that happens more power to it, but all you're really trying to do is see the world(possibly a fantasy world) from another perspective. Or, if the role is close enough to your own personality, see it from the same perspective. Think of it as being an actor, not an author.
I'd like to point out that these roleplays are forum-based and therefore are written, not acted out, and therefore are written like a story- except that bits and pieces of it are written by multiple people. That does require muse to actually do it. You cannot write out a scene or action if you cannot think of anything due to lack of a writing muse, no matter what role or perspective you are given. If you just don't have it in you to write, then you won't be able to write in something that is text/story based.
And I still disagree- it's not a game. It's a story-line written by two or more people.
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Post by Alastor on Mar 21, 2012 23:39:45 GMT -8
I was directed here to share my thoughts once more, having been referenced already in the thread already. If I could respectfully disagree with that, well, disagreement: Role Playing in any kind of organized setting is a game. What you're thinking of as role playing, in which a muse is required and can easily be lost, is a writing exercise. The line can easily blur, particularly on this forum, but roleplaying shouldn't require you to seek out a muse and force your creativity, all you need to do is put yourself in the role or roles you've taken on for the game/thread, and play it/them out. You're not trying to create literature, if that happens more power to it, but all you're really trying to do is see the world(possibly a fantasy world) from another perspective. Or, if the role is close enough to your own personality, see it from the same perspective. Think of it as being an actor, not an author.
I'd like to point out that these roleplays are forum-based and therefore are written, not acted out, and therefore are written like a story- except that bits and pieces of it are written by multiple people. That does require muse to actually do it. You cannot write out a scene or action if you cannot think of anything due to lack of a writing muse, no matter what role or perspective you are given. If you just don't have it in you to write, then you won't be able to write in something that is text/story based.
And I still disagree- it's not a game. It's a story-line written by two or more people.What Per is meaning is that it's like a Table-Top RPG. You're improvising the game just as much as you planned. Plus, they're done as activities for fun with a group of people. Most would consider that a game.
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Post by WolfBloodRei on Mar 21, 2012 23:47:43 GMT -8
I'd like to point out that these roleplays are forum-based and therefore are written, not acted out, and therefore are written like a story- except that bits and pieces of it are written by multiple people. That does require muse to actually do it. You cannot write out a scene or action if you cannot think of anything due to lack of a writing muse, no matter what role or perspective you are given. If you just don't have it in you to write, then you won't be able to write in something that is text/story based.
And I still disagree- it's not a game. It's a story-line written by two or more people.What Per is meaning is that it's like a Table-Top RPG. You're improvising the game just as much as you planned. Plus, they're done as activities for fun with a group of people. Most would consider that a game.
While, I still think it isn't a game- Table top RPGs are limited in comparison to what you can do in a written roleplay- I was mostly arguing the "Roleplaying does not require muse" part of the post. XD
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Post by JW% on Mar 21, 2012 23:53:27 GMT -8
Actually, I was meaning it was more like play by post or play by mail. Which is similar.
And I stand by my statement that it's acted out, if only in your mind. The expression of those actions to the other players may be done through the written media, I'll admit, but there shouldn't be any heavy strain on your writing muse. No more than replying to this or similar threads strains such creativity at least. There's nothing that says a player in one of these role playing games has to create a world or adventure, their part in the game is only that of their character. Play out your role, and the rest will resolve itself.
Now creating a character... that requires a muse of creativity... which is usually why the OOC sections tend to start off with a structure for character creation, to ease you into the game without abusing your muse.
And to say nothing of the people who start these and take charge of them. They're the ones that the strain of being creative is placed on. Of course, being able to create the adventure for players to interact with is rewarding in it's own right.
As I said before, on these forums the line is quite blurred but there is a difference between role playing, and collaborative authoring. In theory, different threads on this forum would run the gamut of the blur, tending towards one side or the other. If you don't enjoy collaborative authoring, perhaps you should try a game that requires less creativity. Of course that assumes that there are enough people on this forum to actually post additional threads.
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Post by Alastor on Mar 22, 2012 0:00:26 GMT -8
@rei: Eeeeeh, YMMV. When you're on a roll, you don't really NEED a muse. Other times, you do.
Per, in my experence RPing with him, tends to be on one. Or his characters are based on himself in some fashion, and thus he doesn't need a muse because he's using similarities to himself as a starting point.
It all depends on the player and their RP style, to be honest. Or I'm rambling in my sleepiness.
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Post by JW% on Mar 22, 2012 0:09:40 GMT -8
Actually, when you're on a roll, you have your muse right there with you, wrapping her lovely arms about your neck and whispering sweet words of wisdom in your ear... but that's neither here nor there.
Also, if you think that table top gaming is "too restrictive" you've obviously never played in a good one. Dungeons and Dragons is NOT World of Warcraft(at least it shouldn't be... current editions may be showing otherwise). Rules are there to act as guides, to resolve disputes, and keep things moving forward. Everything else is the story being told by the GM, in which the players interact through their characters. I'd like to hear examples of what kind of restrictions would be placed on a table top game that you wouldn't have in a play by post game.
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Darth Pichu
Persistent Member
Man ist was man isst[Mo0:4]
Posts: 3,058
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Post by Darth Pichu on Mar 22, 2012 6:06:44 GMT -8
Testing ground for characters topic? That can happen easy. =P I also think we just need some open ended things to get people talking.
On the forum we made, we have random topic ideas that are just popping up left and right, and most of them have a pretty decent shelf life and are still moving as we speak. Interest wanes and waxes with each, but the one thing I've found that helps is that we all talk and brainstorm about RP ideas freely. A little role playing happens, a little talking, but the most important thing seems to be open communication. I think the biggest problem we're running into is that commincation is so tentative. I you want to play together, you need to be talking a lot, bouncing ideas. We have a freeplay topic, but it doesn't get used much.
I'm going to put up a sister topic for HWYCA. I'll call it something else so things don't get confusing. I think what made HWYCA successful is the fact that everyone has some kind of stake and emotional attachment to what's going on in there. Everyone has an outcome that they desperately want to see. In order for this to work, we have to be a unit. We need to have a goal and something to work towards. Crap topics are what come first. Just bounce ideas off each other. Let your characters breathe and get to know each other. Then you'll find what settings work, what genres and fandoms you want to use and everything will come together.
I'm thinking this will work in 2 topics. One as an OC testing ground and one as a Puppet/Fancharacter corner. That way fandoms can meet up and just start working with each other, character connections will form and then the magic will happen. Communication is key. Since I've only got 5 minutes until my next class I can't get the topic up until maybe 7 tonight. If someone wants to preempt me here be my guest, but let's get the ball rolling, alright guys?
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Post by Alastor on Mar 22, 2012 14:21:38 GMT -8
Not gonna lie. I love the fact we're talking through the problem as a community. Kinda rare to see people being this civil about things.
AND THAT IS WHY I FUCKING LOVE YOU GUYS.
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Post by Little Death on Mar 23, 2012 2:56:41 GMT -8
That's the power of Friendship, my dear!
Because Friendship is Magical!
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Post by Alastor on Mar 23, 2012 14:05:57 GMT -8
UPDATED TO DO LIST *Get to know other players *Make a few 'random' games outside of HYWCA *Agree on a 'major' game or two for most of us to play in
*Move the dead games and OOCs to an area made for them (WE MUST PESTER ZAXROTH FOR THIS) *Possibly 'reboot' the HYCWA thread or make a sibling thread that acts like a test bed for characters- be they new or old.
*CHILL THE FUCK OUT, WE'RE ARGUING OVER A BUNCH OF GAMES
*FRIENDSHIP IS MAGIC
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Post by Anya the Purple on Mar 23, 2012 21:10:41 GMT -8
^MAY FRIENDSHIP AND PEPSI (TM) REIGN IN THE RPU FOREVER!
So, I was looking at the RP suggestions thread, and all of those ideas sound really cool. Where would I say if I'm interested in joining them? Just in the same thread, or what?
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Post by Alastor on Mar 23, 2012 21:20:03 GMT -8
^MAY FRIENDSHIP AND PEPSI (TM) REIGN IN THE RPU FOREVER!
So, I was looking at the RP suggestions thread, and all of those ideas sound really cool. Where would I say if I'm interested in joining them? Just in the same thread, or what? Yeah, just post in the thread, saying you're interested in (insert title of game here), or something to that effect. Sorry about not clarifying. XD
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