Cascadia {OOC}
Sept 12, 2014 8:57:47 GMT -8
Post by Penny Royals on Sept 12, 2014 8:57:47 GMT -8
A massive fortress nestled along a North American mountain range holds many secrets within its walls…
The Cascadia Inn, a popular ski lodge, is a three story building spanning eleven acres, not counting the trek down the mountain skiers take. It is well-equipped for practically anything, with much recreational activity gear (mostly things for cold weather and skiing, but items for hunting and even fishing as well), ridiculously-prepared first aid kits, and a devoted service staff that brings kids hot cocoa and cookies if they’re upset. The Inn is famous for a welcoming, inviting atmosphere during almost all times of the year, and tourists specifically choose it as a destination when trekking through Washington and Canada.
You arrived in early January, one of the busiest times for the Inn, when the frost is permanently packed. You are far from alone in the hotel, with others coming for their own reasons.
This particular night freezes over as curfew comes and you settle in to sleep, unaware of the changes around you. When you awake up, there is not a single person in the hotel besides you and a handful of others. The blizzard has left you snowed in, and miles away from civilization – doomed to stay until the snow thaws, or someone comes to rescue you.
The once affable atmosphere of the hotel has disappeared just as suddenly. The Inn's appearance has become seemingly decrepit, with thick layers of dust scattering as you move around. You feel the weakening of the oak floors, the creaking of the swollen boards. The air itself is sharp, stagnant and cold. Colder than anything you've felt before. Any attempts to look past the horizon from the top floors is futile, with a thick, dense snowstorm going on for hours outside of the Inn, piling up at all exits - and you can't help but feel the sensation of being watched as you move around the hotel.
You've grown to be stir crazy, and from only a few hours in the changed Inn. Your companions are feeling similar, too. The feeling of being watched has only gotten worse as time goes on, and as the fog gathers. You're unsure what's going to happen to you- and have begun to see things in the corner of your eye.
Horrible, horrible, ghastly things....
(Thanks to Alastor for running with my original write-up and making it /much/ better/creepier, and John to giving me a few ideas to spruce that up further. This is the best thing created by two guys and a girl since Two Guys and a Girl.)
Cascadia is pretty huge – it’s three floors, with rooms being on the top two and the edges of the bottom one. The first floor is encompassed mostly by the lobby, with a large dining section, plenty of storage spaces for the resources they have available and access to an elevator as well. The top two floors have ten rooms each (the bottom has two, ‘deluxe’ rooms), with one to two bedrooms, a living room, bathroom, and attached kitchenette – a few have balconies, as well.
So our bios have numbers – sorry, but this system is easy to run, and will help the characters actually /feel/ fear in this instance, something many horror RPs have issues with. We will be using the New World of Darkness stats, explained in a simplified version below. We each play one or two characters, classified as ‘victims’ and ‘villains’ – villains being characters who have done terrible things, and the Cascadia and the winter itself seems to be punishing them for that very reason.
DEPENDING ON HOW THIS GOES AND PEOPLE VOTE, WE WILL EITHER DO THIS ON THE FORUMS, IN PMS, OR IN A CHAT SETTING - HOWEVER, THE CHAT WILL STILL REQUIRE THE SAME WRITING STYLE YOU WOULD HAVE IN A FORUM SETTING.
Bio details are as follows, and please, DO NOT BE AFRAID TO ASK FOR HELP:
NAME:
AGE:
APPEARANCE:
BIO: (include personality, how/why they are here, and any terrible acts they have committed)
MANIFESTATION OF ‘GUILT’: (What it comes about as – for instance if you drowned a person, their blue corpse coming to haunt you each night would be a manifestation)
---STATS---
POWER
- Intelligence:
- Strength:
- Presence:
FINESSE
- Wits:
- Dexterity:
- Manipulation:
RESISTANCE
- Resolve:
- Stamina:
- Composure
POWER = The effect your character has on others and his surroundings.
FINESSE = Your character's capacity to interact with the world and influence others.
RESISTANCE = How well your character copes with influences from their surroundings that may affect them adversely.
PHYSICAL: Indicate how strong, graceful and enduring your character is.
SOCIAL: Determine how imposing, magnetic, and dignified your character is.
MENTAL: Suggest how insightful, clever, and determined your character is.
Intelligence: Raw power of the mind, cognitive capacity, memory - basically how smart they are.
Strength: Physical might, sheer body power. Lifting, hitting, and doing damage is here.
Presence: Bearing, assertiveness, stature. Attractiveness is also piled into this, but Presence is really the character's sheer command over the attention of others. Social force.
Wits: Ability to think on one's feet, under pressure, without letting them see you sweat. Also encompasses intuition from the FASERIP stats. Perception and response.
Dexterity: Quickness, response time, delicateness. How quickly your character will react. Wits help spot trouble, Dexterity helps react.
Manipulation: Charm, persuasiveness, charisma. Ability to influence others, appeal to them, get their favor. Social subtlety.
Resolve: Focus and determination to see their will done. Capacity to stay on target and ignore distractions and to resist coercion. Think of Will.
Stamina: Sturdiness, steadfastness, physical resilience - how tough they are, how far they can push their bodies, how much physical abuse they can endure.
Composure: Poise, dignity. Remaining calm and appear, and/or be, unfazed in threatening or harrowing situations.
Each of the stats are on a simple one-to-five scale, as shown below. You have twenty points to spend as a victim, twenty-four as a villain.
1 - Poor. Unexercised, unpracticed or inept.
2 - Average. Result of the occasional effort or application.
3 - Good. Regular practices or effort, or naturally talented.
4 - Exceptional. Frequently applied, tested and honed, or naturally gifted.
5 - Outstanding. The peak of normal human capability. Continuously exercised or naturally blessed.
The Cascadia Inn, a popular ski lodge, is a three story building spanning eleven acres, not counting the trek down the mountain skiers take. It is well-equipped for practically anything, with much recreational activity gear (mostly things for cold weather and skiing, but items for hunting and even fishing as well), ridiculously-prepared first aid kits, and a devoted service staff that brings kids hot cocoa and cookies if they’re upset. The Inn is famous for a welcoming, inviting atmosphere during almost all times of the year, and tourists specifically choose it as a destination when trekking through Washington and Canada.
You arrived in early January, one of the busiest times for the Inn, when the frost is permanently packed. You are far from alone in the hotel, with others coming for their own reasons.
This particular night freezes over as curfew comes and you settle in to sleep, unaware of the changes around you. When you awake up, there is not a single person in the hotel besides you and a handful of others. The blizzard has left you snowed in, and miles away from civilization – doomed to stay until the snow thaws, or someone comes to rescue you.
The once affable atmosphere of the hotel has disappeared just as suddenly. The Inn's appearance has become seemingly decrepit, with thick layers of dust scattering as you move around. You feel the weakening of the oak floors, the creaking of the swollen boards. The air itself is sharp, stagnant and cold. Colder than anything you've felt before. Any attempts to look past the horizon from the top floors is futile, with a thick, dense snowstorm going on for hours outside of the Inn, piling up at all exits - and you can't help but feel the sensation of being watched as you move around the hotel.
You've grown to be stir crazy, and from only a few hours in the changed Inn. Your companions are feeling similar, too. The feeling of being watched has only gotten worse as time goes on, and as the fog gathers. You're unsure what's going to happen to you- and have begun to see things in the corner of your eye.
Horrible, horrible, ghastly things....
(Thanks to Alastor for running with my original write-up and making it /much/ better/creepier, and John to giving me a few ideas to spruce that up further. This is the best thing created by two guys and a girl since Two Guys and a Girl.)
Cascadia is pretty huge – it’s three floors, with rooms being on the top two and the edges of the bottom one. The first floor is encompassed mostly by the lobby, with a large dining section, plenty of storage spaces for the resources they have available and access to an elevator as well. The top two floors have ten rooms each (the bottom has two, ‘deluxe’ rooms), with one to two bedrooms, a living room, bathroom, and attached kitchenette – a few have balconies, as well.
So our bios have numbers – sorry, but this system is easy to run, and will help the characters actually /feel/ fear in this instance, something many horror RPs have issues with. We will be using the New World of Darkness stats, explained in a simplified version below. We each play one or two characters, classified as ‘victims’ and ‘villains’ – villains being characters who have done terrible things, and the Cascadia and the winter itself seems to be punishing them for that very reason.
DEPENDING ON HOW THIS GOES AND PEOPLE VOTE, WE WILL EITHER DO THIS ON THE FORUMS, IN PMS, OR IN A CHAT SETTING - HOWEVER, THE CHAT WILL STILL REQUIRE THE SAME WRITING STYLE YOU WOULD HAVE IN A FORUM SETTING.
Bio details are as follows, and please, DO NOT BE AFRAID TO ASK FOR HELP:
NAME:
AGE:
APPEARANCE:
BIO: (include personality, how/why they are here, and any terrible acts they have committed)
MANIFESTATION OF ‘GUILT’: (What it comes about as – for instance if you drowned a person, their blue corpse coming to haunt you each night would be a manifestation)
---STATS---
POWER
- Intelligence:
- Strength:
- Presence:
FINESSE
- Wits:
- Dexterity:
- Manipulation:
RESISTANCE
- Resolve:
- Stamina:
- Composure
POWER = The effect your character has on others and his surroundings.
FINESSE = Your character's capacity to interact with the world and influence others.
RESISTANCE = How well your character copes with influences from their surroundings that may affect them adversely.
PHYSICAL: Indicate how strong, graceful and enduring your character is.
SOCIAL: Determine how imposing, magnetic, and dignified your character is.
MENTAL: Suggest how insightful, clever, and determined your character is.
Intelligence: Raw power of the mind, cognitive capacity, memory - basically how smart they are.
Strength: Physical might, sheer body power. Lifting, hitting, and doing damage is here.
Presence: Bearing, assertiveness, stature. Attractiveness is also piled into this, but Presence is really the character's sheer command over the attention of others. Social force.
Wits: Ability to think on one's feet, under pressure, without letting them see you sweat. Also encompasses intuition from the FASERIP stats. Perception and response.
Dexterity: Quickness, response time, delicateness. How quickly your character will react. Wits help spot trouble, Dexterity helps react.
Manipulation: Charm, persuasiveness, charisma. Ability to influence others, appeal to them, get their favor. Social subtlety.
Resolve: Focus and determination to see their will done. Capacity to stay on target and ignore distractions and to resist coercion. Think of Will.
Stamina: Sturdiness, steadfastness, physical resilience - how tough they are, how far they can push their bodies, how much physical abuse they can endure.
Composure: Poise, dignity. Remaining calm and appear, and/or be, unfazed in threatening or harrowing situations.
Each of the stats are on a simple one-to-five scale, as shown below. You have twenty points to spend as a victim, twenty-four as a villain.
1 - Poor. Unexercised, unpracticed or inept.
2 - Average. Result of the occasional effort or application.
3 - Good. Regular practices or effort, or naturally talented.
4 - Exceptional. Frequently applied, tested and honed, or naturally gifted.
5 - Outstanding. The peak of normal human capability. Continuously exercised or naturally blessed.
{My Bios}NAME: Edmund Reiss
AGE: 45
APPEARANCE: wallpaperscraft.com/image/19035/1366x768.jpg?orig=1
BIO: Edmund was born and raised in Portland, Oregon, with two older sisters and his mother. His parents divorced when he was young, something he was very resentful of in his childhood. He worked at several different talents in his youth, though woodworking is what stuck with him, and he opened up an antique shop in his early twenties. He fell in love when he was 23, to a younger woman named April who was going to med school, and the two soon married and had one child. Edmund was an overly-involved father, though his relationship with his wife became very strained for reasons unsaid. After her death he focused on his business, which has become a marginal success. He’s heading up towards Alaska this winter to visit his sister and stop with some commissions for other shops along the way.
MANIFESTATION OF ‘GUILT’: A black, shadowy figure that can contort itself into different shapes and shadows, blending in various places, and can mimic/copy/playback voices and things it’s heard.
---STATS---
POWER
- Intelligence: 3
- Strength: 2
- Presence: 4
FINESSE
- Wits: 3
- Dexterity: 2
- Manipulation: 4
RESISTANCE
- Resolve: 3
- Stamina: 2
- Composure: 2
NAME: ‘Angel’ Reiss
AGE: 20
APPEARANCE: tektek.org/av/1215810
BIO: Angel was assigned male at birth in Portland, Oregon, born to a young med student and an antique shop owner. Her mother passed away relatively recently, Angel was sixteen, and it had been since years since she’d started transitioning. In the past four years she’s bounced between her father and grandmother, though either way she’s extremely spoiled. She is in college, studying arts. Angel has severe anxiety and panic disorders, and has had them since she was young, to the point where she was nearly homeschooled, and is generally in a very regressive state of mind. Nobody but the family and a few very close friends really know why she’s like that. Her mother, however, figured out a perfect ‘treatment’ for any sort of her freak outs (to read her her favorite book (Stellaluna)). She is coming along with her father because her grandmother is unable to take care of her for the time allotted; her father brought along several of her toys and books to keep her entertained on the way.
MANIFESTATION OF ‘GUILT’: SHE doesn’t have one, however, she can see her father’s, and quite possibly others.
---STATS---
POWER
- Intelligence: 2
- Strength: 1
- Presence: 2
FINESSE
- Wits: 2
- Dexterity: 4
- Manipulation: 2
RESISTANCE
- Resolve: 2
- Stamina: 3
- Composure: 2
AGE: 45
APPEARANCE: wallpaperscraft.com/image/19035/1366x768.jpg?orig=1
BIO: Edmund was born and raised in Portland, Oregon, with two older sisters and his mother. His parents divorced when he was young, something he was very resentful of in his childhood. He worked at several different talents in his youth, though woodworking is what stuck with him, and he opened up an antique shop in his early twenties. He fell in love when he was 23, to a younger woman named April who was going to med school, and the two soon married and had one child. Edmund was an overly-involved father, though his relationship with his wife became very strained for reasons unsaid. After her death he focused on his business, which has become a marginal success. He’s heading up towards Alaska this winter to visit his sister and stop with some commissions for other shops along the way.
MANIFESTATION OF ‘GUILT’: A black, shadowy figure that can contort itself into different shapes and shadows, blending in various places, and can mimic/copy/playback voices and things it’s heard.
---STATS---
POWER
- Intelligence: 3
- Strength: 2
- Presence: 4
FINESSE
- Wits: 3
- Dexterity: 2
- Manipulation: 4
RESISTANCE
- Resolve: 3
- Stamina: 2
- Composure: 2
NAME: ‘Angel’ Reiss
AGE: 20
APPEARANCE: tektek.org/av/1215810
BIO: Angel was assigned male at birth in Portland, Oregon, born to a young med student and an antique shop owner. Her mother passed away relatively recently, Angel was sixteen, and it had been since years since she’d started transitioning. In the past four years she’s bounced between her father and grandmother, though either way she’s extremely spoiled. She is in college, studying arts. Angel has severe anxiety and panic disorders, and has had them since she was young, to the point where she was nearly homeschooled, and is generally in a very regressive state of mind. Nobody but the family and a few very close friends really know why she’s like that. Her mother, however, figured out a perfect ‘treatment’ for any sort of her freak outs (to read her her favorite book (Stellaluna)). She is coming along with her father because her grandmother is unable to take care of her for the time allotted; her father brought along several of her toys and books to keep her entertained on the way.
MANIFESTATION OF ‘GUILT’: SHE doesn’t have one, however, she can see her father’s, and quite possibly others.
---STATS---
POWER
- Intelligence: 2
- Strength: 1
- Presence: 2
FINESSE
- Wits: 2
- Dexterity: 4
- Manipulation: 2
RESISTANCE
- Resolve: 2
- Stamina: 3
- Composure: 2