Using magic/magic systems in your writing
Apr 8, 2013 15:48:57 GMT -8
Post by makoeyes on Apr 8, 2013 15:48:57 GMT -8
This is a thread for getting help with one's "flavor" of magic in your writing. This could also apply to other superpowers if you want, like psionics.
This is what I've got planned so far for my magic system, and I'd like some help developing mine, if you don't mind.
What can it do?
Magic in my universe can do practically anything. Magic is even defined as the power to bend the laws of reality to one’s will. One of the laws is that the dead cannot be brought back to life unless they’re very recently dead. Like if it’s done very, very soon, it’s possible, and even then not if their body has been destroyed. The medical definition of death is whenever oxygen no longer reaches the brain and the brain loses all activity. I think it’s possible to revive someone irl, and obviously magic is going to be better at it than anything we could do.
Another law is that real love cannot be created or imitated, whether it is romantic or platonic. Another law is that a memory can’t be permanently erased. You can bury under layers of lies and false memories, but it’ll still be there.
Magic could basically fix all the real world’s problems. Magic could create a perpetual energy source that’s more effective than fossil fuels. It can create a perpetually self-repairing machine, possibly even one that permanently repairs itself. It can permanently regenerate lost body parts. Cure to viruses is a home remedy. Causing a forest to grow up in a deforested area can be done with a wave of a hand. Food can be conjured from nothing or multiplied to feed billions of people without end. Magic can be used to find forensic evidence that have been destroyed through mundane means or simply just read the minds of criminals.
However, magic cancels magic. While magic can fix all real world problems, it’s like in Harry Potter in which magic causes a lot of problems as well. Magic can be used to shield the mind from intrusion, thus preventing telepaths being used to convict criminals unless there’s a certainty that they’re not psychically protected. Magic can permanently erase all forensic evidence. Magic can stop the past from being viewed. There are magical diseases that can’t be cured as easily as say, AIDS or Ebola can. There are evil mages out there. Maleficium (Dark Arts) can have adverse effects on the natural environment, etc., etc.
Basically, while it can do almost anything, magic creates almost as many problems as it fixes.
Laws
Laws of Sympathy
In real life and fiction, there exists a form of magic called Sympathetic Magic. There are three Laws of Sympathy:
Law of “Fuel”
Doing magic, like any other kind of work, requires energy - fuel. Most commonly this fuel is MP, which is a slang term video game fans use. MP means “Magic Points.” MP is the energy required to do magical work. A more powerful mage has a greater store of MP within them.
Mages can get MP from just about anything. They can draw it out of magical sources (the best kind of power source) such as a Ley Line. They can, and do regularly, draw it from natural forces, such as the weather or the full moon. The reason why mages use candles is because it raises the ambient amount of energy a mage has to work with. They can even draw it out of Muggle technological devices and power sources.
The second best source of energy, besides purely magical sources, is life force. Basically, Cast From Hit Points. Mages automatically start casting from their own Hit Points once they run out of MP, however they can draw it from surrounding living things, which usually kills them.
Gestures, incantations, geometry, etc.
With the exception of “personal powers,” most magic requires either reagents (such as ingredients in making a potion), gestures, incantations, or tools. It’s possible to cast spells without all that, but few magical creatures can do such a thing. The exception is gods, who can use their powers without all that, and to a lesser extent Sorceresses.
Almost all spells will require either an incantation (even if it’s just a couple of words like “Expecto Patronum”, or a full blown rhyming chant), even if it’s unspoken, and/or a gesture.
Using tools, geometry, gestures, etc. will make it so that one requires less effort and MP in using the magic. The more “trappings” you use, the less mental discipline required and the less energy you have to put into it.
The purpose of words and gestures
Words help activate the magic in one’s mind. It’s easier to know what to do if you have a specific word you use to cast a particular spell, rather than simply just concentrating. Spells are usually cast in dead languages in order to avoid accidentally using magic. Saying “fire” every time you shoot a fireball would increase the risk of one accidentally setting their underwear on fire.
Spells are generally said in a couple of weird sounding words, such as in Harry Potter. More powerful spells require longer spells, such as a full on chant. Chants can be said in one’s native language as long as it’s written in a poetic, formal tone, because people don’t speak in rhyme. However, there’s still a small risk of accidentally using magic whenever reciting poetry, so most mages use archaic languages when they chant.
Like I said, using an actual incantation requires less effort than doing magic without it. An example of a non-traditional incantation would be the “Kiyup!” martial artists use.
Gestures serve much the same purpose.
Tools and geometric magic
Tools have a power of their own, whereas words and gestures are largely mental. Tools (of which the most powerful and versatile is by far the wand) help to channel and focus magic. Geometry (most especially circles) helps do the same thing.
Geometric shapes and patterns have actual power within physical reality, much like in real life sciences. Tools (such as a dagger or cauldron) have actual power of their own, much like how cables direct electrical energy to a place.
How does it make sense from a scientific perspective?
Magic, to some extent, obeys the ordinary laws of physics. Whenever a wizard waves his wand and conjures up a flock of birds, it doesn’t just happen for no reason. It converts pretty much all surrounding matter and energy into the birds. This is why there’s often a “bang,” puff of smoke, or flash of light, because it’s a byproduct of the rapid energy and matter exchanges.
This can be seen in Harry Potter, whenever the door to Ravenclaw tower asks McGonagall where vanished objects go, and she correctly replies “Into non-being, which is to say everything.” This is why conjuration and vanishing is a part of Transfiguration, because it’s converting matter and energy into something else.
This also explains where the extra mass in shapeshifting comes from.
Some people may ask if they can unleash incredible forces of destruction such as a nuclear bomb (according to mathematics, Dumbledore’s conjurations of hundreds of sleeping bags in Prisoner of Azkaban requires 12 times as much energy as the strongest nuclear weapon ever devised by man), well, some mages can destroy planets (SOME), but most can’t. This is where the “it’s magic” comes in. While, yes, they can do things that in real life would require mind-boggling amounts of energy, it doesn’t work like that according to magical laws.
As best as I can tell right now, magic works according more to scale and common sense than physics. It’s easier to transfigure something that’s similar (like beetles into buttons) and multiply smaller numbers of food. That said actual science still plays a part. Human transfiguration is the most difficult because humans are the most complex of life forms, and it’s easier to transform into a swarm of mice than a single one (because your mass stays the same, but it’s harder to keep control over one’s mind and makes said mice act as one), but at the same time don’t act like too much of a physicist when dealing with magic.
This is what I've got planned so far for my magic system, and I'd like some help developing mine, if you don't mind.
What can it do?
Magic in my universe can do practically anything. Magic is even defined as the power to bend the laws of reality to one’s will. One of the laws is that the dead cannot be brought back to life unless they’re very recently dead. Like if it’s done very, very soon, it’s possible, and even then not if their body has been destroyed. The medical definition of death is whenever oxygen no longer reaches the brain and the brain loses all activity. I think it’s possible to revive someone irl, and obviously magic is going to be better at it than anything we could do.
Another law is that real love cannot be created or imitated, whether it is romantic or platonic. Another law is that a memory can’t be permanently erased. You can bury under layers of lies and false memories, but it’ll still be there.
Magic could basically fix all the real world’s problems. Magic could create a perpetual energy source that’s more effective than fossil fuels. It can create a perpetually self-repairing machine, possibly even one that permanently repairs itself. It can permanently regenerate lost body parts. Cure to viruses is a home remedy. Causing a forest to grow up in a deforested area can be done with a wave of a hand. Food can be conjured from nothing or multiplied to feed billions of people without end. Magic can be used to find forensic evidence that have been destroyed through mundane means or simply just read the minds of criminals.
However, magic cancels magic. While magic can fix all real world problems, it’s like in Harry Potter in which magic causes a lot of problems as well. Magic can be used to shield the mind from intrusion, thus preventing telepaths being used to convict criminals unless there’s a certainty that they’re not psychically protected. Magic can permanently erase all forensic evidence. Magic can stop the past from being viewed. There are magical diseases that can’t be cured as easily as say, AIDS or Ebola can. There are evil mages out there. Maleficium (Dark Arts) can have adverse effects on the natural environment, etc., etc.
Basically, while it can do almost anything, magic creates almost as many problems as it fixes.
Laws
Laws of Sympathy
In real life and fiction, there exists a form of magic called Sympathetic Magic. There are three Laws of Sympathy:
- Law of Contagion: Anything which has been in contact with something maintain a connection to what it used to be in contact with. This is why it’s a bad idea to leave your hair laying around unscrupulous mages. Contagions (which is what these “links” are called) allows a mage to gain a degree of control over a person by making it easier to work magic on a faraway target. A person’s name is a Contagion, though a fairly weak one. This law is why it’s possible to use Psychometry on objects and gain information about the object’s owner.
- Law of Imitation: Things that resemble the target of the magic can be used to affect the target. Voodoo dolls are an example of this.
- Law of Correspondence: Things that share similar properties can be used to treat effect something similar to it. For example, using yellow plants to cure jaundice, or use red wine to effect the blood.
Law of “Fuel”
Doing magic, like any other kind of work, requires energy - fuel. Most commonly this fuel is MP, which is a slang term video game fans use. MP means “Magic Points.” MP is the energy required to do magical work. A more powerful mage has a greater store of MP within them.
Mages can get MP from just about anything. They can draw it out of magical sources (the best kind of power source) such as a Ley Line. They can, and do regularly, draw it from natural forces, such as the weather or the full moon. The reason why mages use candles is because it raises the ambient amount of energy a mage has to work with. They can even draw it out of Muggle technological devices and power sources.
The second best source of energy, besides purely magical sources, is life force. Basically, Cast From Hit Points. Mages automatically start casting from their own Hit Points once they run out of MP, however they can draw it from surrounding living things, which usually kills them.
Gestures, incantations, geometry, etc.
With the exception of “personal powers,” most magic requires either reagents (such as ingredients in making a potion), gestures, incantations, or tools. It’s possible to cast spells without all that, but few magical creatures can do such a thing. The exception is gods, who can use their powers without all that, and to a lesser extent Sorceresses.
Almost all spells will require either an incantation (even if it’s just a couple of words like “Expecto Patronum”, or a full blown rhyming chant), even if it’s unspoken, and/or a gesture.
Using tools, geometry, gestures, etc. will make it so that one requires less effort and MP in using the magic. The more “trappings” you use, the less mental discipline required and the less energy you have to put into it.
The purpose of words and gestures
Words help activate the magic in one’s mind. It’s easier to know what to do if you have a specific word you use to cast a particular spell, rather than simply just concentrating. Spells are usually cast in dead languages in order to avoid accidentally using magic. Saying “fire” every time you shoot a fireball would increase the risk of one accidentally setting their underwear on fire.
Spells are generally said in a couple of weird sounding words, such as in Harry Potter. More powerful spells require longer spells, such as a full on chant. Chants can be said in one’s native language as long as it’s written in a poetic, formal tone, because people don’t speak in rhyme. However, there’s still a small risk of accidentally using magic whenever reciting poetry, so most mages use archaic languages when they chant.
Like I said, using an actual incantation requires less effort than doing magic without it. An example of a non-traditional incantation would be the “Kiyup!” martial artists use.
Gestures serve much the same purpose.
Tools and geometric magic
Tools have a power of their own, whereas words and gestures are largely mental. Tools (of which the most powerful and versatile is by far the wand) help to channel and focus magic. Geometry (most especially circles) helps do the same thing.
Geometric shapes and patterns have actual power within physical reality, much like in real life sciences. Tools (such as a dagger or cauldron) have actual power of their own, much like how cables direct electrical energy to a place.
How does it make sense from a scientific perspective?
Magic, to some extent, obeys the ordinary laws of physics. Whenever a wizard waves his wand and conjures up a flock of birds, it doesn’t just happen for no reason. It converts pretty much all surrounding matter and energy into the birds. This is why there’s often a “bang,” puff of smoke, or flash of light, because it’s a byproduct of the rapid energy and matter exchanges.
This can be seen in Harry Potter, whenever the door to Ravenclaw tower asks McGonagall where vanished objects go, and she correctly replies “Into non-being, which is to say everything.” This is why conjuration and vanishing is a part of Transfiguration, because it’s converting matter and energy into something else.
This also explains where the extra mass in shapeshifting comes from.
Some people may ask if they can unleash incredible forces of destruction such as a nuclear bomb (according to mathematics, Dumbledore’s conjurations of hundreds of sleeping bags in Prisoner of Azkaban requires 12 times as much energy as the strongest nuclear weapon ever devised by man), well, some mages can destroy planets (SOME), but most can’t. This is where the “it’s magic” comes in. While, yes, they can do things that in real life would require mind-boggling amounts of energy, it doesn’t work like that according to magical laws.
As best as I can tell right now, magic works according more to scale and common sense than physics. It’s easier to transfigure something that’s similar (like beetles into buttons) and multiply smaller numbers of food. That said actual science still plays a part. Human transfiguration is the most difficult because humans are the most complex of life forms, and it’s easier to transform into a swarm of mice than a single one (because your mass stays the same, but it’s harder to keep control over one’s mind and makes said mice act as one), but at the same time don’t act like too much of a physicist when dealing with magic.