Modern-Era DnD
Nov 19, 2014 0:12:51 GMT -8
Post by Alkonost Storm on Nov 19, 2014 0:12:51 GMT -8
Simply put, it's Dungeons and Dragons in a modern setting. The characters will be members of the modern equivalent for a guild (the specifics escape me rn). The DnD setting will be Faerun, with the characters being based in Neverwinter's Protector's Enclave. The rp will be lifting a lot from the MMO Neverwinter Online as an influence.
Tech level: Has most modern amenities, and there is new weapon technology where the weapon comes with two alternate modes (one for long-range, the other for close-range) and the user can shift between the two as needed. However this technology is still very new and therefore not seen as reliable. There is also firearms but they're not at the point where they'd hold up well in certain environments (mainly swamps, cold areas, places where black dragons live, etc). In addition, traditional armor is still used in addition to more modern protective gear, the reason for this being that the metal proves an excellent guard against arcane magic (this also means that mages can't wear this kind of armor because it would mess up their spells). The exception to the norm, thus far, are Devoted Clerics (whose magic relies on the strength of their belief and faith in their gods) and Scourge Warlocks, who derive their powers from contracts with devils.
Playable Races:
Playable Classes:
Character Skeleton:
*Subject to future edits*
Tech level: Has most modern amenities, and there is new weapon technology where the weapon comes with two alternate modes (one for long-range, the other for close-range) and the user can shift between the two as needed. However this technology is still very new and therefore not seen as reliable. There is also firearms but they're not at the point where they'd hold up well in certain environments (mainly swamps, cold areas, places where black dragons live, etc). In addition, traditional armor is still used in addition to more modern protective gear, the reason for this being that the metal proves an excellent guard against arcane magic (this also means that mages can't wear this kind of armor because it would mess up their spells). The exception to the norm, thus far, are Devoted Clerics (whose magic relies on the strength of their belief and faith in their gods) and Scourge Warlocks, who derive their powers from contracts with devils.
Playable Races:
- Human
- Elf (Sun, Moon, Drow)
- Dwarf
- Halfling
- Half-elf
- Orc
- Half-orc
- Tiefling
Playable Classes:
- Warrior: Guardian Fighter (shield w/ sword), Great Weapon Fighter (two-handed weapons)
- Rogue: Trickster Rogue (daggers, dual wield), Hunter Ranger (bow, dagger)
- Healer: Devoted Cleric (symbol)
- Mage: Control Wizard (orb), Scourge Warlock (pact blade)
Character Skeleton:
- Name
- Race
- Sex
- Age
- Class
- Appearance
- Faith (Y/N; indicate what god if yes)
- Character History
- Miscellanous