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Post by Darth Sariah on Oct 26, 2012 6:31:26 GMT -8
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Post by annabellamy on Oct 28, 2012 12:16:58 GMT -8
So here goes. I have a resistance movement. To identify each other, each member wears a necklace with a pendant made from the crystals of a famous chandelier destroyed by the organization they are opposing. The reason the chandelier was famous is because it was not only GIGANTIC, but it's crystals were all shaped like this: Now I need to do a little backpedaling and come up with a symbolic meaning behind the crystals. Any ideas? Since they're a stellate icon and are used by a society who are pro-colour, you could suggest that the crystals symbolise that if light is the source of all life, then life must include all colours (does that make sense?) @thread: My vampire, Sylvan, is taking over Finland in the year 2020, the year of the 32nd Olympiad (it was 2020 anyway, just so happens it falls on the Olympics ) and Helsinki is proudly hosting. Sylvan does something to the Olympic rings which hang in front of the presidential palace. The Organisation have re-formed into a full-on army ("The Noble Army") with some of the Finnish Armed Forces regiments who haven't turned over to Sylvan, who establishes a dictatorship similar to that of Stalin. Research point: when revolution comes and fails, how badly could the Helsinki Rising revolutionaries be treated when found guilty mof treason?
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stormcat
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Post by stormcat on Oct 28, 2012 12:33:43 GMT -8
Since they're a stellate icon and are used by a society who are pro-colour, you could suggest that the crystals symbolise that if light is the source of all life, then life must include all colours (does that make sense?) ... not... really.
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Post by Fiery Firefly on Oct 28, 2012 20:39:29 GMT -8
Is it possible for oil to exist on an island chain created by a hot spot? ( I'm really hoping the answer is no, or I'll have to go to the drawing board on a big aspect of my fic)
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Post by Darth Sariah on Nov 6, 2012 13:08:53 GMT -8
Is it possible for oil to exist on an island chain created by a hot spot? ( I'm really hoping the answer is no, or I'll have to go to the drawing board on a big aspect of my fic) I can not find mention of island chains created by hotspots with oil but continental hotspots and islands seperated by techtonic drifting that do (East African Rift System and the Falkland Islands respectively). I would assume places like Hawaii that were created by powerful and violent hotspot volcanic forces would be too young or geographically inefficient for oil. Remember that oil is degraded bio material over millions of years and requires layered geographic set up that many hotspot islands do not have.
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Post by Fiery Firefly on Nov 6, 2012 13:40:31 GMT -8
^ Yay! That's what I thought.
Another question, if a member of royalty is in the military, which title takes presedence on the field, their royal or military rank?
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Post by annabellamy on Nov 6, 2012 23:24:58 GMT -8
In terms of commanding in battle, their military rank.
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lovely corte
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Post by lovely corte on Nov 9, 2012 4:09:11 GMT -8
depending on whether it's a modern military, like ours, or something like a Victorian-era military, then military over royalty, and royalty over military respectively.
It doesn't matter if you're the Queen, if you can't maneuver a squad then you can't be in command.
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Post by Fiery Firefly on Nov 9, 2012 5:36:59 GMT -8
By title I meant "what name to call them" their royal title or military title. I'll go with military title.
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lovely corte
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Post by lovely corte on Nov 9, 2012 8:55:48 GMT -8
Yet again, depends. Same thing and shit. If It's on an official level, then rank, if it's on a political level, most likely royal rank, or even one or either.
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Post by Darth Sariah on Nov 12, 2012 11:29:44 GMT -8
So in a surprising twist I need your help for once. I'm trying to write a realistic pregnant character. I need to know how pregnant women change mentally throughout various stages and the physical side effects. Moods, personality, emotions, physical changes, sickness, the whole sad story.
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stormcat
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Post by stormcat on Nov 12, 2012 12:12:31 GMT -8
So in a surprising twist I need your help for once. I'm trying to write a realistic pregnant character. I need to know how pregnant women change mentally throughout various stages and the physical side effects. Moods, personality, emotions, physical changes, sickness, the whole sad story. The only thing I know about Mental changes is in Post-partum depression. I met this lady at college once. At first she was all like “I’m so excited! I’m gonna induce labor on saturday, I’m gonna be a mom!” but not three days after delivery she seemed all depressed. She delivered a healthy baby boy, but from how she acted, you’d think she miscarried. Post-partum depression is apparently pretty common, but post-partum Psychosis (look up “Andrea Yates” for a horrific example) Is thankfully, extremely rare. These symptoms will go away a few weeks after delivery.
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lovely corte
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Post by lovely corte on Nov 12, 2012 20:54:48 GMT -8
Yeah, it depends really on the individual. Pregnancy is a major factor in itself, and the idea of it is usually what affects people the most. The 'episodic' bouts of changing emotions rarely happen, albeit this is different from every pregnancy.
The after-effects of pregnancy are usually the easiest to figure out, save for the fact that they can change just as wildly with the individual.
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makoeyes
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Post by makoeyes on Nov 18, 2012 19:55:17 GMT -8
So I have a fantasy universe, and the country it mostly takes place in is a fantasy counterpart culture to the US. But in that universe, instead of coming over from the counterpart to Britain, the came over from the counterpart to France. So does that mean I should start using French descriptors and names in the story? Like "Christophe" instead of "Christopher," and "Monsieur" instead of "Mr."?
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Post by Darth Sariah on Nov 19, 2012 7:18:39 GMT -8
So I have a fantasy universe, and the country it mostly takes place in is a fantasy counterpart culture to the US. But in that universe, instead of coming over from the counterpart to Britain, the came over from the counterpart to France. So does that mean I should start using French descriptors and names in the story? Like "Christophe" instead of "Christopher," and "Monsieur" instead of "Mr."? That's completely up to you. Cultural heritage transfers no matter where you hail from or where you're going just usually a bit modified to account for the different environment. Northeast American colonists modeled their government after the British (sans royalty obviously) because that is what they knew and that's what worked for them. British colonists in India still spoke the same and liked the same thing for breakfast in the morning because that's what they knew and were comfortable with. So yes, definitely import your current culture from your country and then add new stuff to it. All new culture is started off the one that came before it and then modified to fit new situations.
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Post by annabellamy on Nov 19, 2012 12:46:39 GMT -8
I have a character, Anastasia Vanyevna, who has been alive since the 1890s (haven't pinned her birthday yet). Obviously sh gets very bored and needs something to do, so she decides she wants to join up with the KGB come the 1960s/70s after developing artistic exhaustion. Would she have been allowed to do so?
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makoeyes
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Post by makoeyes on Nov 19, 2012 20:39:55 GMT -8
So I have a fantasy universe, and the country it mostly takes place in is a fantasy counterpart culture to the US. But in that universe, instead of coming over from the counterpart to Britain, the came over from the counterpart to France. So does that mean I should start using French descriptors and names in the story? Like "Christophe" instead of "Christopher," and "Monsieur" instead of "Mr."? That's completely up to you. Cultural heritage transfers no matter where you hail from or where you're going just usually a bit modified to account for the different environment. Northeast American colonists modeled their government after the British (sans royalty obviously) because that is what they knew and that's what worked for them. British colonists in India still spoke the same and liked the same thing for breakfast in the morning because that's what they knew and were comfortable with. So yes, definitely import your current culture from your country and then add new stuff to it. All new culture is started off the one that came before it and then modified to fit new situations. Thanks. I think I'll change some of the names, but keep things like "Mr." the same. I don't want it to be obvious from the start that it's based on France.
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stormcat
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Post by stormcat on Nov 19, 2012 21:39:06 GMT -8
My main characters just caught someone spying on them. How do they go about interrogation?
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lovely corte
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Post by lovely corte on Nov 29, 2012 15:25:53 GMT -8
Depends on how brutal/how squeamish they are, and what is around them at the time.
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stormcat
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Post by stormcat on Nov 29, 2012 16:23:22 GMT -8
Depends on how brutal/how squeamish they are, and what is around them at the time. Well they intend to drug him afterwards, so they don’t want to leave physical scars.
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lovely corte
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Post by lovely corte on Nov 29, 2012 19:45:26 GMT -8
No physical scars? They'd want more psychological for that.
They could underfeed, exhaust him. They could leave him in a heat box, or cool it down, but that could leave frostbite. They could beat him with soft items, like a heavy object in a large, soft bag. They could pour water on his forehead, or gag him and make him throw up.
They could fuck with him internally, using orifices, or make him watch his loved ones get killed. Honestly, just take whatever is around, and use it in a sick, perverted way.
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stormcat
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Post by stormcat on Nov 29, 2012 19:59:38 GMT -8
No physical scars? They'd want more psychological for that. They could underfeed, exhaust him. They could leave him in a heat box, or cool it down, but that could leave frostbite. They could beat him with soft items, like a heavy object in a large, soft bag. They could pour water on his forehead, or gag him and make him throw up. They could fuck with him internally, using orifices, or make him watch his loved ones get killed. Honestly, just take whatever is around, and use it in a sick, perverted way. But what sort of questions do they ask him EDIT: and Happy 2,000th post to me!
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lovely corte
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Post by lovely corte on Nov 29, 2012 20:10:37 GMT -8
What's the context? They'll most likely want to ask him, then hurt him. They might also want to make a demonstration about how far they'll go.
Like, one guy will like, cut his own arm or something, showing no pain or like... dab a cigarette out on himself, to tweak the guy out, make him feel like he's with insane people.
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stormcat
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Post by stormcat on Nov 29, 2012 22:06:47 GMT -8
What's the context? They'll most likely want to ask him, then hurt him. They might also want to make a demonstration about how far they'll go. Like, one guy will like, cut his own arm or something, showing no pain or like... dab a cigarette out on himself, to tweak the guy out, make him feel like he's with insane people. My main characters are members of an anti-government spy ring. The guy the've captured is a government agent. He's been hanging around for several days, just watching them.
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lovely corte
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Post by lovely corte on Nov 30, 2012 0:47:49 GMT -8
Ask them how much he knows, how much he has done, how much he has told the government.
A spy might be conditioned to resist torture methods and withhold information, or even still keep working, supplying them wrong information. It depends, really, on the characters.
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reynard
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Post by reynard on Dec 13, 2012 11:12:15 GMT -8
Hey guys. I have a few geography related questions for a project I was thinking of working on. Maybe I'll just end up playing with it, but I still wanted a second opinion. I recently wrote a very long commentary on Dreamwidth on a game called Unfairy Tales. The game design wasn't very good, and it was full of glitches and annoying language typos. But the setting it created was very interesting, so I had this impulse to try to write a better story. But here's one of my problems. See, here's a link to the "secret maps" they added to the game: www.foofa.net/maps/UnfairyTales/Look at the world map there. See how there's that big yellow match north of the Dwarven Village? That's a desert. Can you have a desert just sitting there like that? Also, the rivers. Notice the starting and ending points of that longer one up north. Is that realistic? And the mountains are supposed to be impassible (except, in my mind, climbing over them), and yet, if a river cuts through them, which is does, then would that mean the mountain range could be crossed along it without going over the top? Do you know what I mean? I mean there is actually a secret path across that's may be a glitch, but I could explain that not being used by the Beasts that swarm the area.
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Post by Darth Sariah on Dec 25, 2012 11:05:47 GMT -8
I have a character, Anastasia Vanyevna, who has been alive since the 1890s (haven't pinned her birthday yet). Obviously sh gets very bored and needs something to do, so she decides she wants to join up with the KGB come the 1960s/70s after developing artistic exhaustion. Would she have been allowed to do so? Definitely. Women have been apart of intellegence and counter-intellegence for longer than most are aware of. Female agents in the KGB were rare (appx. 5 in every 100) because they were often viewed as liabilities due to being generally less violent, aggressive, strong, and unable to do hard strenuous work. However, many female operatives the KGB recruited already had ties to individuals and organizations that they wanted to spy on. Family members, misstresses, wives, people who are already within the inner circle by association with members of the group they wanted to gather intel on. Women could only be in clerical roles or agents within the organization but never management or higher command positions. Never selected for assassinations unless the assignment truly could not be performed by a man and NEVER for interrogations. Usually women in the KGB were given lighter roles like codebreaking, eavesdropping, source/organization infiltration, intellegence couriers, theft, and decoys & distractions. However, all female operatives did recieve basic weapon, hand to hand, and light firearms training and a comparable pay to male agents.
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Post by Darth Sariah on Dec 25, 2012 11:54:31 GMT -8
What's the context? They'll most likely want to ask him, then hurt him. They might also want to make a demonstration about how far they'll go. Like, one guy will like, cut his own arm or something, showing no pain or like... dab a cigarette out on himself, to tweak the guy out, make him feel like he's with insane people. My main characters are members of an anti-government spy ring. The guy the've captured is a government agent. He's been hanging around for several days, just watching them. For a government spy, resisting interrogation and deception is part and parcel with the job. You must consider that. It also depends on how physical or psychological you want to get. The steps to modern non-violent interrogation 0. The room: Small, featureless, low light, 2-3 chairs, bare walls. You might also want to include small things like sawing a leg of the suspects chair short so he can't get a comfortable position. Small things that increase stress as an interrogation drags on. 1. Develop a rapport with the subject: That is, ask non-threatening questions first. If you attack right away then a subject will resist and immeadiately close down. Your objective is to establish common ground and get the subject talking. Once he starts talking, its harder for him to stop. 2. Observe his reactions: Again, simple non-threatening questions that will force him to both recall information and create new information. This way you can observe his reactions and look for the subconcious signs that are hard to fake when he is either telling the truth or making up information. 3. Basic questions about his purpose: When rapport and baseline is established then ask him simple questions about his presence and small details that doesn't compromise him. compare these against the baseline and see if he's telling the truth or not. 4. Confrontation: If you can get him talking about small details, then you can move in with what you "know". Make up lies or present the facts about what you "know" about him and be confident about it. Move around the room and invade his personal space to make him uncomfortable and throw him off balance. Gauge his reactions off your baselines. Develop misleading or confusing questions to make him explain more about a certain fact. 5. Develop a theme: Based off the evidence that you "know" about the subject, develop a story or theory about what he's doing. See if the subject latches on to this story or denies it. If he accepts some part of the theory then develop it further. If not then make a new one. 6. Interrupt his denials: An important part of interrogation during step 5. Denials can make a subject feel more confident and in control. Interrupt him whenever he voices a denial and refuse him that confidence to resist. 7. Overcome objections with pressure: A subject can offer objections to your accusations with simple logical explanations. Poke holes in his story with what you know or turn his logic against him with your own explanations. Keep pressure on him with this and he will be hard pressed to resist. 8. Here is where things can vary based on approach. Coerce or persuade confessions from the subject: At this point you have likely gotten out all you can with a silver tongue and your subject is tired and frustrated. You can persuade a subject to confess by trying to be his ally and offering to help him out of the situation he is in or you can be his enemy and threaten him with any number of horrible possibilities. Furthermore, demonstrate the consequences of continuing to lie and the tempt him with the rewards of freedom.
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stormcat
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Post by stormcat on Dec 25, 2012 19:10:23 GMT -8
For a government spy, resisting interrogation and deception is part and parcel with the job. You must consider that. It also depends on how physical or psychological you want to get. The steps to modern non-violent interrogation 0. The room: Small, featureless, low light, 2-3 chairs, bare walls. You might also want to include small things like sawing a leg of the suspects chair short so he can't get a comfortable position. Small things that increase stress as an interrogation drags on. 1. Develop a rapport with the subject: That is, ask non-threatening questions first. If you attack right away then a subject will resist and immeadiately close down. Your objective is to establish common ground and get the subject talking. Once he starts talking, its harder for him to stop. 2. Observe his reactions: Again, simple non-threatening questions that will force him to both recall information and create new information. This way you can observe his reactions and look for the subconcious signs that are hard to fake when he is either telling the truth or making up information. 3. Basic questions about his purpose: When rapport and baseline is established then ask him simple questions about his presence and small details that doesn't compromise him. compare these against the baseline and see if he's telling the truth or not. 4. Confrontation: If you can get him talking about small details, then you can move in with what you "know". Make up lies or present the facts about what you "know" about him and be confident about it. Move around the room and invade his personal space to make him uncomfortable and throw him off balance. Gauge his reactions off your baselines. Develop misleading or confusing questions to make him explain more about a certain fact. 5. Develop a theme: Based off the evidence that you "know" about the subject, develop a story or theory about what he's doing. See if the subject latches on to this story or denies it. If he accepts some part of the theory then develop it further. If not then make a new one. 6. Interrupt his denials: An important part of interrogation during step 5. Denials can make a subject feel more confident and in control. Interrupt him whenever he voices a denial and refuse him that confidence to resist. 7. Overcome objections with pressure: A subject can offer objections to your accusations with simple logical explanations. Poke holes in his story with what you know or turn his logic against him with your own explanations. Keep pressure on him with this and he will be hard pressed to resist. 8. Here is where things can vary based on approach. Coerce or persuade confessions from the subject: At this point you have likely gotten out all you can with a silver tongue and your subject is tired and frustrated. You can persuade a subject to confess by trying to be his ally and offering to help him out of the situation he is in or you can be his enemy and threaten him with any number of horrible possibilities. Furthermore, demonstrate the consequences of continuing to lie and the tempt him with the rewards of freedom. For this particular interrogation there will be no physical torture, but he will be injected with several drugs to make him more apt to talk, and at the end, he will be injected with a drug to wipe his mind completely. Any changes?
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reynard
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Post by reynard on Dec 28, 2012 13:52:06 GMT -8
Okay, my question a few posts up still stands, but now I have some new questions.
But first, background. So in trying to rewrite the story to this game, I’ve had to rewrite many classic fairy tales, combining aspects of some versions (like Disney and Faerie Tale Theatre) but I’ve also had to alter some things to fit the plot of the game and the setting.
Right now I am working on Snow White. In the Faerie Tale Theatre version, the dwarves said that they had been digging for gold for 10 years, every day, and yet they still hadn’t found a thing. I wanted to use that. I also thought to myself, “huh, that’s odd. Couldn’t they have made a new mine? Or maybe they can’t make a new mine.”
I know that these days people can make claims to mines or patches of land like that, or maybe that’s only in the western U.S. Anyway, I was thinking that maybe there’s a discrimination against the dwarves and other people are keeping them from mining anywhere else.
In the game setting, the existence of mythical and magical creatures is not a wild idea. They live in the game world, a land of dreams created by the power of a child’s dreaming imagination. There are living trees here. But in my version, the dwarves would still be considered “foreign” to the locals of the kingdom, because most mythical/magical creatures (such as fairies, dwarves, dragons, etc.) make their main settlement on another continent to the east, between which travel and communication isn’t very good.
So how does mining work? Or how could it work in a kingdom, at least as far as legalities? This isn’t just digging in the ground, it’s a fully built mine shaft. And is there any way to work in some form of discrimination against the seven dwarves, as far as them having a terrible mine to work with? Am I making any sense at all?
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