lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Dec 21, 2012 23:44:08 GMT -8
Yar, that perverted, humorous/biblical tattoo thing is from the fact that I copy/paste Creeper's post, and I forget to delete shit all the time.
It's the same reason why I kept fucking up with that whole 7-8 number system. It's kinda' like an OCD thing I have, and if you think it makes you wince, think how I feel. I'm honestly working to keep the OCD down, if you look back pages ago you'll notice I had a lot more annoying little OCDs' going on.
And so the teleporting thing is fine and all marked down? So I should pretty much just delete that whole segment on Endurance drain since it already has implied rules?
And yeah, with the naming, I just find words. I don't put anything with their suit, since I was just gonna' go about calling him 'Benjamin' rather than 'Cadaver' and I thought I'd might as well give him something, just in-case.
And I didn't know about that bit of history, so you can't fault me on that. I was thinking about the idea of making it more of a less popular, more like 'internet' thing, but when you haven't slept in 24 hours, shit looks goooood... xD.
'Kay, gonna' edit parts out nao.
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Post by Alastor on Dec 27, 2012 20:37:58 GMT -8
Here's a character you won't be seeing for a good while (at least another arc or two), but I figured I should get this up ahead of time. Character Name: Darius Versailles (Edmond Radcliffe) Costume/Appearance: Profile: Darius, Edmond, Aeon. Whatever the hell you want to call him. He's an amnesiac at the moment, having struck his head after leaving Triumph for the first time Darius, as he's called, is currently working under a benefactor from Pinnacle City. He's been requested to keep an eye on a particular hero themed from the same story, though he has a strange magnetism to Cupid and the other magical girls... Powersource: Magical Fighting: 30 Agility: 10 Strength: 10 Endurance: 20 Reason: 24 Intuition: 20 Psyche: 10 Resources: 17 Charisma: 25 Max Health: 70 Starting Karma: 52 Talents/Skills: Fencing, parkour, and Violin training (which he can play far better now). Drives his car at a speed that can only be called 'YOU'RE TOO SLOW'. Powers/Equipment: Ability to cut things (a given, as he carries a sword as is), dealing around 18 damage in a single strike.. When in range with of Cupid, and a successful roll in the required stats, he can use the magical girl to summon another, more powerful (or at the very least, a much more over the top looking) sword. He sadly has ditched throwing roses.
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Post by JW% on Jan 2, 2013 22:03:54 GMT -8
Okay, 77 looks good and is approved. I'm not sure where to fit him into the narrative right this moment though. And yes, I realize that I didn't share that little bit about Ramhorn's backstory, I didn't even know I was going to include it, until I started thinking about rulings for super-powered sports(and realized I'd already made what I thought was logical ones. I stand by the statement that teleporting would ruin fun of the game).
Edmond Radcliffe however I'm going to have to say no on. There isn't really anything wrong with his stats, aside from them being so notably different from his previous appearance. Who hasn't actually been gone that long.
Plus, getting a bump on the head doesn't give a person a sword, and training in sword play. Or a car.
So, if we let this simmer for awhile, I'll allow him. Latter. Possibly with some modifications. For the moment though, let's hold off on re-introducing a character you worked so hard to write out. You still have both your demon masked man, and your insect themed martial artist anyway.
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Jan 3, 2013 0:07:29 GMT -8
Actually, do you mind if I just scrap him and start over? I don't really like how he is, and I don't think I can really do anything with him, even if I just waited for this current 'story arc' to end.
I'm just gonna try again. xD.
Character Name: Jay J. Lints / Hazard
Costume/Appearance: Jay is a relatively average person in terms of height, and isn't lacking in muscle despite his rather 'computer-heavy' job. His skin tone is pale, but he is tanning around the face and arms.
He has brown eyes, and a small scar over his upper-lip. He is currently forced to wear some small bandages over his left-eye, and a bandage on his hand, after an injury sustained in the field of heroics.
He usually wears a pair of jeans, hoodie, sneakers and finger-less gloves. His hair is brown, and shaggy. He usually wears a blue face-mask and sunglasses to cover his face.
Profile: Jay is a fairly average man with an extraordinary double life. He just recently hit his twenty-ninth birthday, and his ten year anniversary with his wife, who he fathered two children with; a son and and a daughter, Jack and Lily, eight and one, respectively.
Jay spends most of his life working five days a week as an IT Manager at two Office complexes, and keeping the machines in-check through the use of his ability, which allows him to work machines even if they are past their breaking point, or just made out of scrap. He can also manifest and make them, albeit he finds this very enduring, and tiresome, and prefers to only use it on his super-hero equipment.
Whilst on the week-ends (and when the time calls) he spends some time super-heroing, he isn't as into as some. He signed up for voluntary registration, doubling his paycheck with his benefits payment. He has been approached by BotCon once before, both for his ability with machines, and his latent electricity capabilities, which the Government are slightly interested in, but aren't enough to sustain an entire city, so he wasn't approached upon.
Jay is an intellectual, and doesn't believe in fighting to be the only answer. He has a soft-spot for children, and although he is a super-hero, he doesn't want to risk his life, since he has two kids he'd wish to see grow.
All-in-all, he's a pretty standup guy, with tight morals and a bright future. Although he is a smoker, which most seem to think would be outside of his character.
Powersource: Electricity/Machines, really.
Fighting: 5.
Agility: 15.
Strength: 5.
Endurance: 10.
Reason: 25.
Intuition: 20.
Psyche: 15.
Resources: 10-20-ish? He has a steady job, and benefits.
Charisma: 15. He's an alright guy, but he ain't that popular outside of his group of friends.
Max Health: 35.
Starting Karma: 60.
Talents/Skills: Machinery, electricity. Basic geography. He's an intellectual.
Powers/Equipment: - Basic stun attacks, electricity. Prefers not to over exhaust himself, so he uses minor things that would equal to being tazed. - Jetpack. - Basic Kevlar. - Sports gear, like knee-pads, elbow-pads. - Capability to make broken machinery work, or overload them. Like starting a car without the key, albeit doing this would over-exhaust him if he over-did it.
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Post by JW% on Jan 6, 2013 2:35:40 GMT -8
Not at all, please, go with what you want.
That may be a typo there, are you sure you wanted to use the word "enduring"?
For government purposes, since he's living in Triumph City(it's generally assumed that powered individuals in Triumph City have it much better than powered individuals in Pinnacle City) his registration is enough for them, though he might be given some sort of gizmo that let's him convert his bodily power supply into usable electrical power for the grid. He's not powering the city, obviously, but like someone who uses solar panels, he gets a discount(or they pay him on a really good day) on his electrical bill for feeding power back to them.
As for the Robotics Consortium, yes, they'd certainly be interested in him. He might even be a member. The way you write him, being volunteer hero but primarily using his unique tech "powers" for mundane but profitable purposes fits their general mode of operating. He would probably not be that active or hold much rank in their 'brotherhood', so he's not particularly informed about them, but they can call on him if they want and they'll always try to make sure he has a good career. Compared to some, his powers are kinda weak, so a low level initiate makes the most sense to me. If he grows interested, Botcon would be quite willing to train/supply him to become a better hero(or villain, depending on which faction of Botcon he falls in with).
10 is a good job and able to support a family. Middle Class. Given how you describe him though, 20 would probably be more suiting to this character, and he's able to support his family in relative comfort. He's upper middle class. This assumes that his wife doesn't have a job equal to or more in demand than he does, which would allow his family to qualify as wealthy.
The rest of the numbers look good. Even a little under powered, compared to the likes of Creeper or Nephilim.
I'm assuming this is his direct power, his bodies ability to manipulate electricity. If he touches someone, he gives them a shock. It's not that he carries some kind of taser or something. What would the strength of that tazer effect be? If you don't say anything I'm going to assume it's your standard civilian grade taser(10 Stun).
Stun effects work by something attempting to overcome the targets Endurance. To use an example: Your standard mail order taser a normal citizen would carry, deals 10 Stun. So let's say little miss mail order taser is confronted with your average young punk trying to mug her. He has 6 Endurance, the taser deals 10 Stun, he's out like a light with a mere touch. Conversely, let's assume that Skyfall had attempted to fight Legion using only taser style electrical attacks(he can do damage dealing attacks as well, but let's just go with Stun for this example). Skyfall can generate 40 points into his Electrical blasts, and Legion has a 45 in his endurance. There's no way Skyfall could have stunned Legion without help. He'd have caused pain, but it would have been easily shaken off(no Health deducted for a Stun attack), and in the end only made Legion angry.
So Hazard(I'm assuming his gear has hazard warnings on it "caution, electrical discharge" or something cute like that) will be somewhat hard pressed to deal with a particularly powerful super human. Which works out for the most part if he's just picking his battles, but if he's getting called into a major emergency, he's going to be in trouble. He'd probably get along well with James Warrens(also a family man, also limited "super powers" based around his gear, though Warrens is a bit more "mad" science, with gravity manipulation).
I'd also ask how fast the jetpack flies(6 if it's "civilian grade"... yes Triumph City has jetpacks you can mail order... and he wouldn't be flying much faster or more nimble than a car drives) and how protective the armor is(basic bullet proof kevlar 10 points of damage deducted from each hit he takes), but I sorta could guess those numbers without you telling me.
In short, he looks like a pretty good character. There might be some typos in his background and such, but he's accepted. Want him to show up at Black Oak Mall? There should be three to seven heroes assigned by the Triumphant to stop each fairy circle, and only two(three if you count The Maiden) really have showed up so far(though it's not like they don't have enough help from on-site volunteers).
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lovely corte
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Lindsey Looseflaps
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Post by lovely corte on Jan 6, 2013 3:13:01 GMT -8
I kinda' wanted him to be under-powered, actually. I like the idea and prospect of a character who isn't so much a super-hero, more just a guy who's just looking out for his kids; more of a weekend warrior, really.
And if I was thinking if it was a major emergency, he'd be more like the support character, or he'd be helping bystanders rather than taking on the big villain by himself.
And I was thinking that it'd be a level above just a basic jetpack, and that was the extent of his ability. That he'd be able to make an workable item out of basic scrap at least once every 24 hours, at the level of endurance or something.
I dunno', however it works. You can guess the stats if you'd like, he's pretty under-powered as it is, no stat changes would really affect him that much.
And cheers for that, if you could. I was thinking maybe he'd just show up someplace after that story arc, but involving him in it, thanks for that. Just... tell me where to put him and I'll put him there.
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Post by JW% on Jan 6, 2013 21:46:25 GMT -8
Yeah, he's pretty underpowered. "Weekend Warrior" certainly applies. He's not the first hero to have had a family they watched out for(and every so often got into the adventures). Warrior of Light Penny had a single mother telekinetic...
But if that's what you're going for, he looks good.
Oh, the rules for invention is somewhat different than the Marvel rules, and hopefully more streamlined. Take the average of your characters Reason and Resource score. In this case 25 and 20, making an average of 22.5. That's the max level of power you can invent something at, spend karma on it and you get one shot(a clip in a gun, a tank of fuel for a jetpack, etc) of it of that "power". Spend karma on it three times and it becomes a permanent addition to your character. Any powers listed at character creation are already assumed to have been paid for and are permanent, with your supplies for them(ammo, fuel, whatever) already part of your characters standard living costs.
It's assumed that all player characters have a touch of "mad scientist"(or wizard, since you can "invent" new spells and grant yourself powers that way) to them, and I'm hoping that most won't abuse this. Inventions CAN fail at GMs judgement... which means that you might be spending karma on something that'll blow up in your face at a crucial moment.
Anyway, soon as the combat round ends you can have him walk(or fly) onto the scene.
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mekasoundwave
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Post by mekasoundwave on Jan 28, 2013 22:00:50 GMT -8
Character Name: Elvis Queen (birth name)/Reactor (alias) Costume/Appearance: Profile: Elvis was born somewhere in New Mexico to a pair of parents who worked as Nuclear Technicians and Engineers.His parents' work always interested Elvis, and he actually felt like going into that field...if the whole "music" thing didn't work out. During a visit to the power plant at which his parents worked, Elvis was trapped inside a reactor with no protection for several hours. When rescue crews managed to get inside, they were shocked to discover that Elvis was perfectly fine. Well, he certainly seemed that way, at least. Elvis soon began experiencing...strange things. He woke up one day to discover the pigment in his hair died, turning it white. He found himself to be incredibly strong all of a sudden. One time his pee glowed in the dark. Elvis had himself examined again and discovered that he was generating and constantly building up atomic power as a result of his accident. Elvis continued to learn more about his strange new powers as time went on...and the more he learned, the more he realized how dangerous he was. Knowing that, if left unchecked, his powers could be incredibly destructive and kill countless innocent people, Elvis sought a way to learn control. Triumph City seemed like the best idea, so he ran away from home and set course for Triumph City, hoping to reach it before he caused something he'd regret. Elvis is... a complex individual. He may seem stoic or reserved at first, but that's just a ruse he puts on. You see, he discovered that any emotion that causes his heart rate to increase (Fear, Excitement, Anger, etc) will cause an increase in the amount of energy he produces, so he tries to keep that under control. He's actually a very emotional person. Fear is the main thing that had him depart for Triumph, after all. But for the most part, he stays a quiet, relaxed and somewhat snarky person. When you do get him to actually show some emotion...well, there's a lot of it. Expressive would be a good word for him. Once he gets going, it's hard to make him stop for better or worse. Emotions are what drive people, and this goes double for Elvis. He also harbors guilt and martyr complexes, desperately wanting to do something useful with his powers instead of them potentially hurting someone. Powersource: Heart is a nuclear reactor that generates radiation and atomic power. Fighting: 5 Agility: 20 Strength: 32 Endurance: 50 Reason: 5 Intuition: 5 Psyche: 10 Resources: 3 Charisma: 15 Max Health: 107 Starting Karma: 20 Talents/Skills: -Rudimentary knowledge of Radiation, Atomic Power and Nuclear Weaponry. Nothing incredible, just stuff you could learn by doing a little research. -Breakdancing and Beatboxing. Crime is gonna get SERVED.-Has a good singing voice and can play the guitar. Powers/Equipment:-Regeneration: Reactor's cells regenerate at an incredible speed, allowing him to recover from what would normally be crippling or mortal blows if given the time to rest and heal up. -Energy Absorption: Reactor can absorb energy from his surroundings to add and convert to his own reserve of power. This is normally Sunlight and it's UV radiation or normal electricity, but he CAN absorb weaponized energy. He just has to focus on absorbing it, and even then it's not a sure fire thing. -Atomic Energy Control and Projection: Reactor can utilize his....Reactor to use destructive and potentially deadly Nuclear Energy. It can be used in beams/waves, blasts and bursts. The attacks themselves are a very bright green color and hit with immense force, often causing an small explosion when hitting a target. The size of these attacks depends on a number of factors, including his emotional state and energy reserve level. Additionally, they give off radiation that afflicts whatever it hits. A normal energy attack (that is, no karma, not over or undercharged on power and calm) afflicts anywhere between 1-5 Gys of radiation to it's target. He has the capability to fire larger, more destructive and more radioactive attacks, but that usually requires a surplus of energy and/or extreme emotional duress. (20-30 Points in Normal Range, 30-50 when going beyond that). Emotional Enhancement: An increase in heart rate, often cause by intense emotion, will cause an increase the amount of energy produced by his heart, giving him more energy to fight with and use for attacks. ----- So, this is basically ready for someone to give a review.
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Post by JW% on Jan 31, 2013 22:10:38 GMT -8
Character looks... okay... the endurance is outright superhuman, he simply doesn't get tired at all. He still needs to eat, sleep, breath, etc, but he can just keep exerting himself and never really fatigue. Plus he can laugh off all but most superpowered toxins and poisons(or stat altering drugs, which I'm going to hit you with... probably sedatives to negate his powers...)
Reasoning score is a bit low, but this is a high school student so it's understandable. Reason score is higher for radiation sciences, but not a lot so... yeah. Oh well, he's still a kid, I won't have to come up with suitable trivia for him to know as he goes into something.
Also, I'd like to point out that "Regeneration" usually works off of the endurance rating, so... your boy there has some pretty darn powerful regeneration. Like every round he can recover from a knife wound(5 health points), every combat round. I'm pointing this out, because the Trolls everyone is fighting now also have this regeneration factor...
Energy absorbing is a tricky prospect as we found out with Nephilim. First, how much energy can he absorb, if he's expecting it? Secondly, what happens to this absorbed energy, does it just get metabolized and "go away", or does it charge up some kind of battery within him, or can he not hold it but is forced to instantly channel it away...
Obviously, the more useful of those, the less I'll accept as his max amount he can absorb(without straining) and with prior knowledge of it incoming.
Oh yeah, and radiation typically does not hit with force... but this is comic book physics, so yeah...
In addition while 50 points of damage is... pretty darn powerful, and something I'd be leery of letting a player have, but since your primary power range only goes up to 30, and you basically are letting the higher end power releases be controlled by an outside force(IE the GameMaster) I'm just fine with 50 being the top end. If I think the scene is stressful enough to make a properly drama for the scene...
Anyway, accepted if you're cool with all that.
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mekasoundwave
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Post by mekasoundwave on Feb 1, 2013 1:52:59 GMT -8
It's more Stamina than it is endurance. His atomic core is essentially providing a constant stream of energy to him, so he's not going to get tired easily.
It's quite possible he even dropped out of high school because he started his little journey before he graduated. Not 100% sure, though. He's somewhere around 17 years old. I mean, I graduated High School at that age, but I'm an unusual case.
Damn. Didn't know that. I was thinking his regeneration was more of a slower, post fight type. Like, that battle left him missing a finger, part of his ear and he's got a hole in his chest. He'll grow that stuff back eventually, but he'll need time to recover.
This works too, but it wasn't quite what I was going for. Also makes him seem really OP.
Depends on the attack. Like, if someone hurled a bolt of lightning at him, he could probably absorb that. If someone pulled a Palpatine on him and blasted him with UNLIMITED POWAAAAAAAAH, he probably couldn't handle that. There'd be too much to process, oh and he's also getting zapped by electricity at the same time and that shit hurts.
I'm thinking it just adds additional power to him, but the problem is, if he does that too much, he can't contain the additional energy. Having too much absorbed means he needs to burn through that excess power quickly or he risks having a meltdown. Which is bad news for everyone. For him, his heart is basically working over time and he might have a heart attack or some similar cardiac problem. For everyone else that nuclear reactor's about to go critical. So, yeah. Not fun.
Well, it's more the fact that that radiation has been contained in a casing of energy and tossed at someone where it will most likely cause an explosion that has force. But yeah, Comic Book Logic.
Yeah, anything more than his 30 is for special situations only. Namely the "You Pissed Him Off And He Wants You Dead" and/or "He Just Siphoned Up A Buttload of Energy For This Attack" scenarios.
Let me know If I've some how found a loop hole in the rules and unknowingly made an incredibly overpowered character. Because I really feel like I did that and I don't want to upset the balance of the game by having his super powers run roughshod on whatever gets in his way.
That's just the impression I'm getting from your response, though.
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Post by JW% on Feb 1, 2013 17:42:16 GMT -8
Main "loophole" I find is when yous start combining your powers. On their own they're fine. Your character isn't the only one with really high endurance, though if you want that to just be "His body never runs out of energy" rather than "his body can WITHSTAND that much fatigue and keep going" you might want to transfer it to a power or talent or something instead of a flat stat.
Healing and regeneration are variable in the rules, which were based around Wolverine as a standard, so depending on which version of the rules the numbers play out differently. In general however, this system being based on Marvel, a good rest break(an hour or so), maybe a short nap and sandwiches from Aunt May, is enough for Spider-Man to recover hit points equal to his Endurance rank, and then he can get back into the fight. Spider-Man is not noted for having regeneration powers, just a good high endurance rank.
Wolverine however recovers those hitpoints without resting. Be that he's chasing someone through the forest, or in mid-gunfight, his hitpoints are constantly being refilled. Sorta like in City of Heroes, which didn't have an "out of combat" setting(like most MMORPGs have)... even if you could hit the target AND deal damage to it, you still had to overcome it's regeneration rate to make progress(and Regen powerset gave them bonuses to that and a pack of self heal bursts).
So... your call on how you want the regeneration to be treated...
Oh, and if your boy channels absorbed into regeneration, that could be an interaction that notes him as overpowered... so moving on to the absorbing issue:
We've done this with Nephilim already. With lightning no less. Her artifact absorbs "light". It completely negated a laser blast directed at her. Well, she got it into her head that she could absorb lightning and use it to boost her own "Green Lantern Ring" blasts. So she had Skyfall hit her with a lightning bolt.
Skyfall's bio-electrical attacks come with two parts though: direct damage(the "impact" of visible ionized bolt) and a stun effect(the invisible electrical energy on nerve endings). Nephilim found she could absorb the direct damage part easily enough, but the stun effect still knocked her out.
Reactor there isn't limited to just one "frequency" of energy like Nephilim is though. And even Nephilim's "frequency" is determined in a more mystical sense. So you're going to have to put some limitations on Reactors absorbing ability.
However... there is one that looks to be implied already as a limit. Reactor can only absorb directed energy, such as radiation, not indirect energy(like the kinetic energy of a bullet or a knife) AND he has a limit of absorbing only 30 points per turn without taking damage. I reached 30 under the assumption that his standard operating power level is 20, but his peak operating level is 50, giving a difference of 30. Plus, he can only make the absorbing effort when his emotions are stable. Absorbing energy is something his body developed as a way to manage it's reactor, and if his reactor is overloading(from pain or emotional trauma) he can't absorb from an outside force.
Eh... anyway... it started to make sense in my head at least...
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mekasoundwave
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Post by mekasoundwave on Feb 2, 2013 16:01:43 GMT -8
Nah, that makes enough sense to me. Kinetic energy was something I had in mind as something he couldn't use when I thought out this power. I fully intended that as a weakness/limitation. I also feel like if someone threw a fireball at him (let's just say Scorched Earth) and it hit him, he could absorb the heat energy from that....but not the actual fire. But if someone had like, a War of the Worlds style Heat Ray, he could just absorb most of that no problem. Know what I mean? Because I don't think I'm explaining it well, and I'm not 100% sure what I'm trying to say.
The Stable Emotion part of absorption makes enough sense, too. Not only from a power stand point, but from a logic one. If he's on a power or emotional overload, he's not going to try and add to his own supply. Either because he knows he shouldn't, or cant focus enough to do so.
The way you described his Endurance earlier (he simply doesn't get tired at all. He still needs to eat, sleep, breath, etc, but he can just keep exerting himself and never really fatigue. Plus he can laugh off all but most superpowered toxins and poisons) still works for what I was going for. He's got a huge reserve of energy, so he can keep on fighting for a long time. Takes a licking and keeps on ticking and all that.
Wolverine-style regeneration also works for him, I just didn't intend it to be as fast as Wolverine's. For example, let's Wolverine's charging at some guy and gets shot along the way. Wolverine won't be stopped, and that wound will have probably healed by the time he's made it to the guy.
If Reactor was doing the same thing and got shot, it'd slow him down a bit but he'd keep going. But Reactor's wound wouldn't heal as fast. Like, it would heal up completely a few minutes after he's taken that guy out.
Wolverine's healing lets him ignore and endure wounds, Reactor's lets him recover from and survive wounds. Is that a fair enough comparison?
And no, absorbing doesn't feed regeneration. His regeneration isn't directly fueled by his power supply, it's just a byproduct of it. Just imagine he has really useful cancer, and that's kind of what his healing is like. His power supply just kicks his regenerative cell into overdrive when they need to heal something up.
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Post by JW% on Feb 3, 2013 22:15:10 GMT -8
Alright, got the powers worked out. He's not exactly a WEAK character, but he's not really overpowered.
Now we just have to figure out how to get him into the RP... should he be at the Mall or something?
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Mar 30, 2013 0:50:36 GMT -8
Character Name: Eli Free / Sergeant Havoc
Costume/Appearance: Standing at 5'8, with a thin, lean muscular frame that speaks volumes of his military dedication, Eli is a lightly tanned man with a few marring scars across his frame, some more fresh than others at his present state.
He has the beginnings of a tattoo sleeve on his forearm, black and white and a 'key' tattoo on his thumb. He has black hair that falls half-way to his face and is slightly unshaven. He has a pair of intelligent, blue eyes.
He usually wears distressed black jeans, with steel-toed work boots. He takes to wearing a blue hoodie, insignia covering it in symbols of a Sergeant. He also wears a small, multicolored wristband with the beads spelling 'DAD' and a black sports watch.
He wears the remnants of his wedding ring, slightly bent and charred from recent fights, on a loose chain around his neck.
Profile: The exterior of the former ex-Marine is a stark comparison to the interior of the man that, to his loved ones, was Eli Free; father, lover and fighter, but to the public was Sergeant Havoc; brutal, efficient and dedicated.
A family man with the morals and religious fiber that he bestows onto his daughter, his pride and joy and, really, the only thing that made him want to use his powers for good. He is an intellectual man, and views himself as an academic.
Due to luck, Eli Free is now known as Sergeant Havoc after a routine patrol in Afghanistan yielded a weapons cache that exploded after Eli Free and his regiment were pinned down and a rocket-propelled grenade detonated the munitions.
He survived the event, but was drastically changed. After paratroopers airlifted him to a remote hospital base in Germany, his body began to warp and change, for the better in his case. He returned to service two months later, and volunteered for a joint Advanced Humans/Military Operation, which was used to hasten the war effort.
He retired from service under the slogan of Sergeant Havoc, a handle he picked up as he returned to super hero duties some time after. He met the love of his life, Sasha, a few weeks after his retirement at a bar with some of his closest mates, married her a year later, birthed a daughter, 'Lily', now seven, and divorced said love of his life soon after that after she began to worry about his attitude to his abilities and his post-traumatic stress disorder.
He gets partial custody of the child on Weekends and some Public Holidays, but holds her in a special place in his heart, as does she. He is returning to service as a super-hero, signing up for registration and working part-time as a mechanic to get his seven year old daughter a college, and to keep her in upper-middle-class comfort.
He is partially attempting to rekindle his relationship with his wife, namely by visiting support classes for returned soldiers, to allow his daughter to grow up in a full family. He is also an advocate for PTSD, as well as returned servicemen.
Powersource: Power Absorption/Utilization.
Fighting: 15.
Agility: 25.
Strength: 10.
Endurance: 25.
Reason: 50.
Intuition: 25.
Psyche: 20.
Resources: 10-15. Ranges from child support, life requirements, etc.
Charisma: 10. Is finding a hard time acclimating himself to life outside the military.
Max Health: 75.
Starting Karma: 95.
Talents/Skills: Writing, shooting, climbing, long distance running, maintenance, repairs, (shamefully) arts and crafts.
Powers/Equipment: The ability to manipulate and store superhero powers for the duration of a fight after coming into direct 'offensive' touch with that superhero and their power.
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Post by JW% on Apr 2, 2013 15:56:37 GMT -8
Due to lack of posting there is a pile up of characters that need to be introduced but haven't yet. Please post people.
Now, as for Sergeant Havok:
Fighting and Strength show that he's let go of some of his edge and/or is letting old age catch up with him. Yes, 15 is pretty good, and 10 is good in itself, but if the guy is a trained marine they probably wouldn't have let him out of bootcamp without at least a 20 in fighting skill, and probably a 15 in strength(probably going for a 20). Remember, 10 is "good for a civilian" and 20 is "professional level" and a soldiers profession IS fighting. Heck, a 30 which is "best of the best(while still being human)" wouldn't be out of question for a marine who gained super human powers via some sort of induced mutation.
A reasoning of 50 though is superhuman intelligence(though, yes, this is a comic book world, so someone like Einstein or Tesla are considered superheroes... or villains). Something that nowhere in the rest of his character sheet is indicated.
Resources are at a good level(though one could argue that a Nobel Prize level intellect could probably make more than that on just his writing skill, if he ever bothered to apply himself. Heck, without his rather high reasoning, the Robotics Consortium would probably offer him a resource level 20 job, as a mechanic even, just to keep him well disposed towards them, no recruitment needed). I would like to point out however that he is probably not receiving child support so much as paying it to his ex-wife(who seems to have more custody over the daughter than him).
Charisma is likewise fine, though the note raises some questions. Would his charisma be higher if he was still in the service(IE has he had command training he could draw on that he suppresses around civilians?)
Finally, from the way it's written I assumed that the metal carapace is some sort of biological mutation, not technological in origin(thus his maintenance/repairs skill is meaningless on it). It still needs to be filled in a little more. Now, I could mentally fill it in myself, like I have for other characters, but I'd like you to consider it a bit more to flesh him out. Just how heavy is the metal? Is it steel? Iron? Bronze? Some sort of unknown bio-alloy that earth has never seen before? Using the blades, how much damage can he deal? Enough to cut through iron prison bars? Enough to cut through bricks? Enough to cut through wood panel doors? Enough to slice a cardboard box?
On the whole the character feels like a refinement on the Creeper character... and while I could get behind that idea, or I could see you taking this character in a whole different direction despite a vaguely similar set of(exceedingly common in the setting) powers, I want to see this character fleshed out a little more. Given how slow we're moving along in the game at the moment it shouldn't be that hard to work him out a bit more by the time an opening is available to introduce him.
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Apr 6, 2013 0:43:53 GMT -8
Honestly, from what I can gather, I thought that would be a pretty solid number since most of the time a soldier is trained to fight with ranged weaponry, and not to close the distance as that would put you and your squads life on the line.
I felt like maybe that would of been good, since I didn't really want him being too over-powered. Plus, I wanted him to be more of an endurance fighter, to sort of knock the enemy down and end it, rather than just over-power him with sheer strength, and rely more on endurance and speed.
And the note about the charisma, is I guess, some form of post-traumatic stress disorder. Bonds are usually made or broken in combat faster than in any other form of life, so I feel that he is usually want to make them under combat. And I guess his charisma might be a bit higher if he was talking to someone with military history, but very few superheroes appear to have that.
And honestly, I kinda' want to revise the ability he has. I was wondering what the rules of like, superhero power absorption was? Like, if he were to be hit by a flame attack, he'd be able to mimic that ability somehow. I guess an example would be if he was hit by lightning from Hazard, and he had enough endurance to survive it, he would be able to use that ability?
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Post by JW% on Apr 6, 2013 3:11:45 GMT -8
You have a point, and the agility is high enough to make him a professional level marksmen, so he has training in ranged weapons, guns and such. I'm pretty sure the marines however teach hand to hand fighting, and your character isn't listed as using guns. If he's been trained to rely on ranged fighting and avoid melee, why would his powers/equipment only list melee stuff? At least that was my thoughts.
The idea of an endurance fighter sounds fine. He could make due without high strength then, but his "Fighting" stat should still be a bit higher, since it determines if he can actually hit a target at melee(or if the target blocks, parries, dodges, etc).
For the Charisma thing, it's basically "Check this stat to see if they pay attention to you". Anyone with officer training would know how to get someone to pay attention to them(be confident, and shout loudly if necessary), but as a Sergeant he may not have had such training, or he may not be confident when he doesn't know his place or role in a given situation like he did when he was in the service. He may be better at taking orders than giving them, thus the "low"(it's still above a normal civilian, just not enough that you can, say, order a bunch of fire fighters to get out of your way so you can charge into the burning building) score.
And if you'd like to revise the abilities, lets hear what you want to go with.
By the rules given in Marvels "Ultimate Powers Book", Power Duplication seems to require you to set aside "duplication slots" and... eh I'll give an example.
Mister Mimic has Powers/equipment of "Power Duplication" for 20 points, and a second Power/equipment of "Power Duplication" for 10 points. Both of them are defined as mimicry of mutations or biological changes.
Without exposure to somebody, or something, with super power, Mister Mimic is just a normal human. However, Mister Mimic encounters Skyfall and Stormwing.
Skyfall has electrical powers at 30 points, ice manipulation at 20 points(through his gauntlets) and flight at 10 points. Stormwing has weather control at 40 points, and flight at 20 points.
Mister Mimic runs up close(four meters, ten feet, something like that) to the duo and spends three turns studying them using their abilities(they're both battling a giant robot, and Mister Mimic wants to help out). He realizes that he can't mimic Skyfall's cryogenic gauntlets, his powers don't work on technology(or magic). However, he can use Skyfall's electromagnetic flight ability. So he mimics that with his first slot, and gains flight at 20 points. Now he can fly BETTER than Skyfall can. Pretty confident at this point, Mister Mimic takes another three turns to study Stormwing's weather control powers, and doesn't do much else but watch, so Mister Mimic is being pretty useless in this battle, just watching the two other guys like some kind of super-fan. And since Mister Mimic's second Power Duplication slot only goes up to 10, when he does finally get Stormwings weather control powers, Stormwing is still much more powerful than him at it, creating hurricanes that can flip cars while Mister Mimic can only summon a wind strong enough to make a person stumble. Meaning that Mister Mimic just spent six turns... which would be a pretty long fight... without much to show for it. And it'll take him another six turns to "relearn" his powers.
On the bright side, the next time Mister Mimic encounters a foe, he'll already know how to fly and control the weather, since the rules don't list any timelimit for duplicated powers to fade. He can hold onto them as long as he wants.
Now, of course, that's just the way the powers are suggested to work. You seem to want to have something a little more combat oriented, such as being hit with an attack, taking the damage from that attack, but then having the ability to throw that attack back. I could accept that idea. We'd just need to nail down a few details:
What kind of things does he absorb? You mention flame and lightning, but could he absorb, say, a magical curse meant to make him trip? A boombox's ability to project loud music?
Does the power change any after your characters duplicated it? Could he, say, tell Hazard to zap him with a mere 2 points of electrical damage, and then the both of them start throwing more massive bolts of power at their enemies? Or is there some entropy effect, where the power he's throwing back is less than what he was hit with?
How many powers can he hold at one time?
How long can he hold the power after he's been hit with it? This goes hand in hand with "how close does he have to be to absorb the power?", and "how quickly can he absorb it?" but you answered both of those already, the power absorbing/duplicating is instant, but he has to be the direct victim of it.
I might be going overboard with the questions here, so revise the character as you like and we'll work off of the revised version.
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Apr 6, 2013 3:45:21 GMT -8
They do teach hand-to-hand fighting, but it isn't as exemplified as marksmanship and endurance, as well as tactics. They teach it as a last stand effort, like when you clear a room and someone jumps you and rips your weapon from your hands and you just got to go all out.
But yeah, the emphasis is more on weaponry, ranging if you're a designated marksmen or a squad gunner or something of the like.
I guess he'd pretty much know how to lead a group or a detachment of people, but only if someone of a higher caliber in terms of ranking manages to relay the information and the orders to him.
The idea I was going for was that this ability would only work when he was able to focus on that individual, so that it doesn't work if he got jumped or ambushed. He'd only be able to use maybe... one power at a time, such as lightning, and if he wanted another, he'd have to focus on another character. It would last namely the length of the fight.
The problem is, I don't know what is bordering on the over-powered and the easily accessible and fun to use, rather than just being a burden for me to make this character.
And I was thinking it be along the lines of something where he can only absorb direct, offensive abilities. If he were to meet a hero who was a pyrokinetic and had the capabilities of one, but could also fly by some other means, he'd only be able to absorb the offensive capabilities of the fire, and the original superhero would be much more powerful.
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Post by JW% on Apr 6, 2013 15:00:04 GMT -8
The major thing that would push a character with power absorbing/duplication/mimicry into the overpowered area is that the power is somehow:
A ) Usable without a cost. Normally the "cost" is factored into time or ease of use, meaning the limitation is that the mimic has to be in close proximity for a period of time to analyze. You want your character to have to be directly hit by the one character he's focusing on. That right there is a pretty high cost, and a potentially fatal one since he has to be hit with a direct offensive ability, and take full damage from it, before he can retaliate.
B ) Increases performance. The mimic should not out perform the original user without any kind of limitation. In the above example Mister Mimic gained electromagnetic flight at a higher rank than the original user, but it cost him in the long run because he couldn't mimic the lightning blasting powers along with the flight. Being able to come up with cool new tricks and push a power to be more effective than the original user is fine, but simple mimicry is not going to increase the power. Your character doesn't seem to be increasing the performance any, and is fine here.
C ) Unlimited collection. As we saw in the show Heroes, the most powerful characters were the two power duplicators, because they just built up a bigger and bigger collection as the series progressed, never really reaching any kind of limit(be it a limited number of powers they could duplicate or a limited timewindow from exposure the duplication lasts) and forcing the writers to drain their powers more than a few times. Your character doesn't seem to be able to hold on to more than one power at a time, and doesn't seem to be able to hold onto the power for very long(length of a fight), so you're good here.
D ) Unlimited variation. This usually isn't a problem that is even considered, but being able to mimic ANYTHING could have unintended consequences when a player starts meta-gaming. Needs to travel fast? Mimics a car and suddenly can run at high speeds. Injured in battle? Mimics a nematode in the dirt and gains self cloning/rapid healing. Trapped in a jail cell? Mimics the jello on the dinner tray and squeezes out through the bars. Again, your character is limited to "direct offensive abilities" so he avoids this. There may even be further limitations to this, since your character might get hit with just a thug swinging an iron pipe... do you intend your character to be able to mimic the thugs potentially greater strength and the pipes increased weight/material strength for the rest of the battle? If your hero is shot with a simple pistol, will he suddenly be able to shoot bullets from his fingertip? Both of those in my mind qualify as "direct offensive abilities" but neither seem to be something you intend your hero to be able to mimic.
As far as I can tell you've avoided all the possible ways that the power duplication would become overpowered. So you don't have to worry about that. Just like to flesh out the character a bit more.
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Apr 22, 2013 9:59:01 GMT -8
By fleshing out my character, what do you mean? Do you mean on the basis of his FASERIP and the more 'numerical' aspects of his history or just fleshing out his character and personality?
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Post by JW% on Apr 22, 2013 20:26:39 GMT -8
A little of both. Or preferably the middle ground, where you have the numbers you want, and you explain them. Him being 'rusty' on his hand to hand training, but having kept up on his jogging training. What's the name of his daughter and ex-wife, why did they break up, are either of them in any way special?
Plus, you don't mention anything in the original post about absorbing or mimicing powers...
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lovely corte
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Lindsey Looseflaps
HE LOOKED AT ME! HE LOOKED RIGHT AT ME!
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Post by lovely corte on Apr 25, 2013 13:54:25 GMT -8
Oh, woops. Thank you. I didn't edit it because I wasn't quite sure if I had hashed it all out completely. I'll try and figure it all out, maybe fix up his history bit and go over his wife and daughter a bit more and why they're special to him.
But I don't reckon the daughter would have his powers. Or would she? Is there some sort of convention when it comes to this sort of system that would influence the child? Like, if he had the powers, and his wife was just a Human, would she be sort of in-between?
And I mean, running is something he could do every so often in the morning, afternoon. Where as something like hand-to-hand training takes dedication, experience and time to follow through on a routine. That's why I kept some of his score of when he had military training, but again, like I said, there's not a lot of emphasis on that in the Marines/Army compared to ranged weaponry and endurance.
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Post by Fiery Firefly on Apr 25, 2013 21:55:39 GMT -8
I'm curious about this too. Is Corte right? Cause if so that means I goofed with Natasha (who has a father who had the genetic potential to have her powers and a normal human mother)
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Post by JW% on Apr 26, 2013 0:28:22 GMT -8
Actually, that's a very good question, the idea that super powers are inheritable.
I have a couple of rulings on the matter if anyone thinks it matters, but primarily you look at the heroes power source, their origin story, where their powers come from. Sergeant Havoc's power source is listed as "Metal plates". He was exposed to potentially experimental weapons through an un-re-createable explosion which granted him these metal plates. Nothing there says that his powers are genetic or that his daughter would have inherited them. Infact, it's sorta implied that he already had a daughter before he got his powers.
That said, if she somehow gets exposed to the same, or at least similar, events as he does, she might get the same powers. But then again anyone exposed to those same conditions may find themselves with the same powers. Or similar but not quite the same powers. Or something entirely different.
That's not to say certain powersets can't be passed on to the hero/villain's children. Genetic based powers, like being born a mutant or being born an alien, almost certainly would pass on to the child. In addition Magic and/or Mad Science could be passed down, as the child may have an aptitude and a readily available tutor in the applicable art. Talismans, Grimoire, Guns, and Powered Armor can all be traded, passed down, or even stolen even without the skills to construct them(though both are subject to breaking down without the original builder there to maintain the spell or whatever).
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Post by JW% on May 13, 2013 16:40:20 GMT -8
Trying something out. It sorta sucks. But this is the scene on "Dock Nine" The thing on the left of the map is the boat Kyle came in on. The yellow boxes are cargo boxes. The grey line is the path the cannon ball took, ending in Kyle(white box with Ky in it... everyone else I just whipped up quick like off of Link from the Gameboy Legend of Zelda). There are two more warehouses off the left side of the map, that I didn't draw. They're just a copy of the two we see here. Attachments:
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Post by JW% on Jun 6, 2013 21:34:55 GMT -8
Testing... Can you recognize all these characters? Probably not! It's still a work in progress. But since I'm getting comments about the battle scenes being too confusing I'd like to be able to show what's happening as it would be seen in a table top game. And since I don't have minatures or chits, I'm going to use sprites. EDIT: Changed a few characters around on request. I really need to work on Nephilim and Hazard though... EDIT2: Just put the full "Work in progress" sheet up. Including all the sprite rips I'm going to be using as "Random civilians". I'm sure you can figure out where I got them from. Attachments:
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Post by JW% on Jun 26, 2013 14:42:31 GMT -8
Black Oak Mall karma tally:
Everyone put in a joint effort to stop the pixies. There were five of them, but they were so harmless they were only worth 1 karma each.
Everyone put in a joint effort into defeating the 4 elves hidden as shoppers or store owners. Each elf worth 20 karma.
Everyone put in a joint effort to stop the Great Fairy. 100 karma for that.
Cupid saved 20 civilians, each worth 2 karma. Hazard saved 6 civilians, each worth 2 karma. Scorched Earth saved M.A.R.Y., worth 10 karma since the Maiden was actively putting herself in harms way.
Scorched Earth spent 10 karma to help Cupid end it quicker. Without her sacrifice that last blast wouldn't have succeeded as it did.
Cupid +225 Scorched Earth +185 Midnight Pulsar +185 Sleeping Boy +185 Hazard +197
I'll edit this with previous numbers and give the total in a bit.
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Post by Adlai Stevenson on Jul 20, 2013 13:24:15 GMT -8
Character Name: Lauren Whitelaw, ‘FlashPoint’ Costume/Appearance: Civilian AppearanceProfile: Lauren Whitelaw was the daughter of Alec and Clara Whitelaw, also known as Exocet and Ladybird, two prominent superheroes from the United Kingdom, and the two of the founding members of La Fraternité de Liberté, the premier team of superheroes from throughout the European Union. From the time she could walk, Lauren was raised to follow in her parents’ footsteps: while she, like her parents, had no superpowers to speak of, she was trained on a strict regimen of martial arts and other unpowered combat forms, and at the tender age of nine, joined at her mother and fathers’ side as their eager, young sidekick. Most of the time, however, Lauren only proved to get in the way; at such a young age, she was unprepared for the no-holds-barred ways of the world, especially in terms of fighting supervillains, and was frequently captured or incapacitated by her parents’ foes. During one such occasion, when the Whitelaw family was fighting a forgettable evil genius-type of ne’er-do-well attempting to steal experimental parts from the Large Hadron Collider in Switzerland, Lauren was overpowered and, in the struggle, was caught by a malfunctioning particle reactor, nearly killing her; for several seconds, her heart had stopped, and had to be resussitated. Lauren survived the ordeal seemingly without any lasting effects, but her shaken parents forbade her from accompanying them on their patrols ever again, allowing her to earn her post in La Fraternité when she came of age. Lauren, for the most part, resigned herself to a normal life of your average tween . . . until she teleported to Lebanon and back. As it turned out, the malfunctioning particle reactor had bestowed upon her a bonafide superpower: teleportation. She could accelerate her particles on a molecular level to transport herself anywhere she had seen; from as little as from one corner of the room to the other, to places she had simply seen in pictures or television. Once more, despite her young age, Lauren became an important asset to La Fraternité. If only that could have lasted. By the time Lauren had returned to active duty, La Fraternité was experiencing the worst in-fighting in its history. Founding members abandoned their posts, retired, or turned against one another; the entire team splintered into sub-group after sub-group, until it was essentially a free-for-all that descended into bloody conflict, titan against titan. By the time every faction had come together to vanquish the other, the scene was a stalemate, and the destruction was massive, and would inevitably spill into the outside world, where civilian casualties would merely be collateral damage. Lauren refused to allow such chaos to go any further; with the most power she had ever used, she teleported each and every member of La Fraternité away, to a place that they could no longer hurt anybody else; she teleported them to the dark place she had gone when her heart had stopped, a twilit limbo between life and death, a fixed point in time that she could not replicate, where their battle would continue through eternity. At fifteen years old, Lauren was responsible for rendering La Fraternité de Liberté, in its entirety, defunct. Since then, Lauren has moved across the Atlantic to a place called Triumph City, where her aunt lives. She has also taken up her own, independent heroing mantle: FlashPoint, to redeem herself and her actions that ended an entire league of superheroes, and make the world a better place. Powersource: FlashPoint’s teleportation abilities come from sustained contact with a malfunctioning particle reactor. Fighting: 12 Agility: 18 Strength: 4 Endurance: 18 Reason: 10 Intuition: 12 Psyche: 6 Resources: 4 Charisma: 10 Max Health: 52 Starting Karma: 28 Talents/Skills: FlashPoint is trained in an assortment of martial arts, as well as a strict regimen of exercise and physical activity (i.e. biking, jogging, etc) Powers/Equipment: FlashPoint has the ability to teleport herself the clothes she is wearing, and within limits, certain amounts of additional mass (people she is in physical contact with, objects as large as your average automobile, etc) in contact with her. She can only teleport to places she has been, or seen. Overuse of her power, or extended amounts of teleportation at long distances, can ‘short it out’ until she regains her strength, or waits for a period of time.
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Post by JW% on Jul 20, 2013 13:52:43 GMT -8
Flashpoint looks good to me. She's still pretty weak, relatively speaking. The fighting skill of 12, plus a martial arts skill(presumably unarmed unless otherwise stated) means that her fighting would be at 22 if she can take the time to assume her stances and get her skill into play, which is respectable but not even really peak human performance. Likewise, I'm going to assume that since she has training in exercises, then something like jogging she has an endurance rating of 28 in(the 18 listed, plus ten for developing the skill) so she can't hold her breath any longer than someone with an 18 endurance, but she CAN jog for a longer distance without tiring.
The only thing really all that powerful is the teleportation. She needs to be in contact with it, she can't just tug somebody at range, but she can transport quite a fair amount of mass(IE an automobile) AND she can transport them to metaphysical locations, which is quite powerful.
Her former teammates/parents might eventually escape from limbo, particularly if she uses that ability all that often, so this is a neat little plot hook for future developments.
Yes, I like this character. Approved.
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Post by JW% on Aug 11, 2013 12:22:25 GMT -8
Dock karma tally:
First of all, the only karma spent I think was Kyle triggering his healing, so he spent 10 that nobody else did. Kyle also, despite the punishment he took, doesn't need a hospital stay, just a good nights rest.
The only real reward that can be given to everyone is for dealing with the mermaid attack. +20 for everyone. Also, everyone gets penalized for letting Nephilim die a cheap meaningless death. -100 Wapsi/Nator's death was heroic, and in addition to not being able to do anything about it, you never found the body(and he DID say he'd been through worse and survived). No penalty, but you can get rewards(1 to 20, more if everyone agrees that you're all doing it 'right') for fondly remembering the little guy(though nobody really knew him) or honoring his heroic memory(and informing next of kin).
The following only applies to Kyle, Cesspit, Karma, and Changeling: Bringing Hook to justice: 150 (he wasn't defeated, just gave up and retreated, so that's actually half credit, so 75) Bringing Turley to justice: 70 (also escaped with Hook, half credit, 35) Dealing with Smee: 20 Dealing with the pirates: 25 total(individually they weren't worth much, Cesspit was bowling them down three or four at a time, but you guys took out the whole ship)
The following only applies to Cesspit and Karma: Releasing the girl in the red dress: 10(you sorta got rewarded for it by her, and then you kinda pulled her back into danger to do stuff for you, but it was still the right thing to do, letting her free.)
The following only applies to Creeper: Saving nate: 20(same reward as for saving M.A.R.Y. though Nate is quite obviously more competent) Potential additional roleplaying reward for recovering sanity: (to be debated by the other players)
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